- Summary: In Hand of Fate, players collect equipment, items, artifacts and enemies as in-game collectible cards in a card based RPG; then play their deck, bringing to video game life a beautiful 3D world in which gamers make difficult decisions. Sometimes their choices have unexpected consequencesIn Hand of Fate, players collect equipment, items, artifacts and enemies as in-game collectible cards in a card based RPG; then play their deck, bringing to video game life a beautiful 3D world in which gamers make difficult decisions. Sometimes their choices have unexpected consequences and players must crush their foes utilizing a third person action-adventure combat system. The more bosses a player defeats, the more cards they obtain.… Expand
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CD-ActionApr 30, 2015I kept wondering whether the developer first came up with a brawler and then added the whole card game dressing to avoid expanding the arcade component or was it the other way around. Whatever the case may be the game is unique, I’ll give it that, but it doesn’t mean it’s good. [05/2015, p.66]
Sep 1, 2014Other one player games I would rate 10 include the original Doom and Skyrim.
So I dont give this score lightly. Hand Of Fate, doesOther one player games I would rate 10 include the original Doom and Skyrim.
So I dont give this score lightly.
Hand Of Fate, does require quite a few plays through before you can really exploit the many layers this game has.
But once you know whats going on, this is a very thought provoking experience which really got my imagination going.
I had a moment while token hunting where I just walked past starving children because I had other plans for my whole sackload of food.
Sounds horrible, buts its just a pretend card in a video game.
The children arent real and yet, there is the games power.
You are forced to make choices, to juggle your resources and risk all, for often the smallest gain.
And you are meant to die.
And yet you come back, again and again.
The more you win.
The harder it gets!
Dont expect a cake walk.
This is a fight.
Both using strategy,
And your reflexes when the game goes into 3rd person battle mode.
I look forward to seeing more reviews of this excellent game.
Bring on the boss!!!… Expand
Feb 23, 2015This game is great. It combines perfectly a lot of good stuff from other game styles and it fits really smooth with the feeling the gameThis game is great. It combines perfectly a lot of good stuff from other game styles and it fits really smooth with the feeling the game pretends.
I'm almost finishing (trying to get the dagger) and I will keep playing after that, because that endless mode really put some quality replay value.
So, imo you should really give it a try, I totally recommend it!… Expand
Mar 19, 2015Hand of Fate is like a, less satirical, two person game of Munchkin mixed with an action RPG elements thrown in. You play against an NPC in aHand of Fate is like a, less satirical, two person game of Munchkin mixed with an action RPG elements thrown in. You play against an NPC in a game of cards but you are also the hero of a story controlled by those cards. The card decks that you, and the dealer, build control what equipment you end up with, what rewards you may win and what encounters you have. Some cards will give you a boon, others a curse.
To play it is really quite simple. You build an equipment deck and an encounter deck, modified by the dealer. You draw a hand from the equipment deck and the dealer draws from the encounter deck. Your hand shows you what gear you are using, while the dealers hand shapes and populates the ‘dungeon’ the hero traverses. Sometimes encounters involve interaction with NPCs, some where you have to make a choice and at other times you may end up in combat. Combat is where the game changes from a CCG to an action game. Throughout the game there will be instances requiring you to draw a card which may give you a reward, a power boost or a debuff of some kind.
You have two resources to manage through the game. The first is Food, which is used whenever the hero moves to a new card, to recover Health and used in some encounters. The second is Gold, which is used to buy Food, equipment and also in some encounters. Don’t run out of Food or you will starve to death. An ignoble way for a hero to snuff it.
On the pro side of things, this game has a tremendous amount of replay value. Since each ‘dungeon’ is randomly built each time you play, there is little chance you will get the same experience twice. In addition, being able to choose, most, of the cards that go into the encounter deck means you can influence the dungeon to the type of game you feel like having. RNG and the dealers additions to the deck ensure you cannot predict exactly what you’ll get however.
The game allows for strategic thinking as well. Loading your equipment deck with cards suited for the kind of encounter deck you’re facing puts you in a better position to win. But again, RNG can (and does) mix things up.
There are some cons to the game. A bad draw can result in your character suffering huge debuffs, turning easy encounters into true trials. This is even worse if the bad draw is early on, forcing you to play through the rest of that game with a handicap. On the flip side, some encounters, even Bosses, can be made trivial.
Combat can become a bit dull after a while as you always have the same actions through the game. Some variety in combat style would be welcome here.
Overall however, this game is great. The play is imaginative, the aesthetic is great to look at, the music suits it very well and the dealer is just the right mix of sardonic and smug that makes you want to beat him at his own game.… Expand
May 15, 2016Hand of fate is one of the most... interesting games I've played, and certainly most unique. I have never played anything that comes evenHand of fate is one of the most... interesting games I've played, and certainly most unique. I have never played anything that comes even close to this game. The best comparison is dungeons and dragons. You play on a board, where the entire board is made out of cards you can choose yourself. These cards are called 'encounters', and every encounter gives you multiple options to get past them. Most of them, chance. For instance, whenever you land on the encounter 'a wife's fury' you run into an angry woman, whose husband is out, drinking. She asks you to confront him. You're being given the choice whether to do so, or let her deal with it. If you choose the latter, you can go on your way, but, you'll be given a curse.
If you choose to confront him, you'll find out that her husband, is none other than one of the bosses in the game. Again, you'll be given two options. Either to threaten him, or to join his drinking game. Both of these options have a chance of succes, or failure. Whatever happens after that, you'll have to find out.
Interesting enough, it's not just a boardgame. Whenever you encounter an enemy, you suddenly find yourself into an action-brawl area, where you have to fight them, similar to the batman series (attack/counter/stun buttons + special moves). Because of this, it never gets boring, and it doesn't all depend on luck.
The game, however, has one huge issue. It is filled with bugs. Most of the bugs aren't all that noticable when you play the story mode, but in endless mode, the game mode you unlock after beating the story mode, is barely playable. The further you get, the harder it becomes to battle your way through not the game itself, but the bugs. As if the game itsn't challenging enough, it has to kill you in the cheapest way possible. Other bugs, however, are easily exploited and make the online scoreboard very unreliable.
Almost any game I'd rate with a 4 or 5 out of 10. It is one thing to have those bug in alpha/beta, but this game has been going for quite some time and it's ridiculous it's still in it. However, this game is something special. Despite the bugs, it still makes me want to play, over, and over again. No matter how frustrated I become, because some cheap bug killed me, after an hour I want to play again. In bed, I can't help but think about the game, wanting to play.
Overall, I rate this game 8 out of 10. I hope hand of fate 2 will be less of an bug fest, but for now, I'll enjoy being number 3 on the scoreboard without cheating.… Expand
Feb 28, 2015A surprisingly good effort from what seems to me to be a less popular dev co.
This is a well crafted, generally aesthetically pleasing gameA surprisingly good effort from what seems to me to be a less popular dev co.
This is a well crafted, generally aesthetically pleasing game that has obviously had some exceptionally artistic talent behind it.
I find the cross of card game/3rd person scrapper to be a pretty decent mix and all told, playing the game is actually a pleasant experience that is both engaging in content and can be as rewarding as it is punishing. Expect the gameplay to get instantly harder beyond the second round if you win, because from that point on it does get difficult if you happen to be unlucky. Doesn't mean to say you shouldn't get it! That's part of the challenge of the game and for once it does a game justice to play things out as such!
Even if your main style of preferred game is FPS or racing or some such, this is a good game for those wanting to try something different.… Expand
Apr 26, 2017Interesting concept with 10/10 presentation. Plays like a D&D dungeon crawler. However The combat is simple and out of place with the rest ofInteresting concept with 10/10 presentation. Plays like a D&D dungeon crawler. However The combat is simple and out of place with the rest of the game, It would have worked better if they had micro card battles like Guild of dungeoneering or turn based like Darkest Dungeon/Final fantasy. I really liked it at first, but eventually, it feels like playing a frustrating game of luck with a crappy dungeon brawler.… Expand
Jan 16, 2017ça rappelle les vieux jeux de rôle, les très vieux, ceux qui n'étaient constitués que de textes, ça rappelle également le principe du jeu deça rappelle les vieux jeux de rôle, les très vieux, ceux qui n'étaient constitués que de textes, ça rappelle également le principe du jeu de plateau avec le "maître de jeu" qui distribue les cartes de votre destin d'aventurier : on pioche et on avance comme au Monopoly... sauf que le Monopoly est beaucoup moins soûlant en fait. En plus, on ne peut pas construire d'hôtel sur l'Avenue du Parc, celui qui rapporte une blinde et qui entraîne tes adversaires dans la dépression, la faillite et le suicide.
Bref, cet ersatz de jeu devient vite répétitif et désuet, d'autant que les combats sont en temps réel et se résument à de pauvres "tape-tape-tape" sans aucun intérêt dans quelques décors bâclés et des graphismes 256 couleurs. Rien d'étonnant finalement puisque c'est le propre des jeux indés de recycler de vieux concepts dépassés pour les revendre "vite fait mal fait"... mais nous ne sommes pas dupes ! remballe tes cartes pourries et va voir ailleurs si j'y suis, misérable !… Expand