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Description: Western Germany, March 1964...The last Great War continues to rage on. All you have ever known is the madness of the front lines and of men butchering each other. War-torn Europe stands ripped apart by a front line that runs straight through the heart of Germany where American and Western European troops battle against enemy forces. In an eternal war that seems to have no end in sight, opposing forces mercilessly attack each other with unrelenting force, claiming small victories one day only to lose them the next. As Lieutenant James Anderson you must infiltrate and destroy key enemy positions deep behind enemy lines using your sharpened combat skills and stealth where necessary. If successful, your mission could finally put a stop to the carnage and restore what everybody has long since forgotten about: peace. Alternative history: between reality and fiction, Iron Storm takes place in an imaginary environment which has been inspired by real events. Iron Storm takes real elements from the First World War; trenches, barbed wire fences, mines, gas warfare, snipers?and combines them with more modern elements from the Second World War; automatic weapons, radar, tanks, flame throwers? as well as elements inspired by modern warfare; helicopters, lasers, electronics and more. [DreamCatcher Interactive]

Overview

Platforms:
  • PC
Initial Release Date: Oct 25, 2002
Developer:
  • 4X Studios
Publisher: DreamCatcher Interactive
Genres:

Credits

Stéphane Beauverger
Written By: dialogue
Gay Marshall
Cast: Captain Cecile Newcastle
François Baranger
Art Direction
Roman Vincent
Art Direction
François Baranger
Visual Effects: CG kinematics designer,CG scenery designer
Vincent Collombel
Visual Effects: additional CG designer
Claude Deschepper
Visual Effects: CG kinematics designer,CG scenery designer
Arsène Grimaud
Visual Effects: CG kinematics designer,CG scenery designer
Amar Hamidi
Visual Effects: CG kinematics designer,CG scenery designer
Julien Lefèbvre
Visual Effects: CG kinematics designer,CG scenery designer
Thomas Monti
Visual Effects: CG animator,CG character designer,CG designer: multiplayer levels,CG kinematics designer,CG scenery designer
Benoît Onillon
Visual Effects: CG animator,CG character designer,CG kinematics designer,CG scenery designer
Catherine Palchine
Visual Effects: additional CG designer
Vanessa Sarazin
Visual Effects: additional CG designer
Yann Tambellini
Visual Effects: CG animator,CG character designer,CG designer: multiplayer levels,CG kinematics designer,CG scenery designer
Roman Vincent
Visual Effects: CG kinematics designer,CG scenery designer
Roman Vincent
Assistant Director: studio director
Cédric Laloux
Production Management: production manager
Bernard Bittler
Art Department: scenery designer
Russell Challenger
Art Department: graphic designer
James Meecham
Art Department: graphics manager
Thomas Monti
Art Department: head graphic artist,level designer: multiplayer
Yann Tambellini
Art Department: level designer: multiplayer
Sean Thompson
Art Department: graphic designer
Bernard Bittler
Animation: character designer
Russell Challenger
Animation: layout artist
Sean Thompson
Animation: layout artist
Vincent Berlioz
Editorial: editorial
Nicolas Carré
Editorial: editor: level programming
Anne Dévouassoux
Editorial: editorial
David Hartley
Editorial: editorial
Edouard Lussan
Editorial: editorial
Céline Païva
Editorial: editorial
Jacques Simian
Editorial: editorial
Mike Adams
quality assurance tester
Christos Andrikakis
quality assurance tester
Fatiha Baha
sales administrator
Jon Bailey
marketing
Vincent Berlioz
production team
Clément Beurais
game designer,level designer,level script editor
Mustapha Bismi
additional programmer
Olivier Bonnafoux
sales: France
Denis Bourdain
game tester
Christelle Chandavoine
international sales
Jacques Chatenet
game tester
Arnaud Clermonté
main programmer
Emmanuel Coroussé
gameplay engineer,lead programmer
Gordon F. Currie
web site designer
Caroline de Villoutreys
sales administrator
Béranger Deswaziere
main programmer
Vincent Dondaine
game tester
Mathias Donoso
game tester
Arnaud Doudard
international sales
Anne Dévouassoux
production team
Chris Elliott
quality assurance tester
Aldo Fazzari
quality assurance tester
Paolo Gelain
marketing
Brian Gladman
product manager
Alexis Gresoviac
international sales
Boubakar Guaye
game tester
Antoine Guillon
programmer: script language
Michael Hammoudi
game tester
David Hartley
production team
Victor Ireland
adr writer
Fanny Jacob
localization
Justin Wah Kan
quality assurance tester
Richard Wah Kan
president: DreamCatcher
Barry Lachapelle
web site designer
Franck Lalane
marketing
Corinne Lebon
international sales
Yohany Lee
quality assurance tester
Steeve Leger
game tester
Cédric Leroy
sales: France
Johann Liberman
additional programmer
Marie-Josée Limacher
international sales
Tiphaine Locqueneux
public relations
Edouard Lussan
production team
Tristan Madinga
game tester
Krister Malm
marketing
Markus Malti
marketing
Stéphane Marlot
sales: France
Loic Mastengue
sales: France
Mike Mitres
quality assurance tester
Christophe Monnerot
level script editor
Thomas Monti
coordinator: editor-developer
Chizuko Mori
international sales
Nick Mucci
quality assurance tester
Patrick Nyul
quality assurance tester
Ines Pauly
public relations
Céline Païva
production team
Philippe Pierquin
sales: France
Olivier Pierre
international sales
Denis Poirette
additional programmer
Marie Queiroz
sales: France
Ilse Richard
sales administrator
Manuela Roch
marketing
Jacques Simian
production team
Dominique Sorin
sales: France
Johann Steinberg
game tester
Carol Thévenin
sales: France
Irène Toporkoff-Mayer
international sales
René Tov
manufacturing manager
Patrick Travers
web site designer
Taula Uy
level script editor
Marie-Christine Vaz
international sales
Roman Vincent
coordinator: editor-developer
Marshall Zwicker
vice president of marketing: DreamCatcher