Outpost: Infinity Siege takes some pretty big swings with its mishmash of ideas, and succeeds at a surprising number of them – whether it's the insanely dense RPG mechanics, its tight FPS gunfights, or its open-ended base-building options. It certainly doesn’t stick the landing everywhere, with a dreadful story, overly grindy and RNG-driven progression, and levels that become monotonous and predictable after a few visits. But even so, I found myself gladly sinking dozens of hours into a delightfully weird and unpolished adventure that’s unlike anything I’ve ever played before. Not everyone is going to have the patience to learn the sometimes incoherently complicated systems required to get the most out of Infinity Siege, but those willing to make the effort are in from a very good time.
A tower defence game with a mix of gameplay elements, Outpost: Infinity Siege definitely stands out. However, a deeper dive into the game reveals a disconnect. The main problems stem from a design approach that's too limited and doesn't meet the actual needs of the player.
Despite its laughable plot, Outpost: Infinity Siege starts with some potential. Unfortunately, the tedious rogue-like elements, extraction shooter resource gathering and other questionable design choices dilute the experience.
Summary Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.