Metascore
65

Mixed or average reviews - based on 4 Critics What's this?

User Score
5.5

Mixed or average reviews- based on 8 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Inspired by the upcoming DisneyPixar animated film, Cars 2: The Video Game lets players jump into the Cars 2 universe with some of their favorite Cars personalities in exotic locations around the globe.
Score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
  1. Jul 27, 2011
    78
    Whatever your feelings about Cars, arguably Pixar's least popular movie series, you can't deny the quality of Cars 2: The Video Game. It's everything that typical movie games aren't, being fun, content-rich and technically solid.
  2. Jul 28, 2011
    70
    Cars 2 is more than the usual movie-game, still it offers little more than the simplest form of entertainment. The adorable cars do provide some variation and the different race modes are well designed. But after a few nights of fun, fate strikes when the game starts to get overly difficult.
  3. 60
    Racing arcade full of nicely designed shortcuts and weapons is focused mostly to youngest audience because of its low difficulty setting. [Issue#208]
  4. Aug 2, 2011
    55
    Kids might enjoy this game, especially the fact that the developers made an effort to preserve the movie's atmosphere. Gamers will not find anything worthy in Cars 2 though. [August 2011, p.63]
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Dec 18, 2011
    5
    I cant believe none of these 4 reviews say how crap the graphics are on the pc compared to the console versions. Crap port. Fun racing. Buy the console version if you have got one. Expand
  2. Oct 6, 2014
    1
    Oh God WHY?

    Cars 2 was one of my most favorite party games back when I owned an Xbox 360. It had 4 player split screen (for ALL MODES, even
    the campaign), slick racing, and tons of mechanics such as drifitng, driving on 2 wheels, driving backwards, jumping, ramming, and boosting that gave the game a suprisingly high skill ceiling. The highlight of the game was disruptor, a 2v2 match where you had to plant a bomb in the opposing player's base. The only downside to the game was the lack of online multiplayer. Whenever I showed the game to friends who had never played it before, they were always surprised to see how much fun it was despite it being a movie tie in game. Avalanche Studios, the creator of this game, made a hidden gem.

    This brings me to the review. When I started up Cars 2 on my PC, I was so excited to play it again. That is until I got in game. The sight of the game left me speechless and confused. Cars 2 looks HORRIBLE on PC. The textures on everything are super muddy and stretched out, the sound is equalized so badly that it constanly cuts out into loud static, and many assets do not show up in game such as street lamps (you only see a string of lights shining on you from middair). I was appalled. The PC version of a game like this should look better or at least equal to the 8 year old console version. Instead, it looks like a game that came out on the PlayStation 2. In fact, it looks Identical to the Nintendo DS version of Cars 2.

    This revelation led me to start researching what the hell happened. How could a PC port be botched so badly? Here's what I found: The Steam port of Cars 2 was not done by Avalanche, it was done by an obscure company named Gamestar. Gamestar is a CHINESE development company that was established in 2002 and is focused on outsourcing. It has a staff of people who used to work at the Ubisoft Shanghai division. In 2008, Disney acquired the studio and set it to work on porting their games.

    Disney Interactive VP said during the acquisition, "Gamestar will play an important role in our global growth plans, providing a high quality talent pool for our expanding product portfolio. Our global expansion is aimed at achieving a new level of creative capacity, quality, and expertise in video game software development.”

    I sincerely hope the VP chokes on his own horsesh** that he just spewed out of his mouth. Disney bought out this outsourcing company based in CHINA with the sole purpose to lower the cost of porting games. This resulted in this awful, awful port of an originally fantastic game on Steam.

    Here me out: I would have been fine with the downgraded graphics, bugs, and annoyances of the port because at its base, Cars 2 is still a very good game. That is until I found the straw that broke the camel's back. I fired up my four controllers and hooked them up to my pc ready to have some fun playing a 4 player race just like I did 5 years ago with the Xbox version. Then I saw it. The game only supports 2 player split screen.

    THATS RIGHT, DISNEY AND GAMESTAR SCREWED UP THE PC PORT SO BADLY THAT IT REDUCED THE AMOUNT OF SPLITSCREEN PLAYERS FROM 4 TO 2.

    This will be the first (and last) game that I refund on steam. I am so very sad to see what has happened to my favorite party racer. If anyone from Avalanche Studios is reading this, I'm so sorry. I can't imagine what it feels like to put your heart and soul into making a great game only to see it eviscerated by an incompetent outsourced chinese studio. But in the end, it's really Disney's fault. They are a company that seeks the highest possible profit margin, and they are willing to turn great games into abominations like this in order to achieve that.

    I hope that this review dissuades anyone from buying this game. Avoid any game ported by Gamestar like the plague. There are better racers to choose from on Steam, and the console versions are still avaliable to play.

    Rest in peace, Cars 2

    Single Player/Multi Player (0/2)
    Gameplay (2/2)
    Visuals/Story (0/2)
    Accessibility/Longevity (0/2)
    Pricing (0/2)
    Wildcard (-1)

    This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.

    The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.

    The first five sections can add a possible 2 points to the final score. The final section can add 1, add 0, or subtract 1 to the final score depending on how the reviewer felt about the game.
    Expand