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Generally favorable reviews - based on 41 Critics What's this?

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8.4

Generally favorable reviews- based on 1310 Ratings

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  • Summary: Alien: Isolation is a first-person survival horror game which captures the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in theAlien: Isolation is a first-person survival horror game which captures the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive. Expand
Score distribution:
  1. Positive: 32 out of 41
  2. Negative: 0 out of 41
  1. Nov 1, 2014
    100
    Quite possibly as good as it gets when it comes to sci-fi horror. [Nov 2014, p.48]
  2. Oct 3, 2014
    90
    Inspired by the first movie of the Alien saga, this FPS survival horror is simply the best homage to Ridley Scott's movie. It will haunt you, it will scare you and it will make you jump... and you'll like it.
  3. Oct 14, 2014
    90
    A stealth game that is not a disgrace to the Alien movie, and both its fan and a gamer who has not been kissed by its teeth will enjoy this, if they do wink at the game's story.
  4. Oct 21, 2014
    83
    Players get frustrated, scared and upset, and it all feels very convincing because they also get outsmarted by an AI and there are few games that can make such a claim these days. Creative Assembly gets a huge plus for enhancing the fear factor in this one.
  5. Oct 3, 2014
    80
    Unlike every other Alien game to date, the alien in Alien: Isolation is an unpredictable enemy. It's off-rails, unscripted and behaves pretty much however it pleases. Like a mad Tamagotchi, the alien is powered by some clever AI routines that allow it to hunt and kill using a bunch of different senses.
  6. Oct 15, 2014
    78
    The details of the visual and ludic design, then, do more than keep the terror fresh—they create within the player a demand for more.
  7. Oct 3, 2014
    59
    It may seem strange to complain that a game’s too long, but when the genuine scares of being hunted by an unstoppable predator are so diluted by repetition and padding, Isolation’s epic length really does work against it.

See all 41 Critic Reviews

Score distribution:
  1. Negative: 30 out of 335
  1. Oct 7, 2014
    10
    Visually beautiful, creates a sense of actually being in the Nostromo due to all the fine detail. I would recommend this game to any alienVisually beautiful, creates a sense of actually being in the Nostromo due to all the fine detail. I would recommend this game to any alien fan. Player beware can be very hard! Expand
  2. Jan 1, 2015
    10
    By far the best Alien game created (not a lot of competition though) and i think it's the best game of 2014. The developpers put a lot of workBy far the best Alien game created (not a lot of competition though) and i think it's the best game of 2014. The developpers put a lot of work into the details and you can feel the respect they had for the first Alien movie. The creature is viciously scary, it's clever enough to make other AI in solo games look like 2-bits degenerates. They crafted an intense game, its tension becomes almost unbearable in some sections. It's a must have for any player. Just make sure to go through the main campain in hard difficulty at least, to be delighted by pure fear. Expand
  3. Oct 27, 2014
    10
    This game is a must play for any science fiction or horror fan, also recomennded for anyone who liked Bioshock and Dishonored from which thisThis game is a must play for any science fiction or horror fan, also recomennded for anyone who liked Bioshock and Dishonored from which this game draws inspiration. Superb graphics and audio effects along with great gameplay mechanics. Also has a great story and background told mostly through audio and textual logs.
    On a side note the game is very well optimised and will run on old PCs on high settings no problem which is a big plus.
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  4. Nov 12, 2014
    9
    I just finished the game after 24 hours of playtime (according to steam). It's just great. It's the Alien game fans have always wanted. ItI just finished the game after 24 hours of playtime (according to steam). It's just great. It's the Alien game fans have always wanted. It IS a single player linear game so it won't keep you busy long, but it's an experience you'll compare horror games to for the rest of your life. I haven't tried the DLC yet. A few people say the AI sucks, but I was too absorbed in the experience to notice. Once I figured out how to hide in a locker correctly (meaning don't hold your breath or lean back until prompted) I ran out of complaints. Way to go Sega, don't lose the momentum. Expand
  5. Nov 27, 2014
    9
    --This is why we can't have good things--

    I'll star right away by saying that I'm an Alien fan. But although it may be truth that I'm
    --This is why we can't have good things--

    I'll star right away by saying that I'm an Alien fan. But although it may be truth that I'm biased towards anything Alien, it's not less true that I'm far from loving, or even liking, every movie, game or book that includes it. In fact I can hate it wholeheartedly. But I do have a soft spot for the creature and can always find pleasure, if not in anything else, just by seeing it move.

    Also, I'll somehow address other reviews in this review. Something that I tend to disapprove, but here – as a fan - I feel I must do. But I will not point my finger to specific reviews or publications.

    When it comes to movie adaptations, one thing that all gamers know is that probably the game will kind of miss the whole point, and probably just be plain disrespectful. Something that book lovers also know very well most of the times Hollywood comes with yet another adaptation. That and recent tries to bring the xenomorph into our beloved medium teached me (us) to be very cautious regarding expectations towards this one.

    But as soon as you start playing it, one thing quickly becomes obvious, Creative Assembly did a superb job recreating the world from the original movie. Ridley Stock's interpretation of the (low-tech) future is flawlessly portrayed here through the whole game. The environments are not only faithful to the original aesthetic values, but the developers made it feel like a real place that once was fully functional and where something went terrible wrong. The safety poster on the wall, advertisements, graffitis, the destruction, corpses, among many other details, contributed to an impressive work of world building. The graphical engine only reinforces this and it's further strengthen by a superb lighting system. But superb doesn't means perfect and one thing did bothered me. In a game where you feel frequently in awe with the lighting, it feels awkward that your character doesn't casts a shadow. More so when so much of the game is about stealth. It doesn't breaks the immersion but I would appreciate another layer of difficulty by having to be aware of your shadow when hiding. But maybe this was the exact reason why it was decided upon this design choice.Also, human character models do feel synthetic and out of place when compared with the quality of the Alien or the androids.

    But it's not the visuals alone that help create this cohesive world, another aspect that sticks to your mind is the sound. On this department I absolutely have nothing to point. The soundtrack is just perfect, and every sound effect feels just right.

    But what about it's core? What is A:I all about? As you might know by now this game fits the genre of survival horror – although I feel more comfortable with Suspense rather than Horror. You play as Amanda Ripley, daughter of Ellen Ripley – the main character from the movies- and you are seeking your mother. I won't go into details, lets just say that things just don't go exactly as planed and you end up being hunted by the Alien abroad the Sevastopol station, as well as having to deal with humans and rouge androids.

    Probably the biggest “problem" A:I has, it's not being a game formatted for the masses. For example, the save system is vital to the game's pace, as save points are scarce, forcing you to adopt a conservative approach to most situations. A:I it's about managing your anxiety with patience. It encourages creative crisis solving while at the same time punishes those who are too daring. It's not an hard game in it self, providing you have the self control. In some ways it's similar to Dark Souls bonfire system, being as punishing as it can be rewarding.

    As an Alien fan this is the game I was hoping for, and more. As a gamer, this is a wonderful step out formulaic and secure zones. It is a game that takes risks, and by doing so loses some mass appeal. A perfect game? No. But it is still kind of painful to see some major publications being too punishing to this game and simultaneously giving higher scores to broken and/or uninspired games. In many reviews it's clear that the reviewer rushed through the game, and points criticism in a way that seems that it was playing an whole different game. And this is why we can't have good things.
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  6. Apr 5, 2015
    8
    This review contains spoilers, click expand to view. Alien Isolation is the best horror game I've played since around 1998, with the Resident Evil titles. It has everything from unsettling silence, hiding while fearing for your life, running for your life, jump scares, fear from threats of man, machine, and alien. Its an incredibly long game for a triple-A story-based title, and while I don't necessarily see that as a good thing, its not nearly taxing. In fact, since there are basically no games that do the 'hiding from intelligent hunter' mechanic, at least this well from a single hunter, the gameplay length is definitely welcome.

    However, the story rarely has any context, and the actual ending is precipitated by one tease after another, where the goalpost is completely obliterated before you in ways that are usually anti-climatic and invoke Murphy's law in an almost comical way.

    The ending itself is horribly uneventful, makes no real sense, and is just there for a sequel placeholder. Alien: Isolation was enough on its own. We don't need another 25 hours of this, thank you. We certainly don't need another Alien heiress getting in one earth-shattering pickle after another. Back on topic, the ending is so poorly thought out that most of it is done with TWO-DIMENSIONAL ANIMATION. What? The rest of the game used 3D cutscenes. They must have run out of budget by the 24th time your escape didn't work out.
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  7. Jan 27, 2015
    0
    Story was fine the Cut scenes are fine, it's a boring game when you figure out the alien it becomes waiting and balancing simulator.Story was fine the Cut scenes are fine, it's a boring game when you figure out the alien it becomes waiting and balancing simulator. a Expand

See all 335 User Reviews