Metascore

Mixed or average reviews - based on 11 Critics What's this?

User Score

Mixed or average reviews- based on 89 Ratings

  • Summary: Eador. Masters of the Broken World - is a turn-based strategy in the original fantasy setting, where the decisions you make affect the world even deeper than the battles you win. The game combines the unmatched strategic depth with boundless role-playing opportunities, granting the player the power of the immortal ruler of the magic world of Eador. The game is set for release in 2012. Expand
Score distribution:
  1. Positive: 7 out of 11
  2. Negative: 2 out of 11
  1. Apr 29, 2013
    83
    Despite its often-disastrous implementation, Eador’s design is worth your time – a testament to its strength.
  2. May 8, 2013
    82
    Eador. Masters of the Broken World is Eador: Genesis with 3d graphics and a buggy multiplayer.
  3. May 8, 2013
    70
    A strategy game perfectly suited for the experienced gamers who are not afraid of complex gaming mechanics along with their complicated combination, and for those who are also willing to work out its confusing interface, and to wait for several annoying bugs to be removed.
  4. May 14, 2013
    40
    Game-crushing bugs overshadow the turn-based tactical goodness Eador: Masters of the Broken World offers.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 13 out of 29
  2. Negative: 12 out of 29
  1. This is a great little gem for anyone who likes HoMM, King's Bounty, Crusader Kings etc. kind of games. There's a lot of depth to the gameplay mechanics and the graphics, music and atmosphere in the game is nice.

    I've played 7 hours into the game so far and have not experienced a single crash or freeze. The devs are comitted to making this game the best that it can be with regular patches so there's no reason not to dive into Eador. I'm happy that I bought the game.
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  2. 8
    Eador makes for a nice quick strategy game experience in its shard mechanic, while its campaign structure allows progress to be gradually made as one moves from shard to shard. One can play a quick 1 hour session conquering a Tiny shard or can go for a much larger conquest when more time is available, but either way this advances the player's overall agenda due to the campaign mode. This brings me to something that Eador has that is missing from most other games of its genre there is a plot to be discovered amidst the strategic conquest. At first this is just dialogues with your advisor or your opponents in between shard conquests, but there are indications that it goes deeper as you conquer shards you occasionally find things that you can ask your advisor about, leading to a feeling of searching for and discovering secrets that makes for a much deeper game and creates a feel of continuity between the separate conquests. I have a feeling it goes beyond this, as new mechanics keep opening up even after 10+ conquests, and I'm looking forward to that.

    The downsides: though I've enjoyed probably 20-30 hours of play so far, it feels like the gameplay is going to get repetitive before I uncover the game's secrets. Since each shard starts you from scratch, you tend to learn a sequence of buildings and actions that pretty much work. Certain options seem much stronger than others, to the point where once you figure them out you don't have a strong incentive to explore the other options deeply. Because you can level your heroes more or less arbitrarily, but your buildings are limited until you unlock higher tiers you may very well decide that Warriors are the way to go before you ever get the buildings that let Wizards achieve their potential.

    On a technical level: game turns can get slow when the AI has two or more heroes going around doing stuff. There are a number of bugs right now that can be very disruptive, though the per-turn auto-save helps ameliorate some of the pain of a crash. Generally I've found that its possible to work around all of the bugs in play except for a crash pinned to a random event that requires you to go back a few turns to re-seed the random number generator. Hopefully this will be fixed soon since there have already been a number of patches in the week since release.
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  3. With 100+ hours and addictive game play, I would say this game is immensely enjoyable but... (1) there are loads of bugs (2) virtually everything is still unexplained even though I have clocked in so many hours (3) it still seems as if the computer cheats massively in the early part of each "Shard" (the computer Heroes appear to be wildly powerful very very early on) and then becomes hopelessly incompetent if you stick around long enough to survive the beginning (by seemingly not doing anything); it is *possible* (not probable, but since I can't understand many of the hidden mechanics since they are not explained well at all) the AI is not massively cheating, but if not, they really need to explain the background power accumulation (4) a lot of the campaign game is frequently repetitious and tedious and yet, it's not. It has a very Tetris like addictive quality of spending a whole crap load of time doing the same thing over and over again and yet you look forward to trying it again all over again! a slightly different way on another Shard; some will like this, others will hate this aspect. (5) Finally the turns move like molasses, it is not optimized well. Despite it's shortcomings I am enjoying this game too much and am still hopeful they will fix/improve it. I definitely will continue playing, but I can't recommend it as soundly as I would like to, not yet. Expand
  4. 3
    This game was released unfinished. There's considerable debate as to why, whether they were rushing to beat Fallen Enchantress and HoMM VI expansions, whether Steam made them do it, etc. But the game suffers immensely for it. Buyer Beware.

    Graphically the game does look good, however, extremely poorly coded and/or optimized, and FPS is all over the place even though there are few instances, if any, in the game that should cause a modern video card to take notice. The UI is decent, though it could have been much better than it is, and in many ways it feels like a step back from Genesis.

    Content wise, a large amount of content was taken from Genesis. This game is NOT a sequel, it would be more accurate to call it a conversion of Genesis to 3D. In that regard, $20 seems extremely overpriced for this title. The game has considerable bugs that, while they didn't keep me from playing the game, they also were quite annoying, and would probably give a first time player quite a lot of grief. Multiplayer is also absent for some reason.

    My advice is to avoid this game until they fix it. The developers have given mixed signals as to whether that's going to happen or not, so only time will tell.
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See all 29 User Reviews