Guardians of Graxia Image
  • Summary: The Guardians of Graxia board game features dynamic strategic gameplay using cards, miniatures, and map tiles in a fantasy-based environment. The PC version of the game combines the best of both online and board game aspects in a highly replayable fantasy setting, and will contain more than 240 unique unit and spell cards at release. The game will support both single and multiplayer gameplay. Expand
Score distribution:
  1. Positive: 0 out of 5
  2. Negative: 0 out of 5
  1. Jan 31, 2011
    60
    «Meanwhile, you'd better spend your money on something better» - we usually reserve verdicts like this for amateur-made games. It's hard to believe that this empty shell of a game was made by a team of industry veterans.
  2. Dec 23, 2010
    60
    The lack of any multiplayer at the time of release is a huge oversight. We felt it would have been nice to play a few matches against a similarly skilled human opponent in order to learn the game and ready ourselves for the campaign. We hope such functionality will be added in the future, as it would greatly enhance the overall experience.
  3. Dec 23, 2010
    55
    Guardians of Graxia is quite flawed. The gameplay tends to become painfully slow, and bugs hinder what was otherwise a decent tactical experience.

See all 5 Critic Reviews

Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 2 out of 3
  1. 5
    With a few scenarios come with the original game, powerful monsters and turn limit in each scenario, and high cost per battle, it's obviously that you don't have enough time/resource to swipe all monsters to be win. This game you must focus on the objective and use all resources to finish it as fast as possible, which IMHO loses the charm of RPG.. It should rather be categorized as a puzzle game with a theme. But if you like King's Bounty:Cross worlds, chance is you may like this game too. But for me, it's like escaping my job to do another work... er.. no fun :( Expand
    • 0 of 0 users said yes
  2. A pitiful attempt at combining Magic: The Gathering with elements of the Heroes of Might and Magic series. This game fails on all fronts. Creatures are generic, unit models are ugly, and animations are woefully simple and uninspired. Don't expect any redeeming game-play either, as the Campaign is a meagre 5 scenarios, though I was thankful for it's brevity merely 3 missions in. The game also loves to throw stats and numbers around, however, any tactical element is crushed by the battle system's sheer dependency on randomly drawn cards. I purchased this game for a measly $3 on Steam, and I have to say that it wasn't worth it Expand
    • 0 of 0 users said yes
  3. This game is like most "We want to be Magic the Gathering" computer games, except for one small thing: The people designing it never understood that when you buy a Turn-based strategy game you want a relaxing non-stressing game compared to Real-time strategy. At first I thought "Hmm well it's just these first maps that suck hard", but then I realized there isn't a map in the game that isn't based on a time limit!! I mean omfg! the level of idiocy from the designers is baffling, and trust me: I'm gonna use this game as an example as to how most computer game designers just don't grasp who their target consumer is... I bought it cheep, but after the third Campaign map I was bored and annoyed. Then I tried the Custom Maps and EVERY ONE of them where at least as bad as the campaign maps. Don't waste your time, the hunt for the heir to HoMM3 continues elsewhere... (Note how I DON'T mention HoMM 4 and 5, since they too are examples of the above mentioned lack of grey matter from the designers) Expand
    • 3 of 3 users said yes