- Summary: This, the first Module, adds a significant number of new formations, units, weapons, equipment and vehicles for both the US and Syrian sides, as well as brand new missions, maps and a campaign. General game engine improvements (such as tactical Artificial Intelligence improvements, tweakingThis, the first Module, adds a significant number of new formations, units, weapons, equipment and vehicles for both the US and Syrian sides, as well as brand new missions, maps and a campaign. General game engine improvements (such as tactical Artificial Intelligence improvements, tweaking cover values and so on) are included as well, although they are also available to all Shock Force customers. This ensures that everybody plays by the same rules and experiences the same basic gameplay. [Battlefront.com]… Expand
Pelit (Finland)Needs rethinking of basics. To begin with, US vs Syria is just not interesting. Secondly, gamewise it is only highly irritating when game needs heavy micromanaging, but while you do that, other troops just die silently and if you blink, you might miss the tank that killed them. How about some user friendliness? [Jan 2009]
PC Gamer UKCMSF is fit for duty at last. Roll on the Brit module. [Apr 2009, p.69]
Positive: 1 out of 1
Mixed: 0 out of 1
Negative: 0 out of 1
Apr 4, 2013This review is based on patch 1.32 and all modules, primarily as a single-player game. First of all I'll freely admit that version 1.00 was aThis review is based on patch 1.32 and all modules, primarily as a single-player game. First of all I'll freely admit that version 1.00 was a buggy unplayable mess. The current version is completely stable on windows 7 and nearly all initial complaints have been addressed. The most important thing to realize about this game is that it is a hardcore tactical military simulator, not a blockbuster RTS-game. Past and current military professionals might enjoy this straight right away, others may need to read various US Army field manuals, mechanized infantry platoon and squad FM being a good start. CMSF is a highly intellectual challenge where real-world tactics work and are rewarded. Minor mistakes can be severely punished. Luck is a minor factor, rarely deciding the outcome of a given scenario. Realistic victory conditions; neither side will mindlessly fight to the last man, a 15% casualty-rate might be enough for your mission to be declared a failure. I don't think this game is a perfect training tool for real life military forces, but can probably be applied with considerable success to illustrate key concepts of modern warfare. CMSF offers both turn-based and real-time game. Turn based feels more structured and forces you to plan and time your actions more precisely since you have NO ability to influence your forces as the 60 second turn plays out. Veteran and Elite skill-levels disables borg-spotting and fosters attention to your command and control. (Iron skill-level where even friendly units must be spotted on the battlefield is too hardcore for me.)
Clunky user interface (learn hotkeys immediately).
Dated graphics (but acceptable for the genre).
Occasionally poor pathfinding (Issue more precise orders).
Asymmetric warfare may be a turnoff for multiplayer games
Suspect DRM incompatible with Zonealarm anti virus/firewall.
Outstanding sense of realism.
Modules add great variety in allied units.
Different allied forces benefit from application of their respective doctrines.
Great campaigns with lots of varied mission types.
Above all: CMSF is a great and continuous learning experience about modern warfare. Highly recommended! I hope the next installment in this series will have a more userfriendly DRM.… Expand
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