A bit of trailer trickery might have you thinking that Crossfire: Sierra Squad is more open than it really is. While it's not quite a rail shooter, the environments and scenarios are much smaller than you might expect. Still, a wealth of content and a ton of weapons make up for the surprise once you settle in to the fact that this is an cover-based arcade shooter above all. The guns feel good, the graphics are fine, and if you turn off your brain you'll probably have a pretty good time.
Crossfire: Sierra Squad from Smilegate Entertainment is an arcade shooter that works in VR with its intense firefights and short stints of gameplay. While the gameplay is finite, especially with its linear backbone and restrictive areas of play, it still contains some charm that may remind VR owners that fun experiences are still out there.
Crossfire: Sierra Squad isn't Call of Duty VR and neither is it an ultra-realistic, tactical shooter in the vein of Pavlov VR. What it is however, is an eminently enjoyable appreciably straightforward arcade FPS that fees great to play, respects your time and has bucket loads of progression and replay values for folks looking to get stuck in over the long term. Crossfire: Sierra Squad is quite the pleasant surprise to say the least and sets down a compelling blueprint for other arcade style FPS offerings on PSVR 2 to follow in the future.
Crossfire: Sierra Squad is a fun arcade shooter with a ton of content. Although there are modes for squads of different sizes, this is most suitable for those looking for a 2-player experience. Unfortunately, the mission variety and maps are uninspiring and due to this, it can get a little repetitive. However, the game does enough to differentiate itself from the competition and will fill a void that many have been craving.
With its bite-sized stages and mostly braindead enemies, CrossFire: Sierra Squad might disappoint players hoping to find the closest thing to Call of Duty in VR. However, that doesn’t mean you should write it off completely. If you’re looking for a solid arcade shooter with a wide variety of weapons to wield and lots of replay value, CrossFire: Sierra Squad is a solid addition to your PSVR2 library. And if you can find a friend to enlist with, you’re bound to have some fun ridding the world of terrorists, one bullet at a time.
I had a pretty good idea what to expect going in given the pricepoint and it's actually exceeded my expectations. Maybe it's because we don't really have a huge library of VR games to play unlike other platforms, but I enjoy pretty much all the vr games i play and this one was no exception. Simple mindless fun.
Nice graphic, nice weapon model, but gameplay needs more polishment. Developer tries to extend the length of campaign by adding more heavy armors in later stage, which breaks player's experience badly. Animations of both AI and Vehicles need some improvement considering it's a 30$ AAA VR game.
30$ is too much for this game on PS5, 30$ AAA game are supposed to have a better PVE experience and a campaign with more depth. The first 10 minutes of gameplay is cool, then it just get repetitive.
There're many kinds of enemies to deal with, but gameplay somehow play like shooting headless "chickens". Also i found this game was in early access stage on Steam, how comes a early access game get launched on PS5?
Crossfire: Sierra Squad had the potential to be a standout title for the PSVR 2, but it falls far short of expectations, leaving players with a hollow and unfulfilling VR experience.
One of the biggest issues with Crossfire: Sierra Squad is its lackluster graphics and dated visuals. In a time when VR technology is advancing rapidly, it's disheartening to see a game that feels like it belongs to a bygone era. The textures are muddy, character models lack detail, and environments are uninspired. It's a visual letdown that makes it difficult to immerse yourself in the game world.
But the problems don't stop at the visuals. The gameplay is equally underwhelming. Crossfire: Sierra Squad offers a generic first-person shooter experience that does little to take advantage of the VR platform. The controls feel clunky and imprecise, and the gunplay lacks the visceral impact that VR shooters should deliver. It's a missed opportunity to create a truly engaging VR combat experience.
The campaign is a forgettable affair, with a lackluster story and forgettable characters. The AI is frustratingly predictable, and the missions feel like repetitive chores rather than exciting challenges. There's no sense of immersion or urgency that should come with VR gaming.
In conclusion, Crossfire: Sierra Squad is a lackluster addition to the PSVR 2 library. It's a game that fails to capitalize on the potential of VR gaming, offering subpar visuals, uninspired gameplay, and technical issues that hinder the overall experience. There are far better VR titles available that offer more engaging and immersive experiences. Save your money and invest in a VR game that truly takes advantage of the platform's potential.
The actual gameplay went opposite to what the trailer promised, short and boring campaign mission,
dummy AI, anti-human VR control, old shooting mechanics like game made 10 years ago.
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When you drop i...