Magic: The Gathering – Tactics is a mixed bag. The basic gameplay is extremely fun and well designed. The graphics are vibrant and amusing whilst the sounds add to the game. The interface is well designed and easy to navigate. However, the fact that the game requires a good deal of money or a lot of time grinding to be competitive really hurts the game.
A nice combination of a tactics game and MtG. I like it a lot.
The free to play part is short, yes, but you can login to **** and **** using your MtGT to get 598 in-game money that can be used to buy the campaigns. Those will net you 4 gold per day which will get you on your way towards tournaments that get refunded by the veteran players if you lose. So in the end you can get free boosters and play this game for free forever. It only takes a bit of patience and being friendly to other people in the game. And the game is well worth the $15 it costs to buy more campaigns and net 14 gold per day. Doing so, it only took me about a week to get a decent deck that gets results in the tournaments.
Still a little buggy at times, but since releasing several months ago they've made solid improvements to the marketplace interface and gameplay. I've enjoyed playing it and would recommend it to anyone who enjoys tactics games and/or M:TG. To get the most out of it you'll probably want to at least pay for the starter campaigns and work your way through them- they're about $20 if you don't find a way to get them at a discounted price, but I'd say it's worth the money.
Magic the Gathering Tactics is a very well-designed tactical game surrounded by a mediocre economy and bad supporting interface. The skeleton is sound, and if SOE improved the musculature and skin, MTGT could be the six million dollar game.
Magic The Gathering Tactics offers a fresh and original take on the collectible card game. The new elements make the game both tactically challenging and very entertaining. But unfortunately the game is plagued by bugs, mismangement and a severe lack of communication from the developers, making it still an unfinished product.
Magic The Gathering: Tactics is a strong strategy game in its gameplay base mechanics but heavily flawed by rushed decisions, bugs and poor prgramming.
Totally bugged game, it is so hard to play it enough without encountering critical bugs that I can't still understand if it is a f2p or just a demo, but I bet on the latter. Unfortunately the idea was good.
This is hardly a free to play game. It's more like a demo with benefits. The first and only free 5 mission chapter took about 30 minutes to complete. Only one of the cards I was awarded for completing the chapter was even compatible with the color I chose. Multiplayer is near impossible to win due to people willing to pay for gold and booster packs to acquire more powerful spells. Because of this, the game very quickly loses its "free to play" replay value. I've also experiences some bugs, such as my deck of 40+ cards being registered as incomplete, and the icons displaying turn order not appearing in their bar. In spite of this, I think this game could have some great potential if it became a little more free-user friendly and a little smoother in the programming.
Free to play games always win a place in my heart as a special effort. These games attempt to break the flawed model of black-box games, allowing people to see what they're getting into. With so many bad games out there nowadays, this is a great way to win customers. League of Legends is a shining example of how this model works - and works well. If you make a good game as a result, you will be generously compensated for it.
The core game of MTG:T is very well conceived and implemented. Where it breaks down completely is in the pricing and in taking the opportunity to innovate.
Micro-transaction games are awesome, but their current cost for boosters and booster boxes is a blatant cash grab and prohibitively expensive.
I think there should have been some kind of persistent element to your creatures, spells and items in the game. So that between matches, they can grow. Each "card" at that point becomes a unique creature with stats that improve the more you use that specific card. That would also compliment the micro-transaction concept by allowing you to purchase improvements for them between games.
Lots of missed opportunities. Will they take them?
I was forced quitting several with a message "Server disconnected. Please make sure.. blah blah" even I play in the single player mode!?? I'd like to love this game. But wasting one hour just because server disconnection is unacceptable.
As I played the game, a number of issues came up. All the matches are timed, with separate timers for each player, but the game is unbelievably laggy for the small amout of information it has to transfer. I won and lost a few matches just because one of the players lagged whole minutes at a time. UI is acceptable, but it visibly suffers from the existence of a console version and is a bit annoying for today's standars. The game won't even remeber my graphic settings at times, and worse of all only a few resolutions are supported. But these problems are something I'd be willing to overlook, as the idea behind this game is really interesting. The real problem is that this is a lame pay to win game. After finishing the 1 hour campaign you will receive your first talent point, which will give you an in-game advantage. Point is, there are other campaigns in the game and you have to pay to play them. Most F2P games maintain a balanced gameplay by offering aesthetically pleasing and/or time saving stuff for real money, this time you pay to have a strong tactical edge, like permanent buffs on the next creature you summon. Want a few more cards? Sell a kidney. You can buy any card in the in-game auction house or booster pack for real money, and I'm talking of cards costing 5$ each. If you want to spend so much money in cards just play MTG in real life, at least you will be able to resell them for real money when you get tired. There would have been may ways to make a good game out of this, but this is not one of them.
SummaryMagic: The Gathering - Tactics will allow players to command forces of dramatic 3D figures and powerful spell cards pulled from the Magic: The Gathering Multiverse. Players can participate in single player scenarios or jump right into PVP action against other players worldwide, 24 hours per day. Magic: The Gathering - Tactics is expected...