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Description: Earth is dead. Mankind annihilated. Hunted to extinction by a century of alien attacks. One last, desperate chance remains - CHANGE HISTORY. Someone must travel back in time and attack the alien predators before they complete their hideous invasion. Genetically enhanced marine, Adam Drake, must make the trip into the far reaches of Earth's history. His goal - stop the alien body harvest... Travel with Adam Drake through 5 incredible levels of action-packed adventure, spanning more than a century of Earth history!

Overview

Platforms:
  • Nintendo 64
Initial Release Date: Oct 20, 1998
Developer:
  • DMA Design
Publisher: Midway

Credits

Brian Baglow
Written By: alien propaganda
Chantal Beaumont
Written By: manual
Martin Calpin
Written By: manual
Richard Cartwright
Written By: manual
Lesley Firth
Written By: manual
Alex Tran
Produced By: supervising producer
Ciaran Rooney
Sound: programmer: audio
Stuart Ross
Sound: sound effects
Raymond Usher
Sound: programmer: audio
Allan Walker
Sound: sound effects
Chantal Beaumont
Art Department: packaging
Martin Calpin
Art Department: packaging
Lorne Campbell
Art Department: game designer,level designer
Richard Cartwright
Art Department: packaging
Alan Davidson
Art Department: artist: aliens
Lesley Firth
Art Department: packaging
Stacey Jamieson
Art Department: game designer,lead artist
Patrick McGovern
Art Department: artwork
Ian McQue
Art Department: artwork
Craig Moore
Art Department: artwork
Richard Ralfe
Art Department: game designer,level designer
Paul Reeves
Art Department: artwork
Michael Stirling
Art Department: level designer
Graeme Anderson
programmer: editor
Craig Arbuthnott
quality assurance
Frank Arnot
programmer: game
Sarah Bennett
localization
Martin Berridge
quality assurance
Sean Brown
quality assurance
Alan Campbell
programmer: game
Carl Cavers
quality assurance
Grant Clarke
programmer: game
Alan Davidson
game designer
Alan Dobson
quality assurance
Les Dungate
quality assurance
Adam Fowler
game designer,game programmer
Matthew Fu
quality assurance
John Gurney
editor programmer,game programmer
Andrew Innes
programmer: game
William Mills
quality assurance
Gary Penn
creative manager
Travis Ryan
quality assurance
Ian Sanderson
quality assurance
Allen Shiels
quality assurance
Douglas E. Smith
programmer: game
Julia Sturman
quality assurance
Sean Taylor
quality assurance
Steven H. Taylor
quality assurance
Matt Tuckett
quality assurance
Jonathan Watson
quality assurance
Daniel Webster
quality assurance
Andrew West
programmer: game
John Whyte
game designer,project leader
Andrew Wilson
quality assurance
Jim Woods
development manager
Stephen Woodward
quality assurance