• Publisher: ND Games
  • Release Date: Dec 15, 2009
The Void Image
  • Summary: Set in the Void a place where mortal's souls go before death - a middle earth of life and death. The player has a chance to survive the Void sparing their soul and even their life- the tool they have to do this is The Colour. The Colour is the only food for the dying souls in The Void, every soul feeds off it and every soul is desperately struggling for every drop they can find, as this is the only means to save their souls and return to mortal life. The player needs to use his wit and fast thinking to determine the colours needed to escape the realms of The Void. [Mamba Games] Expand
Score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. A solid "A" for innovation and delivering it in the highest professional manner.
  2. It's a very slow game. But The Void has really got under my skin in a way no game has for a long time, and it's totally recommended. [Christmas 2009, p.95]
  3. I did not get nearly as far into this game as I would want to for a review. I simply couldn't. I tried for long enough. Yet I am completely unwilling to say this a bad thing - I'm certain this is a brilliant thing for the right person. Which is why I hope I've brought you to a place where you can make that decision for yourself.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 9 out of 12
  2. Negative: 2 out of 12
  1. KimS
    10
    This is the breath of fresh air from cliche games, that some of us may have strived for. Definite 10 for innovativeness, that shines so hard, it let's us overlook some of the games flaws. Expand
    • 2 of 2 users said yes
  2. GregB
    5
    This is the Demon's Souls of adventure games. So if you like a super duper challenge, reloading games, repeating the same content over and over when it becomes apparent that you've hit a dead end, this is the game for you. Interesting atmosphere and story? Yes. Interesting enough to bash my head into a concrete wall trying to figure out the resource management? For me, no. Watch Yahtzee's review of the game Demon's Souls on Zero Punctuation. It fits for this game as well. Expand
    • 4 of 4 users said yes
  3. ZachridW.
    2
    I may be writing this a little bit soon, but this game has the potential to frustrate you seriously. I really admire games in which you start with a 'WTF'-expression on your face and then have to figure out what you are supposed to do. "Penumbra: Overture" was a great game that way. The problem is, that there is no concrete feedback for your actions and so you can easily navigate yourself into a dead end and waste a couple of savegames, without even realizing it. For instance, you always need to keep some of the "collected color" (yeah, you collect color here) inside your body, while you are on the map-screen, otherwise you die. Easy enough, but you are always processing this color, you put into you body from your stock, into "color you can use" - meaning that you always have to refill the color-chambers inside of you and keep an eye on your stock. The color only respawns at the beginning of each "cycle", so if you are making the mistake to process too much color at one point, you may not have enough to to survive the rest of the circle - because you already have collected evey drop throughout the map. The next thing is: I always got an audio message when I did something wrong, but I never had an idea how serious the impact of my actions was. So I just made my thing, tried to survive the circles, do the quests, collect as much color as possible and donate some of it to NPCs, so I could get access to more areas... but suddenly, at the beginning of a new circle I got attacked by a boss, because "I overdone it" or something like that. I didn't even got the option to flee and so I was out of color (= Life, Ammo, Mana) and in the middle of a bossfight. I could neither attack him, nor survive his attacks or even had a idea how to beat him. I didn't had a any chance to rethink my actions, because the punishment killed me at the end of the cycle and not at the moment I gone to far. Besides, the only thing I did wrong in my eyes was wasting color, and this just because the game often didn't recognized what spell I wanted to cast. So my whole turn was in vain and perhaps don't know how may turns before that one too. Another thing is, that a NPC asked me for green and golden color so I could access more levels, not knowing this in the first place I used that up for spells. But the real problem was, that within the next cycles every other color spwaned, but not the two I needed. So I was struck for a few circles in the first few chambers without being able to do anything useful. ...did I mention that this game has only 35 circles? Yeah, It has a fricking timelimit for the whole game. This game is a blance act, but without you having any sense of balance. It gives you only vague directions, but is unforgiving if you break one of it's rules. It's like one of the old Sierra Adventures: Eat the pie at the beginning of the game and you will never defeat the yeti at the end of the game. This could have been a GREAT and atmospheric game, but like this, it is just frustrating - without a decent walkthrough you will have to start it over A LOT to find out how you have to beat it ... and this is not how games are supposed to work these days. Expand
    • 4 of 6 users said yes

See all 12 User Reviews