Heroes of Might and Magic V: Hammers of Fate Image

Mixed or average reviews - based on 10 Critics What's this?

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Generally favorable reviews- based on 32 Ratings

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  • Summary: Key features of the expansion pack include: New faction: Introducing the brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk Ashan's deepest mountains and most hostile regions. A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead players even deeper into the dramatic events that began with Heroes of Might and Magic V. Extended game experience: Includes a wealth of new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artifacts, and new neutral creatures, Heroes of Might and Magic V: Hammers of Fate gives players the tools to develop new tactics and further their game experience both online and offline. Improved mechanics and gameplay: New features, such as Caravans and a random map generator, allow players to have unlimited replay options and an even smoother gameplay experience. In addition, the simultaneous turn feature will speed up online games. [Ubisoft] Expand
Score distribution:
  1. Positive: 2 out of 10
  2. Negative: 1 out of 10
  1. A quality expansion pack. The random map generator is well complemented by three campaigns and scenarios, not to mention the finally-working scenario editor. [Jan 2007]
  2. Heroes V still comes recommended to strategy gamers, and Hammers of Fate slickly integrates more good ideas into the game. There’s no reason not to like this expansion pack.
  3. 70
    The forgettable campaign and the Fortress hero bug are both huge annoyances -- but the Fortress town itself combined with the new scenarios, random maps, and other goodies make it a no-brainer for die-hards of the series; it makes the idea of going back to the original unthinkable, which is the mark of any good expansion.
  4. Like the original game on launch day, this expansion pack balances good points with bad almost every step of the way, resulting in yet another turn-based fantasy adventure that isn't all that it could be.
  5. But if you aren't a "Heroes" diehard, you probably don't need Hammers of Fate. [Feb. 2007, p.64]
  6. Essentially a stew of can’t-miss features and less appetizing filler material. You already own it if you’re a Heroes diehard. It’s just too bad, for all Nival’s hard work and lovely animations, that its legs couldn’t be a little longer.
  7. Hammers of Fate adds a lot of material for HoMM5. But to warrant a better mark, it would have to actually deal with the basic weaknesses of the game. As it is, despite the Caravan's efforts to streamline one aspect, it just doesn't.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Nov 14, 2012
    There is nothing wrong at all with this expansion. In fact, it adds enough functionality and playability that it certainly warrants the purchase. The only downside is that the functionality that you gain from this game is entirely available in the next expansion set, Tribes of the East, which means that literally the only reason to buy this game is for its single player campaign because everything else is readily available (and then some) in the expansion. With that said, the single player campaign is better than in Heroes 5- each one in the series gets gradually better and better. So yes, this is a great expansion, but everything in it is available in the next game too. Expand