Guardians of Graxia Image
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Mixed or average reviews - based on 5 Critics What's this?

User Score

Mixed or average reviews- based on 7 Ratings

  • Summary: The Guardians of Graxia board game features dynamic strategic gameplay using cards, miniatures, and map tiles in a fantasy-based environment. The PC version of the game combines the best of both online and board game aspects in a highly replayable fantasy setting, and will contain more than 240 unique unit and spell cards at release. The game will support both single and multiplayer gameplay. Expand
Score distribution:
  1. Positive: 0 out of 5
  2. Negative: 0 out of 5
  1. Jan 31, 2011
    60
    «Meanwhile, you'd better spend your money on something better» - we usually reserve verdicts like this for amateur-made games. It's hard to believe that this empty shell of a game was made by a team of industry veterans.
  2. Dec 23, 2010
    60
    The lack of any multiplayer at the time of release is a huge oversight. We felt it would have been nice to play a few matches against a similarly skilled human opponent in order to learn the game and ready ourselves for the campaign. We hope such functionality will be added in the future, as it would greatly enhance the overall experience.
  3. Dec 23, 2010
    55
    Guardians of Graxia is quite flawed. The gameplay tends to become painfully slow, and bugs hinder what was otherwise a decent tactical experience.
  4. 50
    Remake of the original desk card game came from veterans of Westwood Studios. Unfortunately, its magic doesn't work on the monitor as it should. [Issue#200]

See all 5 Critic Reviews

Score distribution:
  1. Positive: 0 out of 4
  2. Negative: 2 out of 4
  1. This game was better than most people gave it credit for. Definitely enjoyable for the time I spent playing it. That being said, it was very underwhelming. Short campaign, no multi-player, bad ai, broken achievements, broken victory conditions, no ability to make your own decks, and no replay value. Even the expansion was almost pointless. However, if all its short comings were fixed it could form a core of a very good turn based tactics game. It just isn't there at this time. Expand
  2. 5
    With a few scenarios come with the original game, powerful monsters and turn limit in each scenario, and high cost per battle, it's obviously that you don't have enough time/resource to swipe all monsters to be win. This game you must focus on the objective and use all resources to finish it as fast as possible, which IMHO loses the charm of RPG.. It should rather be categorized as a puzzle game with a theme. But if you like King's Bounty:Cross worlds, chance is you may like this game too. But for me, it's like escaping my job to do another work... er.. no fun :( Expand
  3. This game is like most "We want to be Magic the Gathering" computer games, except for one small thing:
    The people designing it never understoo
    d that when you buy a Turn-based strategy game you want a relaxing non-stressing game compared to Real-time strategy. At first I thought "Hmm well it's just these first maps that suck hard", but then I realized there isn't a map in the game that isn't based on a time limit!! I mean omfg! the level of idiocy from the designers is baffling, and trust me: I'm gonna use this game as an example as to how most computer game designers just don't grasp who their target consumer is...
    I bought it cheep, but after the third Campaign map I was bored and annoyed. Then I tried the Custom Maps and EVERY ONE of them where at least as bad as the campaign maps.
    Don't waste your time, the hunt for the heir to HoMM3 continues elsewhere... (Note how I DON'T mention HoMM 4 and 5, since they too are examples of the above mentioned lack of grey matter from the designers)
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