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Description: This map pack features 6 remastered competitive multiplayer maps from Halo: Combat Evolved and a new Firefight mission.

Overview

Platforms:
  • Xbox 360
Initial Release Date: Nov 15, 2011
Developer:
  • 343 Industries
Publisher: Microsoft Game Studios
Genres:

Credits

Marcus Lehto
Directed By
Peter O'Brien
Written By: writing lead
Robert McLees
Written By: additional writing
Eric Osborne
Written By: additional writing
Joseph Staten
Written By
Tom Abernathy
Written By: writer: MGS development team
Eric Nylund
Written By: writer: MGS development team
Rob Goldberg
Written By: Vidoc writer: contract animation/art/audio: Independent
Lee Wilson
Written By: story and cinematic lead: Reach team
Brent Metcalfe
Written By: writer: MGS development team
Freddy Bosche
Cast: Carter
Alona Tal
Cast: Kat
Jamie Hector
Cast: Emile
Hakeem Kae-Kazim
Cast: Jorge
Jen Taylor
Cast: Halsey,Cortana (Firefight)
Pat Duke
Cast: Holland
Carole Ruggier
Cast: Auntie Dot
Pete Stacker
Cast: Keyes,Trooper Sgt. 1
Philip Anthony-Rodriguez
Cast: Noble Six - Male
Amanda Philipson
Cast: Noble Six - Female
Jon Huertas
Cast: Trooper 1
Greg Grunberg
Cast: Trooper 2
Patrick Gallagher
Cast: Trooper 3
Zachary Levi
Cast: Trooper 4
Ron Livingston
Cast: Trooper 5
Courtenay Taylor
Cast: Female Trooper 1
Aisha Tyler
Cast: Female Trooper 2
Coby Bell
Cast: Trooper Sgt. 2
Todd Licea
Cast: Civilian Male 1
Tim Gouran
Cast: Civilian Male 2
Carol Roscoe
Cast: Civilian Female
David Scully
Cast: Elite 1,Sgt. Johnson (Firefight)
Gavin McLean
Cast: Elite 2
Chris Edgerly
Cast: Grunt 1
Joseph Staten
Cast: Grunt 2
Ken Boynton
Cast: Brute 1
Ronald Hippe
Cast: Brute 2
John Patrick Lowrie
Cast: Sword Control
William Mapother
Cast: Air Control,Dispatch
Steve Downes
Cast: Master Chief (Firefight)
Nathan Fillion
Cast: Gunnery Sgt. Buck (Firefight)
Jeff Steitzer
Cast: Multiplayer Announcer
Bob O'Donnell
Cast: Voice of the Terminals
Paul Eiding
Cast: Multiplayer Spartan Commander
David Allen
Produced By: multiplayer producer: Reach team
Sam Arguez
Produced By: environment art producer: Reach team
Daniel Ayoub
Produced By: executive producer: MGS development team
Jessie Coombs
Produced By: 3D art producer: Reach team
Alex Cutting
Produced By: producer: MGS development team
Ted Fitzgerald
Produced By: lead producer: MGS development team
Josh Holmes
Produced By: executive producer: MGS development team
Chris Lee
Produced By: lead producer: MGS development team
Allen Murray
Produced By: producer
Mark Noseworthy
Produced By: engineering producer: Reach team
Matt Richenburg
Produced By: animation producer: Reach team
Toby Craig
Sound: audio production manager: german version
David Henry
Sound: sound designer: contract animation/art/audio: Aquent
C. Paul Johnson
Sound: sound designer
David Liu
Sound: sound designer: contract animation/art/audio: Aquent
Martin O'Donnell
Sound: audio director
Cyril Saint Girons
Sound: audio engineer
Jay Weinland
Sound: audio lead,sound designer
Bryen Hensley
Sound: dialog recordist: English voices: Blindlight
Nik Kleverov
Editing: editor: Xversity
Timothy Cubbison
Casting Director
Brenda Marie Phillips
Casting Director
Marcus Lehto
Art Direction
Brent Abrahamsen
Makeup: CFO: studio management
Chris Alderson
Visual Effects: 3D artist: Reach team
Hans Altwies
Visual Effects: motion capture actor
Erik Bertellotti
Visual Effects: motion graphics designer: contract animation/art/audio: Perhapsatron
Aleksandr Bezman
Visual Effects: support engineer: IT
Travis Brady
Visual Effects: 3D artist: Reach team
Milton Cadogan
Visual Effects: 3D artist: Reach team
Annie Cliche
Visual Effects: vfx line producer
Kevin Dalziel
Visual Effects: lighting artist: contract animation/art/audio: Filter
Tom Doyle
Visual Effects: 2D art lead: Reach team
Eric Elton
Visual Effects: 3D artist: Reach team
Merritt Filban
Visual Effects: 3D artist: contract animation/art/audio: Xversity
Mark Flieg
Visual Effects: FX artist: Reach team
Chad Foxglove
Visual Effects: FX artist: Reach team
Esequiel Garcia
Visual Effects: 3D artist: contract animation/art/audio: Filter
Brian Genna
Visual Effects: facial performance capture: Image Metrics
Jesse Hall
Visual Effects: 3D artist: contract animation/art/audio: Aquent
Bryen Hensley
Visual Effects: motion graphics designer: contract animation/art/audio: Independent
Gary Huang
Visual Effects: 3D artist: contract animation/art/audio: Xversity
Kyle Hug
Visual Effects: 3D artist: contract animation/art/audio: Filter
Matt Lichy
Visual Effects: 3D artist: contract animation/art/audio: Aquent
Dave Matthews
Visual Effects: 3D art team lead: Reach team
Darren McKee
Visual Effects: 3D artist: contract animation/art/audio: Xversity
Kayl Myers
Visual Effects: 3D artist: contract animation/art/audio: Xversity
Raj Nattam
Visual Effects: 3D artist: Reach team
Jeff Palmer
Visual Effects: FX artist: contract animation/art/audio: Fxville
Dan Phillips
Visual Effects: 3D artist: contract animation/art/audio: Aquent
James Phillips
Visual Effects: support engineer: IT
Steve Scott
Visual Effects: FX art lead: Reach team
Scott Shepherd
Visual Effects: 3D art creative lead: Reach team
David Stammel
Visual Effects: 3D artist: Reach team
Matt Turner
Visual Effects: contract animation/art/audio: Filter
Artem Volchik
Visual Effects: 3D artist: Reach team
Andy Xiao
Visual Effects: 3D artist: contract animation/art/audio: Xversity
Peter Escarcega
Production Management: production manager
Adam Schardein
Production Management: production manager: Image Metrics
Rob Adams
Art Department: environment art lead: Reach team
Christopher Barrett
Art Department: environment art: additional development
Dorje Seattle Bellbrook
Art Department: concept art: additional development
Matt Bennier
Art Department: environment artist: Reach team
Loren Broach
Art Department: environment artist: contract animation/art/audio: Aquent
Ray Broscovak
Art Department: environment artist: Reach team
Mick Buckmiller
Art Department: environment artist: Reach team
Mike Buelterman
Art Department: environment artist: Reach team
Tom Burlington
Art Department: environment technical artist: Reach team
David Candland
Art Department: UI art lead: Reach team
Frank Capezzuto
Art Department: environment artist: Reach team
Steve Chon
Art Department: concept artist: Reach team
Alex Chu
Art Department: concept artist: Reach team
Steve Cotton
Art Department: environment art lead: Reach team
Andrew G. Davis
Art Department: UI artist: Reach team
Vic DeLeon
Art Department: environment artist: Reach team
David Dunn
Art Department: art team manager: Reach team
Mark Goldsworthy
Art Department: sky artist: Reach team
Isaac Hannaford
Art Department: concept artist: Reach team
James Haywood
Art Department: technical artist: Reach team
Jaime Jones
Art Department: concept art: additional development
Samuel Jones
Art Department: environment art lead: Reach team
Noah Kaarbo
Art Department: UI artist: contract animation/art/audio: Kaarbo Design
Blake Low
Art Department: environment artist: Reach team
Steven McClellan
Art Department: animator
Michael Means
Art Department: environment artist: Reach team
Mike Milota
Art Department: environment artist: Reach team
Dan Mod
Art Department: environment artist: contract animation/art/audio: Aquent
Cameron Pinard
Art Department: environment artist: Reach team
Johnny Renquist
Art Department: environment artist: contract animation/art/audio: Aquent
Paul Russel
Art Department: environment artist: Reach team
Jason Sussman
Art Department: environment artist,environment artist: Reach team
Kentarou Taya
Art Department: Artist,environment artist: Reach team
Anthony Vacarro
Art Department: environment artist: contract animation/art/audio: Aquent
Mike Vaillancourt
Art Department: media illustrator: Microsoft Game Studios: Volt
David Vegezzi
Art Department: interface art & design: "Schematic"
Paul Vosper
Art Department: technical artist: Reach team
Hans Altwies
Stunts: motion capture and facial performer
Martin O'Donnell
Stunts: motion capture and facial performer
Adrien Annesley
Animation: animator
Aviv Arad
Animation: animator: Xversity
Tam Armstrong
Animation: animation engineer: Reach team
Gene Blakefield
Animation: animator: Aquent
Roberta Browne
Animation: animation team lead: Reach team
Freddy Burgos
Animation: animator
Matteo Ceccotti
Animation: animator: cinematics
Will Christiansen
Animation: animator: Xversity
Todd Foote
Animation: animator: Xversity
Pat Gillette
Animation: animator: Xversity
Samuel Heine
Animation: animator: Aquent
David Helsby
Animation: animator: Reach team
Mike Hoffman
Animation: animator: Reach team
Eric Huang
Animation: animator: Xversity
Pat Jandro
Animation: cinematic animator: Reach team
Tomas Jech
Animation: animator: Aquent
Matt Kelly
Animation: animator: Reach team
Richard Lico
Animation: animation creative lead
Leo Martinez
Animation: animator: Reach team
Bill O'Brien
Animation: animation lead: Reach team
Jason Robertson
Animation: animator: Reach team
Tom Saville
Animation: animator: Reach team
Drew Shy
Animation: animator: Reach team
Joe Spataro
Animation: technical designer in animation: Reach team
Brendan Walker
Animation: AI/animation engineer: Reach team
Champin Chen
Animation: animator: Image Metrics
Ido Gondelman
Animation: animation director
James Grow
Animation: animator
Kevin Grace
Editorial: executive editor: Microsoft Game Studios
Tomoko Kometani
Editorial: content editor: MGS localization
Young Hoon Shim
Editorial: content editor: MGS localization
Kay Wang
Editorial: content editor: MGS localization
Christian Allen
Bungie special thanks: design lead
Mary Bate
MGS special thanks
Jacob Benton
MGS special thanks
Steve Blackburn
MGS special thanks
Noah Bordner
Bungie special thanks: animator
Jay Box
MGS special thanks: Hewlett-Packard
Alicia Brattin
MGS special thanks
Matthew Seiji Burns
Bungie special thanks: producer
James Charne
Bungie special thanks: legal
Jamie Davies
MGS special thanks
Craig Davison
MGS special thanks
Steve Dolan
Bungie special thanks: Xbox Live
Claude Errera
special thanks
Clifford Garrett
Bungie special thanks: Xbox
Seth Gibson
Bungie special thanks: technical artist
Jeremy Goldstein
MGS special thanks
John Gronquist
Bungie special thanks: FX artist
Tom Hunt
MGS special thanks
Glenn Israel
Bungie special thanks: concept artist
Greg B. Jones
MGS special thanks
Steve Kastner
MGS special thanks
Shane Kim
Bungie special thanks: Microsoft
Chris Lee
MGS special thanks
Jaime Limon
MGS special thanks
Jason Mangold
MGS special thanks
Don McGowan
Bungie special thanks: Microsoft
Caroline McNiel
MGS special thanks
Theo Michel
Bungie special thanks: Xbox Live
Oliver Miyashita
Bungie special thanks: Xbox
Allen Murray
Bungie special thanks: producer
Eric Neustadter
Bungie special thanks: Xbox Live
Brandy O'Briant
MGS special thanks
Frank Pape
Bungie special thanks: Microsoft
Nick Powell
MGS special thanks: Brook Street
Carol Ragolski
MGS special thanks
Nancy Ramsey
MGS special thanks
Corrinne Robinson
special thanks
Kevin Salcedo
Bungie special thanks: Xbox release manager
David Shaw
Bungie special thanks: Xbox development account manager
Taylor Smith
MGS special thanks
Victor Tan
Bungie special thanks: Xbox
Steve Theodore
Bungie special thanks: technical artist
Stephen Toulouse
Bungie special thanks: Xbox Live
Kevin Unangst
MGS special thanks
Jim Veevaert
Bungie special thanks: Microsoft
Guy Welch
MGS special thanks
Justin Yorke
Bungie special thanks: Microsoft online engineer
Simon James
Music Department: concert master,orchestra contractor
C. Paul Johnson
Music Department: composer: additional music
Kory Kruckenberg
Music Department: assistant score engineer: Pro Tools Engineer
Stan LePard
Music Department: additional music: Panther Modern,orchestrator
David Sabee
Music Department: conductor,contractor,music contractor
Michael Salvatori
Music Department: additional music: TotalAudio
Austin Snyder
Casting Department: casting associate
Jason Jones
Camera Department: rigger: contract animation/art/audio: Xversity
Forrest Soderlind
Camera Department: rigger: Reach team