- Summary: Grim spectres, mischievous gremlins, howling banshees, things that go bump in the night... and that's just your starting team! As an afterlife civil servant sent to Gravenville by the Haunter Committee, frighten lowly mortals from their homes and places of work in a game that puts you in charge of legions of ghosts, ghouls and spirits! Your mission: manage resources to scare and manipulate people, then discover the secrets behind Gravenville... [Empire Interactive]… Expand
Nov 2, 2010An amazing game. Great idea, very nice atmosphere, also contains a lot of references and parodies. It starts so simple, yet grows harder later, the tasks also range from simple scare-them-all-away at the beginning to rather complex as the player advances in the game. Too bad that there are no plans to make a sequel as far as I know, it could use modern graphics and more missions.… Expand
Nov 12, 2013I got this game really cheap in a steam sale, so right away, my expectations weren't super-high. Mostly I chose it because I've played so many games that now I'm just looking for unique and original experiences and boy did I get THAT with Ghost Master!
This has been absolutely one of my favorite video games in recent years.
This is a strategy game where you're in charge of a team of ghosts, each with varying abilities. There are a variety of missions, but most boil down to: Scare these people away.
In each mission there are new ghosts that you absolutely SHOULD try to release. Once you find them, you can use their powers, which is helpful.
You have an energy meter that tells how many ghost-powers you can use at once, and in the beginning you have to balance between using a lot of small powers or using one big power. As you scare more people, you get more energy.
The trick is that often, to release trapped ghosts, you have to scare a few people just enough to bump up the energy meter WITHOUT scaring away the people you need who have to perform some task to free the ghost (like playing a piano, looking in a mirror, or turning on a water pump).
Later you have the opportunity to UPGRADE your ghosts' powers with new, often more powerful powers.
The game levels up nicely, with newer missions becoming increasingly challenging, and with the release requirements for some ghosts needing strategy. Later, there are people (such as witches) who have the power to banish your ghosts from the mission (for which you'll lose points, not to mention losing an important team-member for that mission).
This creates tension and requires you to keep an eye on your ghosts, protect them, use strategy, etc.
You can also REPLAY missions to go back and free ghosts you missed or just build up more energy you can use to buy new powers.
There's a LOT of replay value because you can go back later with different ghosts and try the scenario again using other tactics.
All in all, Ghost Master is a charming, inventive, intelligent and very original and unique game. Those looking for an action game will be disappointed, but people who like puzzles, tactical games and adventure games will certainly enjoy Ghost Master a lot.… Expand
Jul 2, 2012Not particularly awesome, the graphics are subpar, but the gameplay is fun enough to pass the time with and for spending less than two dollars on the game, I can't really complain. It was charming at first, but I quickly got bored with the game. I play it now and then just to see if it's better than I think...and the same happens, it's fun for a while but gets old. Not a bad game, some might enjoy it even more than I did, the ghost variety was neat.… Expand
Aug 10, 2011The idea behind this game was good but the game itself became very repetitive and boring rather quickly. This is one of those games that would, in my opinion, only be worth picking up if it was in a 'bargain bin' and even then it's not really worth paying anything for.… Expand