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Description: In the original Mario vs. Donkey Kong, Mario was trying to find all the Mini Marios ... but this time, it's up to them to save the day. Players use the stylus and the touch screen to guide Mini Marios through mind-boggling, obstacle-filled levels. Mario vs. Donkey Kong 2 allows players to create their own maps with a new level editor. Once a map is created, players can send it across the world via Nintendo Wi-Fi Connection. Players also can use Wi-Fi to download maps created by others, check out a player-ranking system and access special bonuses. Pauline returns! Pauline appeared in the original Donkey Kong as the woman that Mario was attempting to rescue, and was one of the first recognizable characters created by Nintendo. After a decades-long hiatus, Pauline is finally returning to the world of video games in Mario vs. Donkey Kong 2. Pauline is the object of Donkey Kong's misplaced affections, so players must rescue her all over again. It seems folks love those Mini Mario toys. So much so that the Mario Toy Company has expanded the line to include Mini Donkey Kong, Mini Toad and Mini Peach figures to the series. With all these toys bringing him more money than he knows what to do with, Mario decides to fulfill his lifelong dream and open a theme park called Super Mini Mario World. The opening-day crowd includes Pauline and Donkey Kong, who immediately falls head over heels for the lovely lass. The proud ape tries to show off his Mini DK toy to Pauline, but she picks the Mini Mario toy over his and the jealous Donkey Kong becomes enraged. He smashes the displays, destroys the toys and takes Pauline to the top floor of the amusement park. Players must find Pauline and save the day. [Nintendo]

Overview

Platforms:
  • DS
Initial Release Date: Sep 25, 2006
Developer:
  • Nintendo Software Technology
Publisher: Nintendo

Credits

Yukimi Shimura
Directed By: game director
Grant Kirkhope
Cast: Donkey Kong,Mini Donkey Kong
Charles Martinet
Cast: Mario,Mini Mario
Jen Taylor
Cast: Mini Peach,Mini Toad
Yoshihito Ikebata
Produced By: associate producer
Satoru Iwata
Produced By: executive producer
Akiya Sakamoto
Produced By: associate producer
Kensuke Tanabe
Produced By: producer
Shigeki Yamashiro
Produced By: producer
Rory Johnston
Sound: audio programmer
Koji Kondo
Sound: sound supervisor
Lawrence Schwedler
Sound: sound designer
Kunitake Aoki
Art Direction
Dwight Hwang
Art Department: cinematic artist
Jamie Jang
Art Department: background artist
Kanae Kobata
Art Department: graphic supervisor
Sachiko Nakamichi
Art Department: artwork
Yusuke Nakano
Art Department: illustration supervisor
Shigehisa Nakaue
Art Department: illustrator
Steven Petofalvi
Art Department: ui/character artist
Masanori Sato
Art Department: illustration supervisor
Edward Sherman
Art Department: additional art support
Tsuyoshi Watanabe
Art Department: graphic supervisor
Wataru Yamaguchi
Art Department: illustration supervisor
Kazuya Yoshioka
Art Department: artwork
Clark Morse
Animation: animation tool
Thomas Berthollet
translator: French
Joshua Billeaudeau
game design associate
Jonathan Bryant
network programmer
Eric M. Bush
product testing supervisor: Nintendo of America
Dougall Campbell
product tester: Nintendo of America
Robert Champagne
technical advisor
Mike Cimprich
menu tool
Robert Crombie
product testing senior manager: Nintendo of America
Sean Egan
product testing supervisor: Nintendo of America
Andy Fey
coordinator: Nintendo of Europe
Jeff Gilbert
senior product specialist: Nintendo of America
Roger Harrison
product tester: Nintendo of America
Shuji Hashimoto
director of product testing: Nintendo of America
Kyle Hudson
product testing manager: Nintendo of America
Nathan Hunley
programmer: "Construction Zone"
Ainhoa Bernad Hurtado
translator: Spanish
Karen Ishikawa
project coordinator
Rory Johnston
additional programmer
Hironobu Kakui
technical support
Mika Kurosawa
communications coordinator: Nintendo of America
Stephen Lee
ai/interface programmer
Yoon Joon Lee
engineering director
Teresa Lillygren
text editor: Nintendo of America
Steffen Lotz
testing coordinator: Nintendo of Europe
Christian Massi
translator: Italian
Tomoko Mikami
communications coordinator: Nintendo of America
Shigeru Miyamoto
original game designer
Clark Morse
level editor
Stephen Mortimer
game design associate
Cory O'Regan
network programmer
Edward A. Ridgeway
project coordinator: Nintendo of America
Corey Ross
menu tool
Joel Simon
product tester: Nintendo of America
Masahiro Takeguchi
technical support
Keisuke Terasaki
project manager
Sascha Weinard
translator: German
Yoshito Yasuda
technical support