Resident Evil: Revelations Image
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77

Generally favorable reviews - based on 12 Critics What's this?

User Score
7.1

Mixed or average reviews- based on 363 Ratings

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  • Summary: Resident Evil: Revelations tells the story of what happens between Resident Evil 4 and Resident Evil 5.

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E3 2011: Resident Evil: Revelations - Gameplay Video #3
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Score distribution:
  1. Positive: 9 out of 12
  2. Negative: 0 out of 12
  1. May 28, 2013
    85
    Revelation has some flaws - an imperfect controlling system, some short and too easy levels and really stupid story moments, that are typical for the Resident Evil series. Still, despite all this, the new RE is a great game. Episodic formula works great with telling a large, multithreaded story, the game has some real horror, great boss fights and a new game mode. It's definitely worth your time.
  2. May 20, 2013
    85
    It’s been so long since I could say, without any second guessing or qualifiers, that I like a Resident Evil game. I don’t just like Revelations — I adore it. Slower mechanics, scrounging for items, and marching headlong into the unknown are features not entirely lost in new RE games, but they’re rarely expressed as well as they were in pre-RE4 titles.
  3. May 23, 2013
    85
    Porting Revelations to make it readily available to millions of gamers was a smart move by Capcom, but if you have played the 3DS version already then there is nothing new here for you. For everyone else, Capcom has done console and PC gamers a favor in providing a thrilling and riveting addition to this truly evil series.
  4. GameStar
    May 20, 2013
    75
    Quotation forthcoming.
  5. May 21, 2013
    75
    Revelations is definitely reminiscent of the old school days of the series, and those craving that particular experience should not miss out.
  6. May 20, 2013
    75
    This HD version shares all the problems its predecessor has, including noticeably limited enemy variety and weak allied AI that can't hit the broad side of a barn.
  7. May 22, 2013
    65
    Revelations is a decent adventure, but it doesn't come close to reaching the heights the series has in the past.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 27 out of 58
  2. Negative: 14 out of 58
  1. May 21, 2013
    10
    Challenging, fun, exciting, creepy,
    As Resident Evil fan (since Re/bio1)I like the way they brought back the old school "survival horror" and
    Challenging, fun, exciting, creepy,
    As Resident Evil fan (since Re/bio1)I like the way they brought back the old school "survival horror" and mixed it in with the new school look.
    But the Controlls are a bit annoying (at the first moment) and I wasn't happy about jill's look, not the best(preffe the design from re5) but it is okay.
    so um,
    9/10.
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  2. May 21, 2013
    9
    Excelente juego no me decepciono en lo absoluto, su historia es lo que mas me a tramado, la jugabilidad es muy parecida al Resident Evil 4 queExcelente juego no me decepciono en lo absoluto, su historia es lo que mas me a tramado, la jugabilidad es muy parecida al Resident Evil 4 que fue mi juego favorito de la saga junto con Resident evil 5 y 6 grandes juegos. pero el Revelations tiene algo especial y es su característica de survivar horror y a la vieja escuela como sus 3 primeros juegos de antaño pero este los supera con creces. La única pega es su apartado visual y animaciones un poco desfasado para los tiempos de hoy, es comprensible de que es un port de una portátil que fue desarrollado pensado para ese hardware pero Capcom podía haber hecho un mejor esfuerzo en esos apartados es por eso que le doy un 9. El otro aspecto es el contenido como siempre de costumbre los Resident Evil tienen gran cantidad de contenidos algo que agradezco mucho. Conclusión no lo he terminado todo llevo 5 horas jugadas y hasta ahora me tiene enviciado, sus escenarios oscuros en el buque del Queen Zenobia es sorprendente, la ambientación donde se origina es de lo mas original el movimiento del barco entre otros aspectos que le dan un realismo y una tensión bastante satisfactoria creo que Resident Evil debe seguir esa linea de suspenso y oscuridad le queda muy bien, no fui tan generoso con las primeras entregas no fueron juegos de mucho agrado, pero creo que Capcom debería plantearse en hacer las próximas entregas con acción mas pasiva y mas con toques de survivar horror. Creo que pagar 50 dolares por un port es algo exagerado teniendo en cuenta que ya había salido 1 año atrás en la Nintendo 3DS pero bueno en mi opinión valió la pena.. Expand
  3. May 28, 2013
    8
    The RE series were going downhill after RE5, but this one is simply tremendous.
    Story is good and it is fun to play in Raid mode. The
    The RE series were going downhill after RE5, but this one is simply tremendous.
    Story is good and it is fun to play in Raid mode. The graphics are all right and the gameplay is good.
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  4. Jan 27, 2017
    7
    After the action-packed Resident Evil 5, Resident Evil Revelations looks back to the series' roots for an experience that many old-school fansAfter the action-packed Resident Evil 5, Resident Evil Revelations looks back to the series' roots for an experience that many old-school fans will recognize. Revelations adapts the pre-rendered titles' defining traits to the modern RE, bringing back the series' name to a more grounded state, and actually knows what it wants to be this time: a survival-horror game that focuses on the atmosphere. Revelations reinforces this in the earlier hours of the campaign, where the player is greeted by distant eerie sounds, dark corridors, and the occasional jump scare that's done so effectively due to tension build-up. Some of the scariest parts of the game are the paths leading to the bosses because you can hear their cries echoing the hallways, either laughing from the thrill of the hunt or desperately crying for help. The tension does slow down during the latter half of the game, but the way leading there has been consistent in tone and quality.

    Revelations uses an episodic structure to move the plot forward. This was done by the developers because "the game needed to be suitable for playing on portable hardware,"[web.archive.org] regarding the the original 3DS release. The 12 episodes featured in the game contain different scenarios from the perspective of three playable characters and their partners, all contributing small pieces of information and some backstory for the grand finale. While the game starts and ends exactly how a Resident Evil fan expects it too, this has got to be the most complicated series entry to date because there are a lot of character motivations to factor in, and the most important plot points are shown so poorly, with little explanation on why things happened the way they happened; Revelations isn't as straightforward as the games before it so some time is needed to fully grasp the story.

    Overall, a good game and a great entry to the RE franchise. It retains the B-movie feel that the rest of the series is known for, and the gameplay combines the best of both worlds to deliver a solid experience. Definitely a must-have for the RE fan.

    And there you have it.
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  5. Sep 5, 2013
    6
    Resident Evil Revelations is a very strange game, to me. Allow me to get the negatives out of the way first :

    At first, I hated it with a
    Resident Evil Revelations is a very strange game, to me. Allow me to get the negatives out of the way first :

    At first, I hated it with a passion. All of the good things from the recent, modern Resident Evil games were gone. Upon hitting an enemy, they seldom react, if ever. You would end up emptying entire clips into an enemy only for them to go through a pre-baked death animation once their invisible health bar reached zero. The ability to dodge or perform context actions is virtually gone. The only time you can perform a context attack is when the random number roller decides you have triggered a 'stun state' on the enemy, at which point you move close, then hold down the action button, and release to perform a close combat attack. While that sounds similar to recent games, your character is simply stood still in a random pose while they 'charge up damage' for release, and just looks dumb in all honesty. The new dodging mechanic is atrocious. You have to position yourself directly in the way of the attack, and then flick forwards on the controller (if using the USB XBOX360 controller) to dodge. If your timing is even slightly off, you will naturally get hit. The problem? The game doesn't prompt you when the 'flick now to dodge' period is, and the only area to trigger it is often in the dumbest location to be, often directly in front of the enemy.

    Now, this said? It isn't that bad of a game. The mechanics can be frustrating as hell, but the game quickly grows on you. Once you discard any notion of playing a 'modern' Resident Evil game, it gets better (albeit with weak bullet-sponging action for a shooter). You have to pay more attention to how you move, so that you don't allow yourself to become cornered or open to certain kinds of attack (there is a 'standard' enemy that has a slow ranged attack). You have to pay more attention to your ammo, be wary of your health, and weigh up how to engage the enemy or whether to just retreat. Granted, I was playing on one difficulty above normal, so I imagine the standard experience is quite tame, perhaps even boring.

    The story is a usual hammy Resident Evil affair, but one that feels strangely non-canon given how little mention it gets elsewhere in the series, despite how huge of an event the story would have been in the Resident Evil world (and the formation of the BSAA). Despite the gameplay change, after my first two bitter chapters where I was still hung up on modern RE games, I really got into it, and felt compelled to keep playing to see how it all turns out. The story is a bit messy, with the focus jumping between various groups of characters, but otherwise pretty solid if you don't mind the usual dramatic action tropes. Though as per usual RE writing, there was one supremely aggravatingly poorly written character, the typical random sex-appeal female who makes everything about "do you have a crush on me?" "are you trying to ask me out?" "why won't this guy take my hint?". Thanks for making every one of your players roll their eyes with the force of a tornado, guys. Thankfully Jill provides a stoic, highly effective and mission-focused female lead that squarely flips off all the usual bimbo qualities in favour of being a straight-up field agent. Chris is also less of a complete meathead here too, and when he finally gets to stand beside Jill as a support character, you finally get an "IT'S GO TIME" echo of the original Resident Evils. Parker, the new support character, is suprisingly likeable for a goofball. His sense of humour is not so overdone that he doesn't know when to shut up and put on his game face, and he actually has a bit of depth to him rather than being a slightly chubby comic relief guy. He actually feels like somebody you want to have covering your back, y'know?

    The lack of a sprint and dodge function was a bit vexing at first, and the lack of combat reactions really betrayed this game, but overall it's an enjoyable experience if you can just let go of the AAA-style modern REs. It won't be for everyone though, so I would suggest downloading the demo before you purchase. Also, it is worth noting that this is a port of a portable console game, with a little re-working on visuals. Even then, the visuals are not exactly superb. There are some beautiful little details here and there, but the lower-poly enemy models are very noticeable.

    I like that they are trying to give their fans a more nostalgic flavour, but I don't think they needed to discard the positives they learned from their newer games. Some of the enemy designs are excellent, while others are quite lacking. Gotta give those concept dudes some real credit for what they replaced the standard zombies with!

    Unless you only enjoyed the modern ones, if you are a Resident Evil fan, consider my rating at a +1.
    If you aren't a fan of the series, I would subtract one or maybe even two.
    I can see this being a real marmite game, you'd either love it or hate it.
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  6. Jun 20, 2013
    5
    In regards to the PC version of this game, not only is it falsely advertized stating "improved visuals", but the mouselook control was putIn regards to the PC version of this game, not only is it falsely advertized stating "improved visuals", but the mouselook control was put into this engine via hackjob and it just feels like something that's been forced out of a handheld and onto computers.... oh yeah; right. It is.

    Taking the game from its stereoscopic 3D original and downgrading it to monoscopic 2D without even building the option to enable 3D if one has the hardware is a gigantic downgrade. I don't care how many more polygons you render, how many more colors the palette can actively use it's garbage because the depth perception or even the option to have it has been removed. To me, having loved the 3DS version this was a gigantic letdown that tore 40% of what the game had to offer away from the experience.

    What's really a letdown about the downgrade to monoscopic 2D here is this is a desperate move by Capcom to cash in over their failed Resident Evil 6 release. It's turning out to be more of a slap in the face to the gamer than anything else. It's been rushed, downgraded and it's essentially the very same game with nothing new to offer.
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  7. Jun 12, 2014
    0
    absolutely terrible port. crap graphics and doesn't even have 720 or 1080p resolution so im stuck with a small screen only played it for 10absolutely terrible port. crap graphics and doesn't even have 720 or 1080p resolution so im stuck with a small screen only played it for 10 minutes its the biggest waste of money. Expand

See all 58 User Reviews

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