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User Score
7.3

Mixed or average reviews- based on 4 Ratings

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  • Summary: PoxNora is a collectible, turn-based, tactical, online fantasy game. Players command armies of fantastic creatures, cast spells of devastating power, and summon relics and equipment of ancient renown in order to defeat their opponents.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Feb 10, 2015
    85
    A melange of tabletop gaming with hardcore turn-based thinking, set amidst an ever evolve RPG infused world, should have been one hot mess. Instead, Pox Nora shows that life is more than a set of randomized cards. Every step you take, even within Pox Nora’s fantastical confines, makes all the difference.
Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Nov 15, 2014
    10
    PoxNora is one this game where you do a turn while having five moves made forward in your mind. You have to be smart, game gives you abilityPoxNora is one this game where you do a turn while having five moves made forward in your mind. You have to be smart, game gives you ability to use extra spells beside simple melee hits, plus a rune system which you will have to master to be able to use. The artwork and overall graphic of table game gives you a satisfaction in Fullscreen mode. It does get better with time you play it. Expand
  2. Apr 30, 2012
    5
    PoxNora does not allow for true full screen, nor does it display itself in wide screen. What it does instead is use a window that isPoxNora does not allow for true full screen, nor does it display itself in wide screen. What it does instead is use a window that is maximized, and places black borders on the sides. The most obvious and serious problem comes as soon as you select to begin a tutorial walkthrough. The game loads, displays your objective at the top right of the screen, and that's it. Nothing more. There are no instructions, no informative text, no leads as to what should be done, and certainly no tutorial. PoxNora simply dumps you in the game with zero information and expects you to play it. After some trials and errors, I was finally able to begin learning the game on my own, without any sort of tutorial. After winning the first battle, the game informs you that you have won one new rune. I was not able to find anywhere within game how to access these runes or even how to look at them. After asking for help in the chat, I was informed that the only way to access your runes and to manage them is through the official website. This important aspect of the game; building your deck, is only accessible outside the game, with your browser. Needless to say, this is a major flaw, and deters from game play enjoyment tremendously. Even after you access your runes through your favorite browser, knowing what deck to build is another problem altogether. Because the developers have completely omitted any kind of tutorial or in-game instructions whatsoever, it is impossible to ascertain whether or not some runes should be included with your deck or not. I understand this is all about players' perspectives, but a little help and direction would go a long way for a game such as this. The game's presentation is also quite unclear when it comes to the single player campaigns. When you complete them, it seems to place a check mark next to them, but the ambiguous "0/1" remains the same no matter how many times you go through the same campaign and win it. The game does absolutely nothing to explain itself in any way at all. Besides its excellent artwork, everything about PoxNora, from the presentation to the mechanics seems to be generally lackluster and crude. It almost seems like much of the game is crude and unfinished deliberately. It is as if the developers sought out to make the overall experience unfriendly and frigid. Who wants to exit the game and access a rune manager through a website? Who wants to learn the game absolutely by trial and error without any explanations or tutorials at all? The PoxNora developers should seriously reconsider their approach and focus more on their software's usability and user friendliness. Whatever game content that may or may not exist, is hidden away by extremely poor presentation and execution. Expand