Jun 14, 2011Alice: Madness Returns reminds me a lot of classic N64 platformers like Mario 64 and Banjo Kazooie in the best of ways. By mixing a dark reimagining of a literary classic with stylish combat and rock-solid platforming, EA and Spicy Horse have created a gaming experience quite unlike any other. At any rate, its miles better than the lacklustre Tim Burton movie released last year. This is one rabbit hole worth tumbling down.
PC Games (Russia)Jul 21, 2011It's not perfect, but it's as close to the definition of masterpiece as it could be. A thrilling and exciting adventure to the dark corners of Wonderland. [August 2011, p.83]
PC PowerPlayAug 8, 2011Combat is flawed, but does little to detract from the game's breathtaking depiction of lunacy. [Sept 2011, p.61]
Jul 26, 2011As the title might suggest, Alice is maddening. Somewhere wrapped in a straightjacket and thrown in the dark recesses of Madness Returns is one of the best games of the generation. But it's floating amidst a sea of inadequacies that prevent it from reaching its true potential.
LEVEL (Czech Republic)Jul 30, 2011Beautiful and rich fairy world is full of imaginative tasks and minigames. Excellent sound and visuals are spoiled by camera positioning and a weird checkpoint system but it should not discourage you from this interesting game. [July 2011]
PC FormatAug 8, 2011Despite its fantastic visualisation of Wonderland, repetitive gameplay means it fails to muster a chortle. [Sept 2011, p.100]
Jun 18, 2011this game is everything alice 1 was and much better...the art makes this game a beautiful one...the pc version, once again is th betterthis game is everything alice 1 was and much better...the art makes this game a beautiful one...the pc version, once again is th better version with tight controls, great interface....a total underrated gem...love this...pirated, played the first 10 minutes, bought it on steam...thats how much i enjoyed the first 10 minutes...great game..do yourself a favor and play this, its a breath of fresh air amongst the console crap of nowadays and shooters...a plat former for everyone… Expand
Jun 30, 2011There are two things to be said about Alice: Madness Returns.
One, it's the first game I was able to play top-bottom (25h and counting now)There are two things to be said about Alice: Madness Returns.
One, it's the first game I was able to play top-bottom (25h and counting now) with NO crash or bugs. How many games there days come with no bugs at all? A minority have bugs that are related to hardware and drivers, not the game itself. Secondly, this game brings back the golden age of gaming where entertainment and fun where more important then raw number of fans or money made. It's platforming, it is easy, and it's majestic on it's simplicity. A fair change from the pointless shooters we all came to see as standard.
Make no mistakes, the game has it's downsizes, like some annoying aiming issues with ranged weapons (eventually you learn how to use it without pain), but the repetitiveness of level design is totally forgotten when you are eager to see the artwork, the stunning visuals, and - for your first play - get to learn more about Alice's past.
Some games are short and you play it several times to enjoy it's worth (at all), but Alice is long: instead of playing it 10 times, you will play it twice and still sum up more enjoyable memories than several other games combined.
And did I mention stunning graphics? a must-have… Expand
Jun 15, 2011If there's one thing I expected with the second game, it was not to be disappointed.
And it delivered.
It delivered oh so well. Where do IIf there's one thing I expected with the second game, it was not to be disappointed.
And it delivered.
It delivered oh so well.
Where do I even begin?
This new iteration of Alice appears to be bigger and better in every way.
There is a plethora of collectibles, bonus objectives, the so-called "memories", etc., but none of them are boring or tedious to get.There is a huge variety of clothing for Alice as well.
The intro cinematic is macabre, moody, dark, pulls you in the moment it starts and sets the mood perfectly.
The music..Let's just say that while I was disappointed at first that Chris Vrenna is only doing one track for the new game, the new composer nails it perfectly and does a fantastic job. Most of the pieces are outstanding in their own, like the main theme, some of the battle music.They do a flawless job of enhancing the atmosphere without being intrusive.
They're errie yet beautiful.They juggle your mood from sadness to hope.The style of music itself is somewhat different from the original game, but the QUALITY is in no way worse.
The controls are fluid and require little getting used to, they just seem natural and aren't that hard to master.The camera is great, rotation is very helpful and the ability to go intro first person is a great touch.Alice's movements are great, her motion capture is very well done, her facial expressions are great.
Mostly every NPc you encounter actually has something to say - not random gibberish, mind you.And Alice often responds.
Which brings us to the next major strong point of the game - the vocie acting and dialogue.
I'd lie through my teeth if I said I didn't expect both to be top-notch, but I was still very, very pleased with what they did.
The dialogue is witty, doesn't feel forced, lines are often cryptic and metaphoric, they perfectly fit with the dark tone the game sets by shrouding a lot of what is said in mystery. The vocie acting..It's just perfect, I can't say much about that.There are fcew NPCs that aren't on par, but the ones who stand out the most are Alice and Dr. Bumby (for me, at least.)
The game has a great variety of characters, all unique, all interesting, all with their separate personalities and you're often left wondering what are their real intentions.
Combat has been flawless so far. I loved how McGee and his team preserved the core original style, but brought much innovation into the sequel's.Weapons are over-the-top, extremely fun to use and original.
What I love even more is that fighting requires tactic - you can't win by just sitting and spamming one attack in one place. The game knows the player wants a challenge and rightfully delivers.
Every weapon, naturally, has its own tactics, much like in the original game.
The graphics, while not being exactly groundbreaking (but who said they have to be?) are quite something - Alice herself, the locations, enemies all look gorgeous and there is extreme attention to detail in a lot of departments. Of course, there are the occasional blurry textures absolutely every game has, but that is is no way adetriment to the enjoyment of how good the twisted, yet beautiful Wonderland and its inhabitants look.Alice in particular is quite detailed, her hair flows around very naturally while jumping/running and her movements are believable and more or less realistic. The game utilizes the Unreal engine and does a very good job at using its potential.
The gameplay is everything I expected and much, much more.
A platforming game in a gorgeous setting with detailed environments and interesting puzzles that seem to find the perfect balance - as in, they're not that hard to figure out, but the game won't spoonfeed you what to do, either. And I love that. And finally, the storyline.
It's just fantastic.Deep, immersive, gritty, macabre, enchanting, depressing.
It's flawlessly paced, flawlessly told and perfectly presented.
Helping Alice overcome her sorrow, guilt and escape from the depths of her madness is something you truly take to heart if you let the world of the game suck you in (which it has no trouble doing.)
In the spirit of keeping this spoiler-free, let's just say that the game offers everything the original did and much more, and does an even better job at doing it.
Overall, this game is more or less a shining gem that every fan of platforming adventure, mingled with tactical combat needs to try out.
It's beautiful, dark, thrilling, and a stunning journey to the depths of insanity.
Perfect score for being a perfect game.… Expand
Aug 18, 2015this game shows nice graphic effect by unreal engine. physx effect is nice too. the action is very nice enough to buy only for this point.this game shows nice graphic effect by unreal engine. physx effect is nice too. the action is very nice enough to buy only for this point. but the part of latter is a little boring.… Expand
Nov 19, 2014Alice:Madness Returns is a terrific if flawed sequel to the original. As a narrative, it picks up the story where it left off in the firstAlice:Madness Returns is a terrific if flawed sequel to the original. As a narrative, it picks up the story where it left off in the first game and intelligently brings it to a conclusion. When it's over, you fully understand why Alice was driven to her madness in the first place, a reason much more sinister than simply that her family died in a fire years ago. The story is told wonderfully through excellent voice acting in recovered memories and in sequences cleverly done in cartoon cutouts. Alice also communicates with Cheshire Cat throughout the game in the game's 3D world.
Visually, Alice is beautiful and a treat for the eyes. The game uses a wide color palette based on the theme of the area she is in, and the level design and art direction are excellent and sometimes spectacular. London itself is appropriately dark and gritty, all done in greyscale, making the Wonderland segments pop more colorfully than they probably really are. Character models are also appropriately cartoony and slightly twisted. The musical score effectively evokes the mood of the game, though it lacks the disturbing discord that the original's soundtrack evoked.
The gameplay itself was mostly very enjoyable. The platforming was clever and challenging, and the combat (which there is a lot of) was very smooth (the "focus" or auto-targetting system works wonderfully if used correctly). The game also breaks things up nicely with various themed puzzles and even some sidescrolling mini games that were very fun. While a bit long for a platformer, Alice was nonetheless engaging all the way to the end.
There were some negatives that marred the overall experience, some significant. The autosave feature is probably the biggest problem with the game. Since you can't manually save (like in the original Alice), you can only restart from the last checkpoint. The problem is, it is very easy to unwittingly transition out of an area when you still had another path you wanted to explore that might have lead to collectibles or an optional arena fight (to gain HP), and you can't go back since the game only stores one auto save (it does allow you to revisit major checkpoints after you complete a chapter, but you would have to go back and replay several areas to get back to where you want to be). Some of the auto saves are well-placed, but not all, forcing you to redo a jumping sequence for example before you can get back to the mini boss who just beat you. The auto save feature really rears its ugly head in the final boss fight, as it saves at two points during the fight. This sounds convenient on the surface, not having to start the whole long fight over from the beginning if you die. The problem is, you could in theory be down to your last bit of health when it auto saves for the next part of the fight, so now if you die you will always restart from that point at near-death, you can't go back to the begnning. They needed to include two or three auto save slots in the game to avoid this game-breaking scenario.
Another issue with the game is the repetitive combat. Too many times in the game must you fight the menacing ruin, for example, which appears in various combinations with other enemies. There are many times in the game where you will run into one and say, "didn't I just beat this guy?" A similar experience happens near the end of chapter 2, where you defeat a mini boss called the drowned sailor, only to meet another one on the other side of a gate, then have to go inside three separate buildings to beat three more of them. This kind of gratuitous combat served to needlessly drag out the game and produce too many moments of "Oh, not again."
The bottle collecting in the game is rendered almost pointless because in order to unlock what I believe is additional concept art, you have to collect every bottle in each chapter. Unfortunately, I was always a couple of bottles short of the dozen or so I needed to find. It would have been nice if they unlocked "some" of the content based on what you found, instead of making it all or nothing.
Lastly, I found the jumping mechanics to be a little off, making some of the jumping sequences needlessly frustrating. Mainly, Alice would many times drop like a rock on the third jump in a three-jump sequence no matter how dextrously I hit the jump key, and this also happened a lot when hitting the jump key as she was hitting the apex of an air plume or off a jumping mushroom. They needed to fine-tune this, the jumping mechanics should have been much smoother and more forgiving.
Overall, though, Alice is a fine sequel and is a must-play if you wre a fan of the original. Even if you aren't, it is a solid platformer and a very unique and original experience.… Expand
Jun 17, 2011Amazing art and truly an homage to Lewis Carroll classic. The game-play is solid and the diversity of the different chapters delivers anAmazing art and truly an homage to Lewis Carroll classic. The game-play is solid and the diversity of the different chapters delivers an interesting challenge for platforms and actions aficionados. Above everything else that was released this year so far. Similar experience to the Batman Arkham Asylum in a lot of ways, same spirit of dedication to gamers. Hail to Spicy Horse.… Expand
Aug 15, 2011Way too long and repetitive. People who rate this game a ten have to be out of their minds..how can you sit through such boring gameplay. YouWay too long and repetitive. People who rate this game a ten have to be out of their minds..how can you sit through such boring gameplay. You have seen everything after the first few hours. It never gets refreshing after that..Sure, some of the stages have been designed nicely but it's always the same "jump", "push a switch", "kill enemies" -> repeat ad nauseum.… Expand