• Summary: Taking inspiration from the presentation style and structure of a number of acclaimed and globally popular TV action dramas, Alone in the Dark is split into a number of distinct episodes in a season-style format. With approximately 30-40 minutes of gameplay comprising each episode, the structure of Alone in the Dark is adapted for an audience familiar with the hard-hitting bite-size delivery of contemporary TV dramas, offering easy accessibility whether the player has hours to devote or only wants a quick TV-style fix. Each time the player launches a saved game, the episode begins with a video summary of the previous episode to quickly re-immerse the player in the story, removing the need to remember where they were or what they were doing. Every episode closes with a nail-biting cliff-hanger ending to rattle players' nerves, and if the player is leaving the game a video teaser of the next episode plays to leave them wanting more. Alone in the Dark returns with a heart-stopping survival experience realized through the use of state-of-the-art real-time physics and unprecedented environmental interaction. Delivering an action-orientated experience within a highly detailed, open environment, Alone in the Dark once again strives innovation and excellence within the genre. [Atari] Expand
Score distribution:
  1. Positive: 3 out of 19
  2. Negative: 5 out of 19
  1. Alone in the Dark is a perfect example of how to stage games: a story with twists, fantastic scripts and interesting characters. It could be a great cocktail of action and horror, but it comes with a bad aftertaste. Every minute obvious design errors can be observed. This could have been avoided with two more months of development time. Players who are easily frustrated should wait until patches fix the problems.
  2. A valiant attempt at elevating Alone in the Dark back into the Pantheon of genre-defining adventure-games – much innovation, and even more atmospheric awesomeness.
  3. Alone In The Dark truly horrifies me. How can such a big-budget title actually get to the stores with such unfriendly controls and gameplay glitches? The game is clumsy, completely linear and absolutely no fun to play.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 25 out of 47
  2. Negative: 21 out of 47
  1. CloeteJ.
    10
    Although this game has flaws its story line is great. It also has that epic feel to it. So it deserves a good rating.
    • 1 of 1 users said yes
  2. Nug
    5
    Alone in the Dark could have been one of those games that stood out amongst the crowd, and it is... Only in a bad way. The game had lots of potential and some great ideas, such as the inventory system, analogue movement of objects and weapons, episodic gameplay, real time fire, etc. However, the game lets itself down on what should be the basics! For example, some functions are only available in a specific view (e.g. if you pick up a fire extinguisher you need to go into first person to spray it, but third person to hit stuff with it. that wouldn't be so much of a problem, however you cannot strafe in third person view, yet you can in first person. You can imagine this gets extremely frustrating as >> the player naturally tries to move around the same way, no >> matter what view is selected. To add to this, when the game loads an event (e.g. a wall falls down and the floor opens up in a room) the game automatically puts you in third person view, so you have to manually change view back to first person if thats what you prefer. These events usually happen more than once in a short space of time, forcing you to either stick to third person view, or keep changing back to first person! ggggrrr! Another really simple but annoying flaw is that the game has one button for open, and one for close! (you don't need two buttons for this! just one would have done!) There are also alot of other buttons that contribute to an over complicated control system that only serves to confuse the player, rather than help them through the game. Ultimately, this removes the player from the "experience" and the game loses all hope of immersing you in, what could have been, very atmospheric gameplay. This frustrating control system also applies to the way in which objects are held (maybe analogue sticks work on the 360) and the combat is badly effected. On one particular occasion i was fighting a bad guy, and had knocked him clean out. All i had to do was drag him onto the fire to finish him off. simple in real life, but frustratingly difficult in the game. Its a shame, because the game has some nice ideas, just nowhere near the polish of other AAA titles. Expand
    • 0 of 0 users said yes
  3. There were some innovative ideas used in this game but they didn't work for me. I spent too much time trying to get use to the awkward PC controls. The frequent need to switch between 1st and 3rd person views was the biggest problem. The 3rd person "fixed" view required orienting the main character with keyboard controls while the 1st person required using the mouse with the view rotating. I know my description is not easy to understand but believe me the character controls were almost unusable. The illogical trial and error method of progressing through the game was too much for me with lots of failures and restarts. Please game developers, at least give me a clue what's going on! The music in the game was probably good but it gets very old listening to when you have to continually use trial and error to get through levels. Expand
    • 0 of 0 users said yes

See all 47 User Reviews