- Summary: Sid Meier's Civilization: Beyond Earth sends players on an expedition from Earth to lead their people into a new frontier to explore and colonize an alien planet, and create a new civilization.
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Sid Meier's Civilization: Beyond Earth - Inside Look
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PC PowerPlayNov 30, 2014Beyond Earth is the finest thing that Firaxis has made and a game that we suspect we'll be playing for a long time to come. [Dec 2014, p.52]
Oct 29, 2014As first impressions go, Civilization Beyond Earth makes a staggeringly poor one. After a few games -- after you get your head around the affinities and the tech web and the dos and donts of living on an alien planet -- it becomes a gorgeous and engaging, if not revolutionary, 4X game.
Pelit (Finland)Nov 15, 2014Beyond Earth is a solid turn based strategy game, but playing it feels a bit too much like playing Civilization V. Compared to the classic Alpha Centauri game, Beyond Earth kinda fails to properly sell the feeling of colonizing a strange new world. [Nov 2014]
Oct 25, 2014All the decisions I’ve made have snowballed into a massive unwieldy clockwork of inconsequence, lumbering towards an inevitable conclusion like a giant Katamari ball consisting of all those little decisions, none of them steering it in any meaningful way, but each of them lending the monstrosity a tiny bit of mass. Then the ball reaches the requisite mass and a screen tells me I’ve won and I’m back at the main menu. No recap, no score breakdown, no map to admire, no ranking. Poof.
Oct 24, 2014A great throwback for Alpha Centauri fans!
The new mechanics and atmosphere really separate it from other Civ titles, and really the themesA great throwback for Alpha Centauri fans!
The new mechanics and atmosphere really separate it from other Civ titles, and really the themes remind me a lot more of Alpha centauri. I feel like if this had come out and Civ 5 was not a thing, it would had been held as revolutionary. I think far too many will group it with Civ 5 for using the same engine. They are two quite different games though. I say this as a long time fan.
I for one love that they made culture more useful in a game play sense, they made espionage what it use to be back in the old days... Awesome..
The tech web is probably my favorites system, I have always been a large science player.. The web and technologies they have change everything. I find myself conflicted far more often than in civ, not to mention it can be very situation based. The affinity system is awesome, and I like how it mixes.
Here is my wishlish for the G&K sized expansion that should be coming
-More mixed affinity unit upgrades or units, more units for pure routes to compensate.
additional Planet ecosystem types.
-A couple more sponsors
-A scenario with a sentient planet.
-A few more wonders… Expand
Jan 15, 2015They accomplished the promise of a linux version. This is a good game. A little deceiving coming from the Civ saga, but we hope they will addThey accomplished the promise of a linux version. This is a good game. A little deceiving coming from the Civ saga, but we hope they will add space and other things on future expansions.… Expand
Oct 28, 2014Having now played a few games of this, I will say Beyond Earth is good if a bit limited.
pros: fewer leaders but very customizable, lotsHaving now played a few games of this, I will say Beyond Earth is good if a bit limited.
pros: fewer leaders but very customizable, lots of different worker improvements, lots of resources, deep tech tree.
cons: due to being so focused on building and tech i never bothered to really try to play as a warmongering player, tech tree is massive and due to not being able to see entire tree at once I found myself going off in one direction and often forgetting that there were simpler technologies in the other direction that were important, units arent very interesting or useful early game for much more than alien eradication, no more luxury resources or their trading, no religions, no world congress.
It feels like civ 5 did on first release, good but in need of an expansion or two. lots of sitting around pressing next turn in the mid game (as with civ 5 vanilla). Got lots of neat ideas but not all of it pulls off neatly and not all of it makes for a better game.
Most important point to make: Ultimately feels like a full price mod. If its on special get it, but I cant yet recommend a full price purchase… Expand
Oct 27, 2014I'm giving this a 5/10 for now because it just does too many things wrong. Actually, the only positive change is the tech web - that isI'm giving this a 5/10 for now because it just does too many things wrong. Actually, the only positive change is the tech web - that is interesting and works well. But everything else is such a mess, from the civs barely being any different (tiny bonuses are all the variation you'll get), to leaders having no personalities to there being no victory/loss screen and many other issues, this game is just not good right now and I'd strongly suggest playing a modded Civ V with both DLCs over this for now.… Expand
Nov 7, 2014Lets be frank here Civilization:BE was really a disappointing game. Basically a expensive re-skin of civilization 5 there is no new content.Lets be frank here Civilization:BE was really a disappointing game. Basically a expensive re-skin of civilization 5 there is no new content. In the beginning it's awesome to see new units, new civs and worlds. But after a few hours of game play, the game becomes uninteresting. Following the same plot every game, along with same quests. This game had the potential to be an awesome game but 2k and Firaxsis kinda screwed it up. I feel like this game we a major let down for a Civ player like myself and I would not recommend it to huge Civ fans.… Expand
Nov 28, 2014A boring reskin of Civ5.
I quit when I suddenly realized I was making myself to make that one more turn. Nothing new was going to happenA boring reskin of Civ5.
I quit when I suddenly realized I was making myself to make that one more turn. Nothing new was going to happen anyway.
In 30 minutes I lost that feeling, I was doing something meaningful; I was simply gathering resource to gather more resource to build that victory condition. Hard to say exactly why, but in CivV I constantly feel like I am choosing a way for my people to develop. Here, I dig res.
Things I did not like:
- Resources are a copy paste from CivV with different names. Not bad in itself, but not good either.
- Civilizations are all the same. Bonuses differ, but leaders do not feel unique. Just random talking heads saying all the same. No feeling "that civ has a background" like in CivV.
- Civilizations do not do anything interesting. The only things I got from them was "stop killing these aliens" and "give me something, and I will be grateful to you for that". Was fun the first time I received these, but then they just kept spamming same messages repeatedly. They never tried to push me in any manner.
- Units are all the same. They start to differ when you develop an affinity, but still, they feel all the same. Just units, able to deal damage. I did not feel the need to think like 'ok, i will place an archer behind that militia so that if the barb moves that way, he would be blocked and if that way, he will be stuck in mountains'. Just push with whatever...
- Units have no tactical promotions. They just increase in strength (the only promotion is +10% str). In CivV I had to think whether I want strength bonus to deal with barbs, or ranged def to attack a civ soon.
- Units get upgraded to next tech tier at once. No need to plan your finance to be able to upgrade the army for upcoming war. Just research the tech.
- Tech web is confusing. It is probably not bad, but confusing. The development variants are quite numerous (which is good!), but unless you studied and memorized the whole tech web, a good decision cannot be made. Each time I opened the web I pondered for several minutes, thinking what I would get from a tech, and which techs I will access after that. I do not want to spend time studying game mech, I want to feel I can make a valid, if not optimal, game decision on spot.
- Wonders are stuff you build to get resource bonuses. No wonder picture, just some blueprint. No short and clear description what that thing actually is. No feeling you build something unique. Just another resource factory.
- Caravans now originate from each city and have to be assigned manually. You also have to remember if you have max number of them in every city. Tedious.
- It is probably just me, but I did not like the landscape colors. Overall, the land is bleak and inexpressive. Again, I liked it first, but it became a boring view soon.
- (Fun part) In intro, a priest is crossing the Russian vessel before launch. I know they really do it (sadly) nowadays, but flying on holy spirit is a slap in the face of science. Disliked it.
Things I liked:
- Affinity system idea. Not how it was done.
- Aliens. Piu-piu.
- Space theme. Unit models look good.
Definitely not worth the money, probably not worth to play at all. Might get better with DLCs, but unless they get REALLY positive reviews, it is hard to believe BE will ever surpass CivV.… Expand
Jun 28, 2015So from now on, after playing this one and Civilization V, I will consider Sid Meier's and their new games as . very good example of moneySo from now on, after playing this one and Civilization V, I will consider Sid Meier's and their new games as . very good example of money leeches (like a lot of other videogaming companies). They give up any attempt to make a good deep game.They're recycling any good idea they had in the past and they are doing it wrong they are killing the very essence of Sid Meiers. only after the money now. Huge dissapointment.
Instead you should save your bucks and play again Alpha Centaury or Civilization II.… Expand
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