Metascore
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Mixed or average reviews - based on 5 Critics What's this?

User Score
2.9

Generally unfavorable reviews- based on 25 Ratings

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  • Summary: Magic: The Gathering - Tactics will allow players to command forces of dramatic 3D figures and powerful spell cards pulled from the Magic: The Gathering Multiverse. Players can participate in single player scenarios or jump right into PVP action against other players worldwide, 24 hours per day. Magic: The Gathering - Tactics is expected to feature regular content expansions, a robust tournament environment, an achievement and rankings program, and original stories of the Planeswalkers of Magic: The Gathering. Expand
Score distribution:
  1. Positive: 0 out of 5
  2. Negative: 0 out of 5
  1. Mar 24, 2011
    74
    Tactics adds layers of depth, but the cost of booster packs quickly makes a mockery of the "free-to-play" label. [April 2011, p.77]
  2. Feb 7, 2011
    65
    Magic: The Gathering – Tactics is a mixed bag. The basic gameplay is extremely fun and well designed. The graphics are vibrant and amusing whilst the sounds add to the game. The interface is well designed and easy to navigate. However, the fact that the game requires a good deal of money or a lot of time grinding to be competitive really hurts the game.
  3. Mar 4, 2011
    60
    Magic the Gathering Tactics is a very well-designed tactical game surrounded by a mediocre economy and bad supporting interface. The skeleton is sound, and if SOE improved the musculature and skin, MTGT could be the six million dollar game.
  4. Feb 18, 2011
    50
    Magic The Gathering: Tactics is a strong strategy game in its gameplay base mechanics but heavily flawed by rushed decisions, bugs and poor prgramming.
  5. Mar 7, 2011
    50
    Magic The Gathering Tactics offers a fresh and original take on the collectible card game. The new elements make the game both tactically challenging and very entertaining. But unfortunately the game is plagued by bugs, mismangement and a severe lack of communication from the developers, making it still an unfinished product.
Score distribution:
  1. Positive: 2 out of 15
  2. Negative: 10 out of 15
  1. Feb 20, 2012
    9
    A nice combination of a tactics game and MtG. I like it a lot.

    The free to play part is short, yes, but you can login to freerealms.com and
    clonewarsadventures.com using your MtGT to get 598 in-game money that can be used to buy the campaigns. Those will net you 4 gold per day which will get you on your way towards tournaments that get refunded by the veteran players if you lose. So in the end you can get free boosters and play this game for free forever. It only takes a bit of patience and being friendly to other people in the game. And the game is well worth the $15 it costs to buy more campaigns and net 14 gold per day. Doing so, it only took me about a week to get a decent deck that gets results in the tournaments. Expand
  2. Jun 10, 2011
    8
    Still a little buggy at times, but since releasing several months ago they've made solid improvements to the marketplace interface and gameplay. I've enjoyed playing it and would recommend it to anyone who enjoys tactics games and/or M:TG. To get the most out of it you'll probably want to at least pay for the starter campaigns and work your way through them- they're about $20 if you don't find a way to get them at a discounted price, but I'd say it's worth the money. Expand
  3. Sep 8, 2011
    5
    This is hardly a free to play game. It's more like a demo with benefits. The first and only free 5 mission chapter took about 30 minutes to complete. Only one of the cards I was awarded for completing the chapter was even compatible with the color I chose. Multiplayer is near impossible to win due to people willing to pay for gold and booster packs to acquire more powerful spells. Because of this, the game very quickly loses its "free to play" replay value. I've also experiences some bugs, such as my deck of 40+ cards being registered as incomplete, and the icons displaying turn order not appearing in their bar. In spite of this, I think this game could have some great potential if it became a little more free-user friendly and a little smoother in the programming. Expand
  4. Sep 6, 2012
    1
    - pay to win game. Without spending real money you get 2 gold a day a tournament is 20g and cards range from 5-3000 gold each. Spend 10ish usd on the campaign and you can get 14 gold per day. Spend a few 100 usd for a ton of boosters and you can probably compete with the very small community of vets this game still has.
    - Braket / draft? Good luck. Very small population due to the lack of updates / bug fixes. Average wait is 2 hours for a braket or draft for me. I have waited up to 7 hours for a game.
    -Auction house is ran by 2-3 players.
    - New UI was mentioned 2 months ago but no update on its release or progress.
    -Current UI still has bugs that have been causing players to lose gold on a regular basis have not been fixed. SoE has known of these bugs for 12+ months. This is by far one of the worst games SoE has to offer. I wouldnt recommend any game that SOE offers at the moment because of their awful services. SOE ruining games with potential since 1998.
    Expand
  5. Feb 11, 2012
    1
    The free to play part is shockingly short. Dishonest marketing where people will trap for spending huge amounts of money. And a HUGE pay to win factor is present. So don't trap for it people! But the game itself is fun if it was normally priced it will be a between 6 and 8. Expand
  6. Feb 20, 2013
    1
    A COMPELLING GAME!!! So why so negative? It's a warning that despite an addictive concept, I cannot think of even one other game that has EVER had SO MANY BUGS!!!! The lag in this simple turn based game is frequently beyond unforgivable! This is a very basic game that struggles dramatically to maintain a tolerable pace in spite of using a system that has more than 4x the recommended requirements. Beyond that, the number and variety of errors that it generates are maddening. You may enjoy 30 minutes building a successful strategy only to have your optimism crushed when the game fails to allow you to make a basic legal move. In many cases, it not only prevents you from retracting your move, but forces you to place your unit in a suicidal position just to complete your turn. Today, I was commanded to drop 6 cards before I could start my turn. I only had one in my hand and could not proceed. I've even attempted to "surrender" just to get out of a corrupt game, but it commonly persists in holding my computer hostage unless I have Task Manager disable the game entirely. If it weren't for Sony's lack of focus to repair these ongoing and well known problems, I'd have given Tactics an 8 or 9, but I've been playing for months only to see them make modifications that don't address the core problems. In fact, I like the concept so much, this is the sole reason I created a Metacritic account. I would hope that someone in a position to make a difference would do so. I'd give the game an addictive 8 and give the programmers a pink slip for not having the capabilities to execute as well as most indie programmers do. Expand
  7. Mar 26, 2012
    0
    The interface is clunky and the gameplay is terrible. You need to buy content almost immediately to get any value out of it. Deleted the game after 45 minutes. The idea is sound but it really needed a few months more development time before release. Tarnishes the MTG brand. Expand

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