Graviteam Tactics: Mius-Front's look captures the brutality, realism and looks of a WW2 battlefield. But first you must survive the learning curve. [Apr 2016]
This game is a military tactics simulator. The keyword is being "simulator" , therefore it has difficulties with accessibility, gameplay issues, as simulation is by default not for casual but for thoughtful and imaginative gamers, who enjoy and can evaluate the simulation process and deepness.
The game offers both, at an amazing level, leaving ALL ww2 tactical military games far behind.
You will however will not enjoy the game, if you seek simple entertainment, but for those, interested in tactics etc - this is a true gem.
This game will get a low score based on people playing it who expected it to be a generic point and click RTS - this game is far more complex, prides itself on realism and requires a fair investment of time before it rewards.
The manual is not very descriptive and the UI counter intuitive but, BUT, if you can get beyond that and put the time in there is no better or deeper WWII RTS out there IMO.
You will have people who prefer the turn based approach of combat mission but if you like complex gaming and have the time (battles take an hour or three) you will find this game hugely rewarding.
A peerless title for devoted wargamers. Graviteam, the developer of Mius Front, has been releasing fantastic simulation-oriented titles for over a decade, with ongoing support and DLCs for almost all their titles regardless of age.
You'll find deep strategic and tactical battlefield mechanics in Mius Front, with long dynamic campaigns stretching across many kilometers of topographically accurate maps. Maintain supply lines, ammo, artillery spotters, trench construction, wire laying, ARTILLERY FUSE TIMING, airstrikes, mortars, light and heavy armor, troop transports, heavy machine guns, and a lot more.
You will have to carefully manage the order of battle: your troops will fight best when connected from sections, to squads, platoons, companies, battalions, regiments and divisions.
Monitor fatigue, morale, equipment, and command and communications, then head into battle with potentially hundreds of men under your command in a single battle. Carefully position your heavy guns, then hitch them to tanks or trucks to move around as the battle progresses.
Simulated physics tracks everything that happens - every bullet, every shell, every crater and body and tank hull or burned tree - they are all tracked through the battle and then remain through the entire campaign. Fight over the same ground several times and you will see the debris of prior battles.
The game is currently excellent, but this developer is constantly updating, fixing and working on DLCs, so expect more to come.
I tripped across Graviteam Tactics: Operation Star by pure chance one day, over 200 hours hours later and I haven't even completed half the content from that game yet (including DLCs). Then I discover they got one of the best tank simulators around Steel Armour: Blaze of War, oh my! Then they release Graviteam Tactics: Mius Front! Who the hell are these guys? A small Dev team from Ukraine that releases the best war games I have ever played! These games are not that easy to get in to for a lot of people, because of the realism and learning curve. If you have the patients you will be greatly rewarded with one of the most immersive strategy War games/simulations available.
Graviteam Tactics: Mius-Front comes closer than any other game I have yet played to representing the complex situational challenges of the battlefield. It is a superb game, limited only by a weak marketing, that every serious war gamer should definitely have in his or her stable.
Graviteam has clearly been designed by a team with a deep understanding of military tactics and a passion for realism and historical accuracy.
I can't praise the game highly enough and I can only say to those of you who have not yet purchased it, or who gave up on Graviteam because of its complexity, that you are missing out on the opportunity to experience and contribute to the finest war simulation ever made.
The Good: Simulation of combat and the difficulties of ordering men to kill and die. A thoroughly realistic depiction of the brutal combat of WWII.
The Bad: Documentation and UI - mostly from language difficulties. No multiplayer yet.
This game is by far the best hidden gem I have ever found, and I have been gaming since the days of the Apple II. You are a battalion commander responsible for a sector of the Eastern Front. In the Operational phase (turn based) you maneuver your units around huge areas of engagement, ensuring that HQ supply lines and reinforcements can reach your men on the front lines. In the Tactical phase (real time) you position your troops and fight it out over realistic engagement distances, using the power of a very strong "AI" to actually control the individual squads and platoons.
"GT" has none of the annoying clickfest characteristics of RTS games of this genre. You select a platoon and give its commander an order, and the game takes care of the rest. There is no "buying" of units using an unrealistic points system. There is simply the historical arrangement of forces (realistic order of battle) and you are tasked with taking and holding objectives that actually make sense. Crossroads, hills bridges, villages, cutting or holding rail links. It's like going to Officer Candidate School on your PC.
I highly recommend this game for anyone looking for a challenge that is actually pleasantly intense and will leave you thinking about your next move long after the PC has powered down.
Having spent over 200 hours playing this thing since release I can say two things.
One: you have a brain, enjoy the World War II setting, and understand basic military tactics, this game is for you.
Two: if you think a playing a game should be mindless, easy, unchallenged, plays like every other brain dead historically inaccurate WWII game; This game is NOT for you.
There is not rock, paper, scissor, mechanic. Mindless RTS blob tactics will most likely leave you without a battalion to fight with before too long. BAD... Alas fratricide of insane commanders is not modeled in game. But realistic ballistics of every single weapon are. Armor of vehicles and gun shield are. The historically based campaigns with the actual units taken from the historical records of both the Red Army and Wehrmacht are there. A large campaign map that is built from satellite elevation data from SPACE, is there. No king tiger tanks, no panzerfausts, no ME262's in the summer 1943 Mius Front of Ukraine in 1943. If you want that stuff, there are plenty of other games that will give that too you. But realism and tactics is not what those are about. Those are games. This is a battalion level simulator that could almost be used to train up officers of an Army. Its not quite there, but it is not that far away. That would be really boring anyways as that would entail 90 percent of the game is devoted to logistics which would be BORING. So that is not there.
What else is there to say? This is an Adults game. Not to say others younger would not enjoy it. But certainly not going to float any boats of those kiddie ww2 RTS players. Not saying those are bad, but its like sim VS game.
As an out to pastor getting crusty soldier, I get a kick out of using tactics I used in the military in Mius Front. And they work like they are suppose too. What more is there to say about that? No, its not perfect, but its closer to any other game of its type to right. Not to say that there are not a hand full of others out there that do not get close. But this one is becoming my go too for a fix.
Last thought for the 3 people that read this. At time of this writing, every review that bothered to post is positive. Like score of 10 positive. Now I gave it a 9. There is always room for improvement. But OH, the trolls of passing out 1 by trolls! What is with that? Did they even play it? Can they even lift? UGH.
SummaryGraviteam Tactics: Mius-Front - tactical battalion level combat simulation. Action takes place in the summer of 1943 at Mius river and Saur-Mogila tumulus area of over 140 sq. km. Four large-scale operations for the Red Army and Wehrmacht.