Tricky, mentally taxing, and immensely satisfying, Finity is one of those games that keeps getting better as your understanding of its systems deepens.
A good puzzle game shares qualities with a good poem: precision, elegance, a growing feeling of resonance that climaxes, finally, in the quiet euphoria of a revelation. Originality, too, of course, as neither poem nor puzzle game can blossom in the shadows of imitation. Finity, a taut and cascadingly inventive puzzle game by Sebastian Gosztyla, has all of this and more.
Masterful use of haptics and audio ensures that when your finger, so often an unstoppable force, meets an immovable object, you hear AND feel it. To play is to experience the pleasure of successfully picking a lock, or cracking a safe, or perhaps even repairing a watch: there is a constant sense of tension and release, as you find ways to free those gummed-up gears, to oil that rusted sliding-bolt mechanism, to feel the click of that tumbler dropping into place. [Issue#390, p.139]
finity is a slick puzzle game that has some serious bite to it. More casual players might find themselves turned off by that challenge, but I think there’s a lot of merit in the approach the game takes. The Classic Mode gives you all the time in the world to think and sort things out, and hopefully that will train you to better tackle the Tempo Mode and its higher pressure. Despite the difficulty, the rules are easy enough to grasp and make for lively rounds that are different every time. It’s certainly worth checking if you’re an experienced puzzle game fan, and you might enjoy it even if you aren’t.
There's so much of this stuff, from the elegant unspooling tutorials to the steady introduction of new ideas. New skins! New colours! There's an entire separate mode I haven't had time to mention yet, which takes the basics of the game and makes it musical, which actually means adding a time pressure and a sense of an ending to things.