After conquering the world, FromSoftware returns to its roots in a passion project manages to elevate Armored Core's original concepts through its newfound technical mastery without ever diluting the game's classic formula.
Armored Core VI: Fires of Rubicon is a delightful departure from the norm in a gaming world filled with sprawling open worlds and never-ending quests. It beckons you into a linear, mission-driven experience, respecting your time and offering a well-needed break from open-world fatigue. But don’t let its simplicity fool you; this game packs a punch. The hangar is your creative canvas for your playstyle, allowing you to craft a mech that suits your style and needs, demanding you create whatever build you need to overcome the obstacles you face.
Loved this so much first armored core game fell in love with it deffinitly one of my favourite games from last year the combat style everything perfect
Mid game thoughts here,this is no doubt the greatest mech - robot game ever made, the greatest shoot em up game ever made, one of the greatest shooters ever made, second best fromsoft game after elden ring for me and imho one of the best video games of all time and I swear to God I have played more than a thousand different video games in my life. People really argue that armor core 6 has almost nothing to do with the souls games but that is not at all true I believe,this is more similar than sekiro ever was. Actually this is in my eyes Dark Souls 4 just instead of a character you have a mech and instead of collecting souls, you are collecting cash. Just like your typical fromsoft souls game you are going through a mostly linear stage with excellent level and enemy design, you fight some regular enemies, some mini bosses and at the end of a lot of missions you have your very typical fromsoft boss fight. A mech that is massively stronger than other enemies with a unique design, a huge health bar and insane damage. A fight where you must persevere through movement, dodging, blocking and overall trying to outsmart the boss by figuring out their moves just like Bloodborne or dark souls. You are choosing how to customize your mech, you can go melee or ranged,tanky or dps or any hybrid you can think of. Only here for me it's even better because the combat is super fast and unbelievably fan - satisfying and also here you can even fly, something that was not even possible in sekiro.
Armored Core VI: Fires of Rubicon is another step in the right direction for From Software as a developer. Top class combat and with great final bosses.
Armored Core VI: Fires of Rubicon will amaze you from start to finish. Its combat system is challenging and requires learning to handle an Armored Core far from a perfect machine. The dramatic narrative goes hand in hand with the game's missions. Visually, it could be better. However, it must be a solid title that mecha fans should play.
Armored Core VI is a solid return for one of From Software’s long-dormant franchises. It still carries many of the mech genre’s old contrivances, like its generic mission structure and predictable plot. However, it modernizes mech action meaningfully to introduce it to a new generation. While legacy fans may have some complaints about the “casualization” of Armored Core, I am ultimately glad the series is back and firing on all cylinders.
Armored Core VI: Fires of Rubicon has excellent gameplay and with numerous possibilities to assemble your mecha and style of play. However, it is also a title that does not fulfill its potential with the story, with the online and it has a series of decisions that could make the experience more enjoyable. It's certainly a great game, but it could have reached a much higher level of excellence.
The post-Elden Ring era was going to be difficult, that much was certain. FromSoftware's work on Armored Core 6 is bound to be compared to that of GOTY 2021, and unfortunately it pales into insignificance. At no point do you get a sense of the studio's maturity or expertise. Armored Core 6 could have been anyone's game. A messy title, not very pretty and very repetitive. A game with an archaic, old-fashioned structure that leaves no room for immersion and doesn't even seem to want to draw the player into its world. Fortunately, the gameplay is fun, the sensations are pretty good and some sequences stand out from the crowd. Not to mention the incredible customisation of our mechas, which is sure to delight fans and the big kids in all of us. But does that really justify throwing yourself into the game? I'm not sure. =
Just finished my first playthrough, Really like the game so far. Problem for me sometimes is that this game really jump on the difficulty spike inconsistently and out of nowhere. Story wise i would really like to see some human interaction but a bit disappointed there isnt any. Combat, builds, customization is awesome though. Just kind of wish this game isnt that soulslike because i feel quite a few times like that throughout but nevertheless still a good game in my opinion.
I've been a fan of games from FromSoftware for a while now. I heard about the hype about this game and decided to give it a shot without being too familiar with the AC series.
My biggest gripe about the game is that you will reach some points in the game and you will have to scrap your whole mech idea to get past a certain boss or mission. You will have to grind previous missions to earn enough funds to purchase the parts. I've never had that experience in previous FromSoftware installments.
Having to YouTube a certain mech build or strategy ruins the immersion for me, which was hard to gain in the first place because of the barebones story and any kind of character development. The combat is the one saving grace of the game, and weapons feel great to use overall.
Most of the game is really easy and then some bosses are nearly impossible. Why have this tremendous armory of weapons and builds to choose from if the bosses are META and forcing you to act a certain way to get past them... ? The locking mechanism also is poor, you can use the aim assist but it never keeps the lock on the enemy and don't switch the view of the mecha to follow it past the screen. Its really annoying. No difficulty settings? I really think that when reviewers online say that 95% of players wont even complete the 1st chapter it tells a lot about your decisions process in making this game. I'm not really a fan of mecha games and wanted to try this thinking I would add a new genre to my repertoire seeing it was a From Soft game but no, this ain't it. This is for the hardcore fans only. What a waste.
This game is very average. Regular missions are so basic. Lets break it down shall we. The story is terrible. You will no connection whatsoever. It feels like arcade game story line. The missions is basically go to this point and steam roll through some basic mechs that you can one shot. But when you fight a boss they are bullet sponges because you have to get down their stagger bar before you do real damage. While you are doing that you are basically dodging a parade of missiles and lasers. So boss fights are okay but then there are a certain few that will make you want to punch a baby until you figure out the puzzle combination of mech gear you need to steam roll the boss. Your character will be called a variety of names. 621, G13, Raven and my favorite annoying one you will hear later in the game is Tourist. Like really. Then you have arena combat which is almost all of the boss mechs you face in the game except for the super annoying ones or the puzzle mech gear ones. They give you all this gear faking it like you really have options but you don't. Your play style will have to fit in a version they want you to play. You boost around but you have to constantly be aware of your energy. Now there is one level where you all of a sudden have unlimited energy to fight in the sky and take out a fleet which was cool but short lived. They could of built the game around that but NOPE. This game is really nothing but a arena mech fighter with plan missions to make it look like a full story game. Its not worth full price at all. Wait for a sale at best. If you want to play a mech game with a story and real progression check out Zone of the Enders 2. For all of the From Soft fanboys saying you need skill. Its a damn lie. I only finished this game so its not a complete waste of my money (which it was) and I am mad i brought it digital. Hell. Titan Fall 2 was more fun with mechs and that was a FPS. This game was not fun. Its a chore. After completing the game I didn't feel good. I just felt relief that the chore was completed. The game looks like a PS3 game. So disappointing. For all of the From Soft fannies out there hyping this game up you should be ashamed of yourselves. This game is average at best.
SummaryA mysterious new substance was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity's technological and communications capabilities. Instead, this substance caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burni...