- Summary: Sniper Elite V2 will be a modern take on the critically and publically acclaimed classic Sniper Elite for the current generation of consoles – revitalising a genre all of its own when it is released in 2012.
May 24, 2014Sniper Elite V2 is a very well built war fantasy game. It is a fantasy, because even on higher settings your character regenerates health after being shot, and often will be shot 10-20 times but still complete a mission. The graphics are GREAT. This really feels like 1945 Germany. The game mechanics are GOOD. Shooting is fun, and scoping and moving are fluid. Voice work and sound are GOOD as well. The missions are also fairly good, but we can feel all over the constraints of the consoles in the design. The levels are smallish. There are not enough missions and certainly not enough open maps. A good game but finally it is too small and too short. The missions are great but there is not enough open material to let the player roam about and explore. Future games will need MORE content. Especially more and bigger levels to let the players gain a feeling of excitement in sneaking around and discovering things. It also wouldn't hurt to have a bigger range of interactions with the environment. People have criticized the AI but IMHO it is GREAT. The enemy units have amazing animations, they move realistically, and relocate and flank very effectively. It's impossible to shoot easily at range when the enemy will close in and take you down with SMGs from short range. This makes for very exciting gameplay, forcing the player into constant vigilance and motion to avoid the enemy counterattacks.
Jun 11, 2014Some aspects of this rather unrealistic game were so enjoyable, I bought the zombie sniper elite games as well. I'll probably wait and buy V3 as well. Now the grrrrr. I have to wonder if any of the developers actually consulted ballistics tables, much less ever fired a scoped rifle. Here's my beef. The weapons have ridiculously large bullet drops (hold over distance) from 70 meters and becomes little more than guesswork at 200 meters plus. I guess the concept of rifle zeroing escaped the developers. It amazes me why the hell they would also give ridiculously long wait times between you breath holds (pulse rate drops) while the enemy sniper can accurately snap shoot you at 2 second intervals. Haven't any of these people ever fired a rifle at all? I've never measured it but don't believe my pulse rate goes up 5 or 6 beats following a shot. I'd be amazed if this happened to a trained sniper. My final word: an enjoyable but sometimes frustrating game.… Expand
Jul 17, 2014$30 for this game is ridiculous. By now it is at most worth $10. It took me about 15 hours to beat the single player campaign, which is definitely fun. The missions are exciting and the story is decent, but once I beat the main story I felt literally zero desire to go back through the missions and replay them for fun or to collect gold bars/bottles.
The challenges are fun to experiment with, but I only played about 2 because more than that just seemed repetitive.
Great graphics. Play on cadet mode because the other 2 difficulties completely flaw your bullet trajectories. I felt as though I could play on the harder difficulty, but it would just take more time, so what's the point? (it wasn't fun to "challenge" myself)
I recommend if it's on sale for $10 or less but there are wiser things to spend $30 on.… Expand
Jun 5, 2014So, the game started pretty much like the Nazi Zombie Army mod but without the zombies and with some stealth elements. Seemed decent enough. First missions went like a charm a bit boring and repetetive altogether but still somewhat fun, so I kept playing. And then I got to the mission Museum something.
Started reading the mission briefing (description) and stumbled. Right there white on black it said: "The Krauts were making a stand at Museum Island, I was happy to let them rot, but helping them slow the Reds was my best chance of buying some time". WTF?!
Is that what the allies were doing during the war? Help nazis against Russians? Is that what the imagination of the devs told them one fine morning when they tried to come up with a mission concept?
Well I started the mission anyway and what I found there just absolutely shocked me. As an american sniper you need to kill soviet troops to get to your goal? Seriously, biТch? Go fu.сk urselves a$$hole$! Allies, my ar$e! I just got out from around the conrner and let the first Russian man waste my sorry yankee ar$e for aiding the enemy and uninstalled this ridiculous joke of a game.
To the devs I'd like to say I hope you burn in the same pit of hell where the devs of Company of Heroes 2 shall certainly wait for you for the same type of "creativity" dishonoring the valor and sacrifice of brave Russian people who protected their Motherland to the last breath and rid the world of nazi menace. Damn you, damn you to hell, you ba$tard$!… Expand