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  • Summary: The DLC stars Ryder White as a newly playable character and offers a single player campaign with several hours of story content with twists and turns that will shed new light on the game's happenings. Two blueprints and weapons will further expand the already impressive arsenal of Dead Island.
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Mar 13, 2012
    The sooner you say good-bye to Mr. White, the less disappointed you'll be.
  2. Mar 23, 2012
    For 8 quid, this add-on manages to bite out Dead Island's biggest chunk of fun. [Apr 2012, p.98]
Score distribution:
  1. Positive: 1 out of 4
  2. Negative: 1 out of 4
  1. Dec 29, 2013
    Ryder White is a well designed DLC in which feels like a completely different gaming experience to Dead island. Although having the same locations and combat, the players are provided with a much darker story that fits in well with the original. This game isn't perfect but Techland have provided a quality DLC to fans in which has come across as negative because of the axe of multiplayer and skill trees. I personal believe it has benefited the game as you fell more involved in what's going on. I would and have recommended this game to all Dl fans. It's defiantly worth your time and money. Expand
  2. Jun 29, 2012
    I have to say, I was really taken by the original Dead Island campaign. Sure there were some foibles, but ultimately it delivered on the promise of giving you the opportunity of dismembering zombies in an ultra violent fashion to the backdrop of a tropical paradise and it was great fun. Ryder White is basically more of the same, but notably with a different focus, this time round leaning towards a more linear scripted nature, moreover sacrificing the RPG elements like the open ended errands, side quests and character leveling. In this prequel of sorts, you take on the role of the title grunt and after a shaky crash landing due to the pilot turning zombie, White is thrown straight into the murky zombie invested city streets of Moresby. What starts out as an order to contain the situation by forcibly severing the bridge out of the city turns into a personal mission when White contacts his wife Emily, who informs him she has had a run in with a rather fresh zombie...and needless to say you can probably figure out where this is leading. Gameplay wise, this is basically very similar to Land of the Dead Road to Fiddler's Green, there is a bigger emphasis on guns this time around, ammo & grenades are dotted around more liberally like a standard FPS game. Of course, since ammo was so scant in the original campaign it was a dilemma economising bullets - now you can go loco on the hordes with a variety of sidearms, and it surely will put a wicked grin on your face. However, even though there are plenty of moments of pure bravado, you want to take heed since the checkpoint system has been readjusted so instead of being spawned where you died, you are now dragged back to the spot where the checkpoint occurred. So what this boils down to is that you probably wont want to wander off the beaten track too often, but this isn't such a bad thing, as mentioned earlier, all the stopping power needed is ripe for the picking along the way. The level design is completely straightforward, there are the usual setup situations like shootouts with raskols and mounted gun turret shooting galleries, which still can be fun but there could have been something new or different. Also there are a couple of sections with endlessly spawning zombies where you just have to survive a set amount of time, and it just feels like lazy design. Overall, this is a faster pace condensed Dead Island experience that provides controlled bursts of gung ho thrills and expands on the plot somewhat regarding the origin of the outbreak and such. It is a fairly short add-on, it will only last about one evening if you don't care about achievements or hunting down all the schematics. No great shakes, but it can pass a few pleasant hours. Expand
  3. Oct 29, 2013
    The Ryder White DLC is basically what Dead Island would have been like if it were a normal modernized linear shooter instead of an open world slasher. Or just what Dead Island would have been like if you stripped all of its unique qualities away.
    When playing as Ryder White you no longer gain experience or have any sort of access to a skill tree. The linear level designs are packed with ammo and there is very little need to ever use melee combat.
    The entire experience was around 5 hours long, and included a plot twist involving how Ryder communicated with the original crew in Dead Island that I felt was absolutely terrible and destroyed any redeeming factor I could have found in playing the DLC.
    If your a fan of the homogenized linear shooters, then you may actually like this DLC.

    ALSO: This DLC counts towards the progress of challenges in the game, however, if you complete a challenge while playing as Ryder White, that experience reward is discarded since Ryder does not acquire EXP. This is a great way to screw yourself out of a ton of exp for your co-op characters!
  4. Feb 13, 2013
    You can't buy this on steam without buying the whole game again, total scam.
    You also can't buy the other dlc without buying the game again
    with there goty edition, yeh who gave it goty anyway lol? No one major, fraud. Expand