Oct 29, 2014As first impressions go, Civilization Beyond Earth makes a staggeringly poor one. After a few games -- after you get your head around the affinities and the tech web and the dos and donts of living on an alien planet -- it becomes a gorgeous and engaging, if not revolutionary, 4X game.
Nov 15, 2014Beyond Earth is a solid turn based strategy game, but playing it feels a bit too much like playing Civilization V. Compared to the classic Alpha Centauri game, Beyond Earth kinda fails to properly sell the feeling of colonizing a strange new world. [Nov 2014]
Oct 25, 2014All the decisions I’ve made have snowballed into a massive unwieldy clockwork of inconsequence, lumbering towards an inevitable conclusion like a giant Katamari ball consisting of all those little decisions, none of them steering it in any meaningful way, but each of them lending the monstrosity a tiny bit of mass. Then the ball reaches the requisite mass and a screen tells me I’ve won and I’m back at the main menu. No recap, no score breakdown, no map to admire, no ranking. Poof.
Oct 24, 2014A great throwback for Alpha Centauri fans!
The new mechanics and atmosphere really separate it from other Civ titles, and really the themesA great throwback for Alpha Centauri fans!
The new mechanics and atmosphere really separate it from other Civ titles, and really the themes remind me a lot more of Alpha centauri. I feel like if this had come out and Civ 5 was not a thing, it would had been held as revolutionary. I think far too many will group it with Civ 5 for using the same engine. They are two quite different games though. I say this as a long time fan.
I for one love that they made culture more useful in a game play sense, they made espionage what it use to be back in the old days... Awesome..
The tech web is probably my favorites system, I have always been a large science player.. The web and technologies they have change everything. I find myself conflicted far more often than in civ, not to mention it can be very situation based. The affinity system is awesome, and I like how it mixes.
Here is my wishlish for the G&K sized expansion that should be coming
-More mixed affinity unit upgrades or units, more units for pure routes to compensate.
additional Planet ecosystem types.
-A couple more sponsors
-A scenario with a sentient planet.
-A few more wonders… Expand
Oct 24, 2014A great continuation for the series; the saying "don't fix what isn't broken" applies very well here, as Beyond Earth takes what was amazingA great continuation for the series; the saying "don't fix what isn't broken" applies very well here, as Beyond Earth takes what was amazing from Civilization V and applies it into a new world, or even, a new universe. Gone are barbarians in favor of interesting aliens, with worlds that are extremely lifelike. If you liked Civilization V or any before it, you will love Beyond Earth without a doubt. (I also think the user score for this game is quite lower than it deserves.)… Expand
Oct 29, 2014Disappointing, but still good.
I've played a lot of Sid Meier over the years and love 4x games. Recently however, the games have beenDisappointing, but still good.
I've played a lot of Sid Meier over the years and love 4x games. Recently however, the games have been extremely lackluster before their expansions. First I'd like to address the ridiculous point that it's "just" a Civ 5 expansion. Yes, it uses the same engine, so looks and plays in a fairly similar fashion. The amount of difference in just about every concept of the game make it much more than an expansion though. New terrain features, new tech tree, new unit upgrade system, quest system, new barbarian ai, no natural wonders, orbital layer, and so on.
-The new tech web means you can't just dominate scientifically and collect all the wonders, coasting to an easy culture victory.
-The quest system gives you constant mini-objectives which help new players learn without a long tutorial and provide nice little boosts for more experienced players to take advantage of.
-Trading is quite a bit more meaningful, particularly between your own and independent cities(stations)
-Aliens are a serious menace to expansion early on as opposed to the slight irritation barbarians were.
-Explorers are useful, in place of natural wonders are excavation sites which can yield some great bonuses
-It's fun. The choices you make are all small at the time, but have a huge effect on your late game. Particularly after building a new building. Some of them are pointless as one is obviously better, but most are well balanced.
-AI is about the same as Civ 5, no real improvement
-Units are set, AC fans will be disappointed they can't customise their units the way they wish.
-Unit upgrades are forced upon you, if you reach level 4 in Unity, but want to give your unit the level 12 supremacy upgrade, you can't, you have to reach level 12 in supremacy first.
-Lack of diplomacy options. Sometimes you'll be trading with a station and the AI will swoop in and destroy it, harming your economy. There's no way you can tell them to stop, the only solution is to declare war and destroy their units
-Way too easy. The 3 affinity victory conditions are far to simple to pull off, you just research a small enough amount of tech and build something next to your capital and not lose for a few turns and you'll win. You can disable these, but then you are left with domination as the only recourse (I don't think having all the remaining players as allies even counts as a win).
-Too much impassible terrain. On every setting, there seems to be a large portion of the map covered in mountains or chasms which are largely impassable.
-Aliens rule the seas. Your ships always suck at melee battles and the aliens excel in it. They also seem to ignore the AI and focus every alien on the planet on your ships or troop transports.
-It could have much more character. The techs and factions never seem to be all that different. The changes according to their affinity choices are quite subtle and when ever you research a new tech or build a wonder it doesn't have the little description, quote and/or video that made Alpha Centauri such a rewarding game to play.
It's a fun game in and of itself, but fails to live up to its predecessors. I've sunk a good few hours into it already and enjoyed them immensely. Though I think it works better on marathon mode as opposed to quick or standard.… Expand
Oct 27, 2014Okay, finished the game three times now.
TL;DR It's okay, but it's lacking...polish and soul. If you got cash around, sure buy it. If notOkay, finished the game three times now.
TL;DR It's okay, but it's lacking...polish and soul. If you got cash around, sure buy it. If not you can wait for a sale in a couple of months, no sweat.
The game and the mechanics are solid.
The quests are a nice addition, as well as the way you can customize your buildings. tech and "race".
As for the aliens they're scary first game or two, then you just leave em alone. Wish they could have done it better.
Tech tree will be confusing first couple games until you learn it.
Combat is decent enough.
Max map size seems to be way smaller then huge maps in CIV 5. Tough you can forget about more then 4 cities unless you go all in biowell.
Diplomacy...feels like it's just tacked on. None of the other races/AI players feel like they have a personality.
Finished the game through harmony and purity...all you get is a grey popup saying some stuff, then two seconds later, the same but with some colors and voice.
Come on! At least give us a small in game cinematic for a win... First time i won i was like...was that it??? And there's no statistics on your victory screen as in previous CIV games, just quit to menu or "one more turn". Very un epic.… Expand
Oct 31, 2014BORING! the AI is passive and makes illogical decisions ie: declaring war for no reason then offering all their goods and credits 10 turnsBORING! the AI is passive and makes illogical decisions ie: declaring war for no reason then offering all their goods and credits 10 turns later.
Nothing in this game can be discerned "at a glance".
Tech web is a confusing mess. Glance at the "tech web" and point out a wonder with in 30secs you cant without playing the game for a few hours and alot of reading.
The map is muted and dull , you cant tell a desert tile from a plains tile. you can barely tell which tiles have miasma. You'd expect wild contrast in terrain its Fantasy alien worlds there are no rules, you can have yellow oceans and purple deserts!
combat might be better if Ai get improved but once you build elite units the ai has no chance.
Missing immersion, ui is dull and lifeless no original artwork like Civ5, the leader scenes they just float on your screen no background to give you a sense of there culture; like Montezuma in his temple.
If its was another developer I would say its a ok game around 70% buts its Civ Game and with it come higher standards and I feel like I paid full price for a indie game. hopefully they are working hard on improvments and not paid dlcs!!… Expand
Jan 22, 2015Completely disappointing. Even though it's marketed as a completely different game, it's just a Civilization V with different wrapping. Yes,Completely disappointing. Even though it's marketed as a completely different game, it's just a Civilization V with different wrapping. Yes, the UI is less intrusive and the game slightly more complex in some areas but there are too many downsides to it. For example, there are fewer choices of civs and all of them can pretty much follow the same paths, with their unique trait being a minor advantage at best and being the only way to distinguish themselves (they have access to the same units, no matter the path taken). They at least took note of previous criticism and actually introduced more customization as "random" event choices ("random" as they're mostly tied to your colonies' buildings and research) but failed to be creative in several other areas, for instance most of victory conditions (besides Domination) consist of researching a technology and building its associated Wonder.
This could be a Civilization V mod if there were any grand modders like in the past (as of Civilization IV). We've got to thank the developers for that, for making such crap they basically shoved this part of the community through the back door. If you had experience with previous titles (when Civilization was still a good reference), you should stay away from this release.… Expand
Jan 25, 2015This game is nothing but a watered down pos re-skin of civ5 with a plethora of bugs almost no new content over civ5 but some content from civ5This game is nothing but a watered down pos re-skin of civ5 with a plethora of bugs almost no new content over civ5 but some content from civ5 striped out or dumb ed down and at a price of $49.99 its a insult to any gamer please do yourself a favor and pass on this game that will not even be respectable until it gets its 2 mandatory firaxis expansions priced at $29.99 and a few dozen minor dlcs priced at about $5-$15 a piece just to make it worth taking a look at. But at that point you have to spend nearly $100 usd to make this game good; now ask yourself this should you have to pay that much for a OK game. NO! so send a message to firaxis and pass on this gold painted turd… Expand
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