Oct 29, 2014As first impressions go, Civilization Beyond Earth makes a staggeringly poor one. After a few games -- after you get your head around the affinities and the tech web and the dos and donts of living on an alien planet -- it becomes a gorgeous and engaging, if not revolutionary, 4X game.
Nov 15, 2014Beyond Earth is a solid turn based strategy game, but playing it feels a bit too much like playing Civilization V. Compared to the classic Alpha Centauri game, Beyond Earth kinda fails to properly sell the feeling of colonizing a strange new world. [Nov 2014]
Oct 25, 2014All the decisions I’ve made have snowballed into a massive unwieldy clockwork of inconsequence, lumbering towards an inevitable conclusion like a giant Katamari ball consisting of all those little decisions, none of them steering it in any meaningful way, but each of them lending the monstrosity a tiny bit of mass. Then the ball reaches the requisite mass and a screen tells me I’ve won and I’m back at the main menu. No recap, no score breakdown, no map to admire, no ranking. Poof.
Oct 24, 2014A great throwback for Alpha Centauri fans!
The new mechanics and atmosphere really separate it from other Civ titles, and really the themesA great throwback for Alpha Centauri fans!
The new mechanics and atmosphere really separate it from other Civ titles, and really the themes remind me a lot more of Alpha centauri. I feel like if this had come out and Civ 5 was not a thing, it would had been held as revolutionary. I think far too many will group it with Civ 5 for using the same engine. They are two quite different games though. I say this as a long time fan.
I for one love that they made culture more useful in a game play sense, they made espionage what it use to be back in the old days... Awesome..
The tech web is probably my favorites system, I have always been a large science player.. The web and technologies they have change everything. I find myself conflicted far more often than in civ, not to mention it can be very situation based. The affinity system is awesome, and I like how it mixes.
Here is my wishlish for the G&K sized expansion that should be coming
-More mixed affinity unit upgrades or units, more units for pure routes to compensate.
additional Planet ecosystem types.
-A couple more sponsors
-A scenario with a sentient planet.
-A few more wonders… Expand
Oct 24, 2014A great continuation for the series; the saying "don't fix what isn't broken" applies very well here, as Beyond Earth takes what was amazingA great continuation for the series; the saying "don't fix what isn't broken" applies very well here, as Beyond Earth takes what was amazing from Civilization V and applies it into a new world, or even, a new universe. Gone are barbarians in favor of interesting aliens, with worlds that are extremely lifelike. If you liked Civilization V or any before it, you will love Beyond Earth without a doubt. (I also think the user score for this game is quite lower than it deserves.)… Expand
Oct 25, 2014OK. To be perfectly honest - What Civ 5 reached after all expansion packs. No-one really expected, that Beyond Earth will after release. IOK. To be perfectly honest - What Civ 5 reached after all expansion packs. No-one really expected, that Beyond Earth will after release. I like where is game heading to, but it is not there just yet. After first or second expansion it will be much more interesting. If you didn´t play Civ 5, than Go for Civ 5 with all expansions - it will take you ages to get bored of it - if ever.. And within time this diamond will be polished and waiting for you. For the rest of you, try it - though if you expecting something big - it is not there yet..
Points I would love to see improved in expansions:
1) Graphics illustrations!! The man in charge of it should be sacked! :D Everyone in the team did good job and that is why I am so much surprised about one fact - there is so much to discover - yet you can not see what it is looks like, sounds like or taste like.. When you built, discover or whatever something - there should be full screen picture with original sound - and as it is new civ game - I would even like to see some videos - intro is so nice! Same applies to science technology tree and basically everything within game. Even City doesn´t really change a bit after expansion. And guess what, check out the ingame civpedia - there are also no pictures!
2) Alien civs
3) I am missing Germany, UK, France, Turkey, Aztecs, Koreans and the others - they should be in this game and with their specific aproach to diplomacy, play style and other things. Currently it doesn´t really matter, for who and against who you will play.… Expand
Nov 5, 2014It's about what I, and so many others, were expecting: A Civ V reskin with little to offer than Civ V had, and taking nearly nothing from itsIt's about what I, and so many others, were expecting: A Civ V reskin with little to offer than Civ V had, and taking nearly nothing from its inspiration, Alpha Centauri.
There was quite the crowd of complainers that Civilization V was lacking compared to IV, however, an at least somewhat valid excuse was that Firaxis had to design and create a new engine as well as update all the graphics. What was the excuse this time? It is the same engine, and the graphics and art style have not been changed. It looks like many assets were slightly altered and plugged back in, too. So what did we get in exchange for this time savings?
Exploration, aliens/barbarians, the tech tree, factions, and unit upgrades were changed. But the exploration is still largely bland, the aliens are uninspired and otherwise in fact worse functionally than barbarians, the tech tree is refreshing yet convoluted and seemingly random (as opposed to Endless Space's themed branches), the factions have no character, and unit upgrades are simple, boring, and unbalanced. Adding in quests like Endless Legend and a bit of story was nice, but the choices are the same every game and lead to nothing in the future.
Additionally, the strategic resources were made irrelevant until the late game, luxury goods were removed, health was made easy to manage, and the UI is missing critical options and information (that existed in Civ V). Finally, the AI is incredibly passive and dumber than a sack of potatoes. Again Civ V's removal of the Giant Stack of Death meets its flaws: inability to move armies and attack cities as well as the AI's inability to functionally attack in most instances.
I wrote a large essay on another website that exceeds my limit here, and plenty of other reviews go into detail about many of my points and more. All I would like to add is that although I was not expecting much, Civilization: Beyond Earth is still a disappointment. It is somehow worse than its predecessor, Civilization V, takes nothing from Alpha Centauri (a game lauded by a loving fanbase), and puts no effort into a truly interesting and fun science-fiction setting (no creativity in units, aliens, resources, terrain types, map effects, map design, factions, or mechanics).
Ultimately the game is okay from an objective, stand-alone perspective. But when I know it's from a long-standing series and was inspired by Alpha Centauri, and now has competitors like Sins of a Solar Empire, Endless Space, and others... I can't help but rate the game poorly.
I have little doubt interesting things will be sold later as DLC, but it disheartens me greatly to think we must pay extra to get a game we wanted in the first place. Perhaps next time, Firaxis... but I doubt it.… Expand
Oct 26, 2014This gets a 5/10 from me, because it is legitimately borked. The beginner difficulty has enemies attacking you, and the game does not do aThis gets a 5/10 from me, because it is legitimately borked. The beginner difficulty has enemies attacking you, and the game does not do a good job of explaining what's new in the game.
I guess I expected too much from Sid Meier in the way of a tutorial, showing what's new from Civ5. It took me forever to figure out how to get the Covert Ops units, much less these tanks and aerial units that the AI are using that I can't even figure out how to get, since I've searched all over the tech tree.
Actually upon further review I am lowering this to 4/10.… Expand
Apr 6, 2015Regret buying this.
Everyone hates you if you shoot an alien.. literally hate you.. so why play 2 of the factions that dont mind killingRegret buying this.
Everyone hates you if you shoot an alien.. literally hate you.. so why play 2 of the factions that dont mind killing them.
Researching is boring as sh*t, literally just research points that have the color faction you want to become.
I played a few games and literally have no desire to continue what so ever.… Expand
Oct 31, 2014Another poorly thought out modern Civ game from Firaxis. Civilization keeps declining. Since the awful 'Brave New World' DLC for Civ V, theAnother poorly thought out modern Civ game from Firaxis. Civilization keeps declining. Since the awful 'Brave New World' DLC for Civ V, the 'strategy' part of Civ games have become so much less important and the game is extremely 'luck' focused. Beating the AI on the hardest setting in 95 turns on my first play through is just not right. Then to multiplayer. Firaxis have again refused to revamp Civ's defunct and derelict multiplayer engine. Please give us the global chatroom lobby back from Civ 4! The game simply does not function online with more than 4 players in its current state and even then it'll most likely crash. Civilization needs to be developed by someone who understands the game from a multiplayer perspective. This is how civilization will grow its fan base and please its original fans like me. A single player focused strategy game for PC is far too niche in the 21st century. Design this game to be balanced and competitive online and the single player experience will be enhanced and more rewarding. Firaxis needs to move forward and not keep such an eye on what worked 15 years ago.… Expand
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