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Armada 2526 Image
  • Summary: Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles. Although the game is complex, and the possible strategies endless, powerful help and advisor features help you get up to speed quickly. [Matrix Games] Expand
Score distribution:
  1. Positive: 2 out of 7
  2. Negative: 1 out of 7
  1. Armada 2526 proves yet again that 4X Space games need a sense of wonder, not a sense of Excell. Death to text messaging diplomacy! [Jan 2010]
  2. Armada 2526 continues the great tradition of space opera games. You will explore the galaxy, conduct research, diplomacy and trade, maneuver mighty star fleets, and fight epic battles.
  3. Many great games have been built on the concept of expanding your space empire through diplomacy, trade and war. Armada 2526 is not one of them. [Nov 2010, p.83]

See all 7 Critic Reviews

Score distribution:
  1. Positive: 0 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 3 out of 3
  1. At first glance this looks like a great 4X Space game, it features all of the right elements, and blends Turn Based and Real Time elements quite well. Th graphics are quite well done, the Music I find rather good too. That being said, where the game loses all of its potential is in its combat mechanics. Combat in Armada, does not hold up to the title's name. Very limited, in many ways frustrating even, and specially nothing like the Trailer, that was the biggest surprise for me. I was very disappointed. If you intend on playing all your battles with Auto-Resolve it can be fun for its other aspects. I hope they release a Combat mechanics Overhaul and make this game what it was supposed to be. Expand
    • 1 of 1 users said yes
  2. One genre that is still crying out to be fully realised is the grand space empire game. We have Galactic Civilisations and Homeworld, but they have inferior graphics and it can be so confusing trying to get our mind around the concept of a vast 3D galaxy depicted on a 2D monitor. We all understand X and Y, its the Z that blows our minds in a bad way. Indie studios keep clipping away at the genre, and like this game, they always fail. The answer is to build a control interface based in a realised 3D control room, where the commander can have holographic true 3d star maps so that we really can see and feel the SPACE we are trying to manouver in. In other words, the genre has technical requirments that demand a big budget AAA approach to giving the necessary production values to make the core gameplay believable. The triple A developers don't value creativity much and will kill a project like that at the concept stage because they are easily terrified of the prospect of failure, and making a universe with multiple races and cultures, is to their real-world hampered little minds, 'Too much', 'Too ambitious', 'Too hard'. Of course it is none of those things. making an awesome strategy+tactics+world building+RPG space opera is an obvious winner. It just needs a MUCH bigger development budget than this. Armada is another fail of a valiant indie team. Keep a writing boys! Don't build a game! You need to put as much effort as this into designing just the key gameplay elements in the form of a presentation that wins you the BUDGET to BUILD it. The grand space opera game will be built eventually. Lovers of the genre don't give up. Refine, develop and refine some more. Your glory days are coming. Expand
    • 1 of 2 users said yes
  3. It's close to the original Master of orion in terms of depth of structure/ base building, research and ship development which I didn't mind as it gets you straight into the mechanics of the game. I didn't mind the 10 year old graphics either as this is quite normal for x4 games. However it means it falls short when compaired to Master of orion II or even the overly complex III and the galatic civilization series because it lacks replayability. The real time space battles means that A.I is pretty bad and i found myself squinting a lot in an attempt to make out ships. Expand
    • 1 of 1 users said yes

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