Description:
Solid Snake debuts on the GameCube in Metal Gear Solid: The Twin Snakes. This game revives the first two Metal Gear Solid games--Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty--and combines their best features into one unique experience. You are Solid Snake--a spy called out of retirement to infiltrate an Alaskan nuclear base. During your mission, you'll discover secret military projects and surprising details about your past. Stealth is usually key to a successful mission, but if all else fails, you have a vast arsenal of weapons--including a silenced pistol, a rifle, guided missiles, and a sniper rifle--to dispose of your enemies.
Initial Release Date: Mar 9, 2004
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Bryan Abad
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Visual Effects: character modeling artist
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David Cho
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Visual Effects: character modeling artist
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Scott Derby
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Visual Effects: character model lead artist
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Clove Roy
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Visual Effects: assistant lead 3D artist
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Don Toledo
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Visual Effects: character modeling artist
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So Toyota
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Visual Effects: motion animator,motion capture assistant director: real time demo
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Dan Tozer
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Visual Effects: senior technical 3D artist
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Jung Yoon
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Visual Effects: character modeling artist
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Shiro Mukaide
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Production Management: associate production manager
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Raff Ienco
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Art Department: lead environment artist
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Kaori Izumi
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Art Department: storyboard artist: real time demo
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Yoji Shinkawa
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Art Department: conceptual designer,illustrator: Mission Log,illustrator: package
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Akira Takeda
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Art Department: storyboard artist: real time demo
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Yumi Takada
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Casting Department: casting director: voice recording unit
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Dan Amadio
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Script Department: script technical support
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Ryan Callender
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Script Department: script localization,script technical support
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Brad Furminger
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Script Department: lead script designer,script localization
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Shiro Mukaide
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Script Department: script adjustment,script supervisor