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Alice: Madness Returns Final Teaser Trailer
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Jun 14, 2011Alice: Madness Returns reminds me a lot of classic N64 platformers like Mario 64 and Banjo Kazooie in the best of ways. By mixing a dark reimagining of a literary classic with stylish combat and rock-solid platforming, EA and Spicy Horse have created a gaming experience quite unlike any other. At any rate, its miles better than the lacklustre Tim Burton movie released last year. This is one rabbit hole worth tumbling down.
PC Games (Russia)Jul 21, 2011It's not perfect, but it's as close to the definition of masterpiece as it could be. A thrilling and exciting adventure to the dark corners of Wonderland. [August 2011, p.83]
PC PowerPlayAug 8, 2011Combat is flawed, but does little to detract from the game's breathtaking depiction of lunacy. [Sept 2011, p.61]
Jul 26, 2011As the title might suggest, Alice is maddening. Somewhere wrapped in a straightjacket and thrown in the dark recesses of Madness Returns is one of the best games of the generation. But it's floating amidst a sea of inadequacies that prevent it from reaching its true potential.
LEVEL (Czech Republic)Jul 30, 2011Beautiful and rich fairy world is full of imaginative tasks and minigames. Excellent sound and visuals are spoiled by camera positioning and a weird checkpoint system but it should not discourage you from this interesting game. [July 2011]
PC FormatAug 8, 2011Despite its fantastic visualisation of Wonderland, repetitive gameplay means it fails to muster a chortle. [Sept 2011, p.100]
Jun 16, 2011Perhaps it is because I grew up during the era when platform games were king, but I adored each and every moment of Alice: Madness Returns.Perhaps it is because I grew up during the era when platform games were king, but I adored each and every moment of Alice: Madness Returns. The game mechanics while simple are a throw back to the days of Mario 64, with fluid platforming and a host of secret areas and unlockables to find. The environments are stunning, the settings haunting yet serenely beautiful all wrapped up with a truly emotional plot and music score. A very worthy successor to the original American McGee's Alice.… Expand
Jul 1, 2011If there's one thing I expected with the second game, it was not to be disappointed. And it delivered. It delivered oh so well. Where do IIf there's one thing I expected with the second game, it was not to be disappointed. And it delivered. It delivered oh so well. Where do I even begin? This new iteration of Alice appears to be bigger and better in every way. There is a plethora of collectibles, bonus objectives, the so-called "memories", etc., but none of them are boring or tedious to get.There is a huge variety of clothiâ… Expand
Jun 15, 2011If there's one thing I expected with the second game, it was not to be disappointed.
And it delivered.
It delivered oh so well. Where do IIf there's one thing I expected with the second game, it was not to be disappointed.
And it delivered.
It delivered oh so well.
Where do I even begin?
This new iteration of Alice appears to be bigger and better in every way.
There is a plethora of collectibles, bonus objectives, the so-called "memories", etc., but none of them are boring or tedious to get.There is a huge variety of clothing for Alice as well.
The intro cinematic is macabre, moody, dark, pulls you in the moment it starts and sets the mood perfectly.
The music..Let's just say that while I was disappointed at first that Chris Vrenna is only doing one track for the new game, the new composer nails it perfectly and does a fantastic job. Most of the pieces are outstanding in their own, like the main theme, some of the battle music.They do a flawless job of enhancing the atmosphere without being intrusive.
They're errie yet beautiful.They juggle your mood from sadness to hope.The style of music itself is somewhat different from the original game, but the QUALITY is in no way worse.
The controls are fluid and require little getting used to, they just seem natural and aren't that hard to master.The camera is great, rotation is very helpful and the ability to go intro first person is a great touch.Alice's movements are great, her motion capture is very well done, her facial expressions are great.
Mostly every NPc you encounter actually has something to say - not random gibberish, mind you.And Alice often responds.
Which brings us to the next major strong point of the game - the vocie acting and dialogue.
I'd lie through my teeth if I said I didn't expect both to be top-notch, but I was still very, very pleased with what they did.
The dialogue is witty, doesn't feel forced, lines are often cryptic and metaphoric, they perfectly fit with the dark tone the game sets by shrouding a lot of what is said in mystery. The vocie acting..It's just perfect, I can't say much about that.There are fcew NPCs that aren't on par, but the ones who stand out the most are Alice and Dr. Bumby (for me, at least.)
The game has a great variety of characters, all unique, all interesting, all with their separate personalities and you're often left wondering what are their real intentions.
Combat has been flawless so far. I loved how McGee and his team preserved the core original style, but brought much innovation into the sequel's.Weapons are over-the-top, extremely fun to use and original.
What I love even more is that fighting requires tactic - you can't win by just sitting and spamming one attack in one place. The game knows the player wants a challenge and rightfully delivers.
Every weapon, naturally, has its own tactics, much like in the original game.
The graphics, while not being exactly groundbreaking (but who said they have to be?) are quite something - Alice herself, the locations, enemies all look gorgeous and there is extreme attention to detail in a lot of departments. Of course, there are the occasional blurry textures absolutely every game has, but that is is no way adetriment to the enjoyment of how good the twisted, yet beautiful Wonderland and its inhabitants look.Alice in particular is quite detailed, her hair flows around very naturally while jumping/running and her movements are believable and more or less realistic. The game utilizes the Unreal engine and does a very good job at using its potential.
The gameplay is everything I expected and much, much more.
A platforming game in a gorgeous setting with detailed environments and interesting puzzles that seem to find the perfect balance - as in, they're not that hard to figure out, but the game won't spoonfeed you what to do, either. And I love that. And finally, the storyline.
It's just fantastic.Deep, immersive, gritty, macabre, enchanting, depressing.
It's flawlessly paced, flawlessly told and perfectly presented.
Helping Alice overcome her sorrow, guilt and escape from the depths of her madness is something you truly take to heart if you let the world of the game suck you in (which it has no trouble doing.)
In the spirit of keeping this spoiler-free, let's just say that the game offers everything the original did and much more, and does an even better job at doing it.
Overall, this game is more or less a shining gem that every fan of platforming adventure, mingled with tactical combat needs to try out.
It's beautiful, dark, thrilling, and a stunning journey to the depths of insanity.
Perfect score for being a perfect game.… Expand
Jul 17, 2014Alice: Madness Returns is a game best played in short bursts due to it's repetitiveness, however it is also very fun. The creative art styleAlice: Madness Returns is a game best played in short bursts due to it's repetitiveness, however it is also very fun. The creative art style is both unique and amusing.… Expand
Oct 13, 2014An imaginative platformer / adventure type game that I am glad to have tried and experienced. The artwork, creative and varied level designAn imaginative platformer / adventure type game that I am glad to have tried and experienced. The artwork, creative and varied level design and story were easily the strong points of this game. I also thought Alice as a character was very well done and the 'disturbed' take on, and story of, her journey through madness was interesting and at times surprising.
On the down side however the game was too long and towards the end had some very annoying sections that were an unnecessary and frustrating chore to complete versus advancing the story (e.g. the fiddly 'head pinball' style sections and annoying slides).… Expand
Dec 10, 2014This game is gorgeous! Unfortunately, that is its highest point. Yes, it is really atmospheric and you feel immerse in this **** reality,This game is gorgeous! Unfortunately, that is its highest point. Yes, it is really atmospheric and you feel immerse in this **** reality, which is made even better with the awesome soundtrack. But, on the other hand, the combat and platforming are really repetitive, and the game is only nice in short bursts. And it really drags on with its 15 hour campaign, and the last level is a real bore to me. But the whole art style, the sound and even the story are amazing to me. Yes, you should try it. Just don't play more than 2 hours per day, and you'll love it.… Expand
Jun 10, 2014Why 0? Two words: mouse acceleration. I hate the thing and this game has to the worst. Quick flick across my pad barely makes my cursor moveWhy 0? Two words: mouse acceleration. I hate the thing and this game has to the worst. Quick flick across my pad barely makes my cursor move while slowly moving my mouse the same distance makes Alice do several 360ies.
Now before I will continue - I spent significant time trying to find solution for this. I browsed forums, changed values in several config files to no avail. In the end running with Alice seems more like sailing a tanker even for the most basic of things like going around the corner. In some situations the movement caused borderline nausea.
Now several reviewers bash controls but say you can get used to it. You know what? I don't want to get used to it. I played hundreds of games over the years and never felt a need for mouse acceleration. Other people say Alice is best played with controller where the acceleration seems more natural. What the hell? If I wanted to play with controller I would play console version for Christ sakes!
So that is it. I believe all the people that the game and content is great. Unfortunately I simply cannot enjoy it because of decision by developers to slam their idea of how to play PC games down my throat. Only for me it literally makes me vomit. So be cautious before making the purchase. You have been warned.… Expand