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Description: What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that's what! Defeat the bad guy, save the world and get the girl! But first you'll need to find coins to buy DLC to enable animation, sound and even pausing. Thankfully this is just satire and all the DLC is purchased with in-game coins. But consider it a cautionary tale for the future...

Overview

Platforms:
  • Xbox 360
  • PC
Initial Release Date: Feb 6, 2012
Developer:
  • Going Loud Studios
Publisher: Going Loud Studios

Credits

Ben Kane
Written By