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Description: Set within a world of treachery, nobility and milk (yes, milk), Once Upon A Knight delivers powerful gameplay and forgoes conventions surrounding ordinary fantasy titles offering a milk-based economy, mother-in-laws, flying witches and secretive knights named Floyd. Players can chose to either jump right into battle in RTS mode, or slowly build up a character's attributes over time in RPG mode. Once Upon A Knight is set in a fully animated, highly detailed three-dimensional environment that features over 20 missions, hundreds of quests, creepy monsters, 80 different characters, countless spells and weaponry. Once Upon A Knight also offers LAN and online play where up to eight chivalrous gamers can test their skills and battle each other to discover who is the ultimate medieval master. [Atari]

Overview

Platforms:
  • PC
Initial Release Date: Sep 25, 2003
Developer:
  • Reality Pump
Publisher: Atari SA

Credits

Tim Wilson
Directed By
Alexandra Constandache
Written By: game idea
Miroslaw Dymek
Written By: game idea
Dirk P. Hassinger
Written By: game idea
Tim Wilson
Written By: dialogue
Alexandra Constandache
Produced By: producer
Dirk P. Hassinger
Produced By: executive producer
Bill Levay
Produced By: producer
Bob Welch
Produced By: executive producer
Gerd Hoffmann
Sound: sound effects
Martin Kietzer
Sound: sound editor
Daniel R. Lanz
Sound: sound editor
Uwe Ludwig
Sound: sound effects
Remigiusz Miernikiewicz
Sound: sound effects
Tadeusz Zuber
Sound: sound effects
Charles Rizzo
Art Direction
Alexandra Constandache
Art Department: graphic designer,graphics quality assurance,terrain graphics
Wojciech Drazek
Art Department: in-game graphics
Miroslaw Dymek
Art Department: map designer
Pawel Furman
Art Department: map designer
Rafal Januszkiewicz
Art Department: in-game graphics
Slawomir Jedrzejewski
Art Department: in-game graphics
Jerzy Kowalik
Art Department: in-game graphics
Jean-Michel Maheu
Art Department: in-game graphics
Piotr Rulka
Art Department: in-game graphics
Adam Salawa
Art Department: map designer
Uwe Schaefer
Art Department: terrain graphics
Piotr Sulek
Art Department: in-game graphics
Morgan Tomaiolo
Art Department: graphic designer
Violetta Tranter
Art Department: in-game graphics
Grzegorz Wisniewski
Art Department: in-game graphics
Daniel Duplaga
Editorial: director of post-production
Carmen Constandache
special thanks
Ion Constandache
special thanks
Teresa Dymek
special thanks
Ewelina Michalik
special thanks
Iris Mocsnek
special thanks
Bruce von Maria Saal
special thanks
Agnieszka Zietek
special thanks
Agnieszka Zuber
special thanks