Positive: 0 out of
Mixed: 0 out of
Negative: 0 out of
Aug 25, 2013Been playing in the community tournaments on the forums and having lots of fun. The game has tons of depth and strategy. It's not quite as polished or have a super pretty client, but it's still just a functionally wonderful game at its heart. I've been playing it like 5 hours a day for the past week.… Expand
Aug 16, 2013Solforge is an excellent online tcg. The game is very fast paced and easy to pick up like checkers but has the depth of chess. You always have to weigh the what benefits you this turn and now vs later.
The people complaining about pay to win just arent very good in general and need something to blame besides their own poor deck building and strategy. So far using the starter cards and maybe 10 packs (most of them won from daily rewards which allow you to get about 20 cards a day) I am 28-2 online avainst real players. Again you get free packs every 22 hours so over time even while spending no money you can get a solid collection.
While it is true there are some cards just plain better than others usually there is a trade off. For example a poor level 1 card may be an amazing level 3 card or vice versa.
The game is very fast paced and is lacking in alot of features right now such as 2 v 2 a campaign etc but for an early release free to play card game it is very addictive easy to learn fun to play and has many layers of strategy.
Give this game a try get some friends on board and check out the steam community for fun matches.
As a side note customer service has been absolutely amazing.
Sorry for any typos writing this from droid.… Expand
Sep 15, 2013FailForge is an interesting idea, at least for an hour or two, but once you actually know how to play you realize that there's very little depth. Some cards are plain better than others (nothing wrong with that), but the "play 2 cards per turn" system means that the winner is going to be the guy who plays better cards.
There's almost no strategy it's a laughably easy game.… Expand
Aug 16, 2013If you are a fan of the brilliance in MTG and the deep strategy that spawns countless hours of playing with friends, then keep looking. This game is to that what "Mary had a little lamb" is to an orchestra playing Beethoven's 5th. In short, it uses childish simplicity in place of strategy. Having played it for hours in an attempt to give it a chance, I've found you can reliably predict the outcome of any single game (barring stupid mistakes) within a minute or two.
The reason for this is simple there's no ingenuity or real complexity. Mechanics they clout, such as "card leveling" are actually done in such a way as to ruin the long run of a game. Even if that weren't there, it's exclusively a game of creatures advantage and/or pay-to-play advantage cards. The dynamic they tried to build simply does not work, and I'm shocked this game has anything to do with the people behind the good TCGs.
So, if you want to spent a lot of money to get the "good" cards, and if you find strategy and thinking more than a single turn in advance to be scary, then get this game.
If you want depth, amazing table turning moves of ingenuity with a card you've held onto for just that type of moment, then move on. There's nothing to see here. This game manages to make even winning boring, and that's saying something!… Expand
Aug 14, 2013This game had much potential, but like the majority of card games created, it is HEAVILY Pay-to-Play. There are hundreds of dreadful cards that your enemies can use against you, which you can only pray to jeebus will be countered by your own, default-deck cards. You'll need to spend at least half your monthly wage to get anywhere in this game.
For example, each player can use two cards each turn, while some cards have additional effects that can be used during the player's turn without affecting their card usage. While this may seem normal, the game relies around using these effects to try and out-cash-whore the other player by using as many of these Pay-to-Play cards as possible. Examples of such card effects are:
"Stop a card from being destroyed" Making it invincible so long as you have that card
"Destroy enemy card that this card moves on to" Near-invincible card that insta-kills every other card, no matter how strong they may be.
A definite 0 from me, purely because of the state that the game is in, and I know for certain that it will not be changed in any foreseeable future.… Expand