Generally favorable reviews - based on 35 Critics What's this?

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Generally favorable reviews- based on 431 Ratings

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  • Summary: Age of Wonders 3 marks a modern reimagining of the series, where players join a clash of kings, queens and dark lords for the spoils of an ancient paradise. By introducing unique RPG-inspired classes and specializations, players are able to craft empires of their own design, developing unique strategies and play styles. The world-changing conflict plays out on sweeping landscapes, loaded with mythical locations waiting to be uncovered, conquered and exploited. Expand
Score distribution:
  1. Positive: 29 out of 35
  2. Negative: 0 out of 35
  1. Jun 28, 2014
    There was nothing in the way of Age of Wonders III maintaining the quality level of its predecessors. But that did not happen and instead of another solid title we got a game that will make every armchair strategist cry... tears of joy. [05/2014, p.52]
  2. Apr 8, 2014
    Once you have maybe 10 hours of gameplay under your belt, you will start to appreciate the subtle changes that the upgradable heroes and combat mechanics bring, and thus the equally subtle innovations that Triumph Studios has made throughout the game.
  3. 85
    Since I never played the earlier games, I can’t make the call as to whether or not this game was worth waiting 11 years for. Saying that, I’ve been waiting since I saw the game at GamesCom last year to get my hands on it, and it was definitely worth it.
  4. Apr 1, 2014
    Triumph Software is a skilled bunch of people that have created a really good strategy game. You could have some reservations about the graphics, very minimal portrayal of different castles or not strong enough focus on diplomacy, but none of these issues spoils the fun. Age of Wonders III is a well made, extremely playable game.
  5. Apr 15, 2014
    So while Age Of Wonders III doesn’t really offer much that you can’t get elsewhere from the 4X genre, it feels fresh and distinctive enough – it has been over a decade since the last Age Of Wonders, after all – that strategy fans will have something to get their teeth into all the same. Hopefully next time won’t be quite so far away, and a little more consideration for the city management screen wouldn’t go amiss.
  6. Apr 9, 2014
    All that long waiting was worth it. Age of Wonders III is not only a game about magic but it's a magical one at the very same time. Fight, invent, conjure, and enjoy its endless gaming possibilities. Just... we would like to forget its lazy game engine along with flaws in its game interface.
  7. Apr 8, 2014
    But the more you play, the more you try different game types, the more you experiment with different races and paths along the skill tree, the more you develop favorite combos and hated opponents, the more crushingly disappointing it is that it doesn’t know how to end. A game this good deserves a good finale. It deserves anything other than the long tedious slog to finish a game that was over 100 turns ago.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 68 out of 98
  2. Negative: 18 out of 98
  1. Mar 31, 2014
    So what are my thoughts on Age of Wonders 3? Let me just start by saying this is going to be a subjective review. There is two ways about it. I love TBS. I love tactical combat in TBS's. I love fantasy setting and I love unique and varied races and units. Age of Wonders 3 hit all these perfectly for me. This is the game I have been waiting for and wanting.

    Let me underline that I have been participating in the beta for 2 months and have over that time clocked 180 something hours (all within the limitation of real life) in both online and offline modes (yes, you can play offline). Over that time I have gotten a good impression of what the game is about, what it delivers, but more importantly, what it can deliver. The game has such a solid mechanic, that any additional content will just improve more and more on the game.

    I am not a reviewer and I don't know how to write reviews, but what I can do is give you my thoughts on the game. It is complex, it is deep and it really covers the 4X expectations. You get to explore a beautiful map, you get to exploit treasure sites by entering them, fighting the guardians and taking their loot (everything from weapons/equipment to mounts, secret spells, resources, prisoners who will join you and more). You get to expand by building new cities or by having other cities join you through diplomacy, bribes, quests or just conquest! And you get to exterminate all who stand against you in a glorious tactical combat.

    You have heroes who level up and can pick traits, skills and spells as they increase in power, decking them out in magical equipment and riding fantastic mounts from spiders to hell hounds and beyond. You have units who rank up and become stronger and learn new abilities, increasing their tactical value. You have access to great spells that can shape the land, makes cities riot, devestate armies on the strategic map and summon creatures from other places. Spells that can turn the tide on the battlefield and give your opponent a surprise he or she never saw coming.

    There is this and so much more! I am quite horrified to see three votes giving 1 score even before the game is released knowing everyone who has participated in the game so far has been nothing but happy with it. For me, this is just the game I have been waiting for and it combines the best of master of magic, heroes of might and magic, civilization and fallen enchantress. Seeing the game as it is and knowing it is just so incredible fun and that with each addition to it, it can only get better, this is my highest rated TBS game of my so far life time, including all the oldies and classic.

    I can't wait to see other people get to try the game and leave their thoughts on it. I look forward to reading other peoples opinion on the game and I feel confident that any TBS fan will find this game to hit the mark for them.
  2. Apr 3, 2014
    Excellent TBS game. A lot of customisation to set up the game exactly how you want it. Excellent multiplayer online, lan and hotseat! It is also more easily accessible then some other TBS games so you can play with friend that are now to AoW. Far better than any recent HoMM.

    You can play they game offline, or LAN *without* internet connection! Even with your profile, or as a guest (offline) with *full functionality*.

    There is a map editor!
  3. Apr 1, 2014
    Improves on almost every features of a.o.w.s.m and for those who're saying that races aren't as unique, please play this game for some more time, the races are very unique just give them some more try. there can be as many as 6*6 variations of races and classes in game. Expand
  4. Apr 12, 2014
    First off, I can call myself an Age of Wonders veteran. I have been with the series since its inception back in 1999. Age of Wonders III, like its predecessors, is a TBS game with a fair amount of RPG flavor set in a wonderful world of magic and adventure. Like before, the fourth game in the series is a meticulously mixed blend of MoM and HOMM, with greater emphasis on global strategy and warfare. Mind you, it is not a full 4X experience as some believe it to be. Some folks over on the the official AoW forums keep comparing the game with Civilization V, which is really not fair IMO – Age of Wonders III and its older siblings are significantly more combat-oriented. Some have criticised the game for being rather basic in diplomacy and for its supposedly simplistic city development. In my opinion, both these elements are fine and work sufficiently for the game’s purposes despite being a little austere in their appearance and functionality. But then again, this is not a Civ-level empire building and diplomacy. The game mechanics are solid and can stand on their own and they are clearly more fleshed out in comparison with HOMM and some others in this regard.
    Anyway, the game’s foundations lie in a progressive empire building and managing your cities. A city serves as an essential economic unit here, and without a properly managed city your armies may not prosper as well. You can also do research, level up you heroes, who make their hard living by killing monsters and hordes of opposing armies. Unlike HOMM, the AoW series is an actual strategy game, encouraging you to plan ahead and consider you next moves carefully in the context of a bigger picture represented by your developing realm.
    As mentioned above, the core element of the series is warfare, and the new game is well-prepared for that. It sports an improved tactical combat that rewards clever tactics and puts a strong emphasis on unit positioning. Every unit on the battlefield has unique abilities you need to take into account, and exploiting them in the right way is a key to success in any encounter. Plus there is flanking now, which the AI likes to use against you when you expect it the least. The improved combat also encourages cooperation of your ranged and melee troops and there is a new scissor-rock-paper formula introduced (pikemen, cavalry, infantry units with their strengths and weaknesses).
    The game itself plays very smoothly and familiar, so if you have played an AoW game before you will easily slip into these new and shiny pants. The class system is cool and classes themselves varied enough to secure a very solid replayability. The level of leader customisation here is beyond all you have seen in a TBS game. You would need so much time to explore all the possibilities! If you are not an expansionist type you can effortlessly adjust your experience through many various RMG settings to suit your play-style. Here lie infinite hours of fun for everybody…
    The only downside to the new game that I see ATM are some unit and resource balance issues, though not serious, but they can sometimes be annoying, particularly in late-game. Not a deal-breaker in any way. The devs are currently hard at work to deal with these and are ready to send more updates, features and new content in our direction.
    The AI could also have been better, sure, it does not but at a strategic level it does a decent job of keeping you on guard, and so does in TC. There are some minor changes that seem to have already upset some core fans, namely mountains are passable now by practically any unit, fliers land in TC and can be attacked by any unit, only six units allowed in a single stack etc., but they do not by far distract from an overall great and rewarding strategic experience. In fact, these changes were made to keep the game balanced as possible, and the „six units in a stack“ change particularly contributes to a more strategic approach when it comes to composing your army.
    Well, I seem to have left out a thousand other things that come to mind when thinking about AoW III, but firstly there is not enough space to put them here and secondly, and more importantly, I have been engaged in playing it for more than 25 hours and the joy of doing so has not by far worn off. And I honestly believe that I will enjoy the next tens of hours as much as I have until now, the game has so much to offer! By the way, have I made a mention of a lovely cloth map like the one in Fallen Enchantress? Or completely unique class units and spells? An excellent in-game manual/encyclopedia called Tome of Wonders?
    My recommendation for this game is quite simple: if you want to immerse yourself in a beautifully crafted world of magic you can feel at every step (even with wizard towers gone this time), you like to engage in epic battles for the fate of your empire, you have played some HOMM but found it shallow at global strategy then this is the right game for you. And it has rogue dire penguins!
  5. Apr 4, 2014
    Age of Wonders III plays very similar to the last installment and follows the spirit of the franchise. Playing the game since release, around 40 hours, I have developed a fondness and desire to keep playing, which I have not had since Civ 5. If you have played AoW I, II, or II SM and enjoyed your experience, then you will very much enjoy this one. I see a lot of growth for DLC in the magic system, troop routines, and maps, and look forward to that content. My only complaint is that the Tier IV troops are lackadaisical. I am not impressed. Even considering that, I will play the game often and look forward to additional DLC and patch content. Expand
  6. Sep 30, 2014
    A well polished, good looking and enjoyable tactical strategy game. I enjoyed the challenging AI which always seemed to keep me on my toes and forced me to think through every move, battle and turn.

    What did frustrate me about the game however was the length of the campaign. I easily put 80 hours into the game and by the end I was getting bored and felt very relieved to have it finished.
  7. Aug 5, 2014
    Game looks nice but unfortunately the difficulty is insane even on easy. I barley manage to build 2-3 cities and don't have time to produce any army before I'm overrun from all sides so what the f*** am I supposed to do. This is BS. Expand

See all 98 User Reviews