If you compare it to others big games like Amnesia or Outlast, I feel sorry you need to be dumb at all times. That is a game made by a small team of developpers who managed to create the perfect environment for players: the graphism, obviously not perfect or 100% realistic, matches well with the atmosphere. The sound is on-point, specially the music and screams for each monster. The multiple objects and endings offer various way to play and still get scared no matter how many time you play. This is not the game of the century nor of of the greatest ever, but for a small team with limited budget? This is definitely top tier in its section.
An extremely enjoyable and most of all, scary game that will not disappoint you in any way. Random rooms/items and monster every time make the game RE PLAYABLE and not boring. You have to be careful in order to escape so that the monsters that hide in the boat don't hear you. The game provides you with distractions to help you achieve your goal and it gives you a plethora of ways to get out!
What is more, this game IS scary. The environment, music and behavior of monsters in this game make you feel unsettled and quickly turn it creepy. I ENJOY THIS LEVEL TO THE MAXIMUM and definitely recommend it! ;)
I really don't know what to think about it. I messed around the ship quite a time with tension. But couldn't even finish it yet. It is really a running and hiding simulator. If I want to hide from a monster there are way better alternatives like Outlast, Alien-Isolation, etc...
Whomever gives this game a positive review, they either never played a quality horror game before or intentionally makes this game a huge favor ! This is not even a very bad "Amnesia" copy. The graphics, the animations, the sounds, the story (the lack of it), the meaningless ****. Everything about this game looks so unfinished and so empty. A horror game should terrify you, not kill you 1527 times just after you open the second door. What a waste !
SummaryMonstrum grabs the traditional survival horror formula and remixes it wholly with procedurally-generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.