Velvet Assassin PC

Velvet Assassin Image
Metascore
61

Mixed or average reviews - based on 29 Critics

User Score
6.3

Mixed or average reviews- based on 106 Ratings

Summary: Velvet Assassin is a stealth-action game set in World War II and is inspired by real-life British secret agent Violette Szabo. Players assume the role of Violette Summer and head deep behind enemy lines with no support or official backing from the British Government. Violette risks her life fighting to defeat the German war machine one stealth mission at a time. Velvet Assassin combines lush, surreal visuals and a ground-breaking stealth combat system to deliver a gaming experience which is truly the first of its kind. [Gamecock Media]
Buy On
Rating: M
Official Site: http://www.velvetassassin.com/
Developer: Replay Studios, ML Enterprises
Genre(s): Action, Shooter, Shooter, First-Person, Third-Person, Tactical, Historic, Historic
ESRB Descriptors:Blood Intense Violence Strong Language Use of Drugs
Cast Credit
Jurie Horneman Associate Producer
Peter Ohlmann Engine Programmer
Aaron Marroquin Animation
David Dienstbier Executive Producer
Richard Case Engine Programmer / Gameplay Programmer / AI Programmer / Tools
Christian Schuler Technical Director / Engine Programmer / Tools Programmer
Yu-Chung Chen Character Artist
Carsten Bruggmann Sound Designer
Tobias Sicheritz Engine Programmer
Robert Clemens Project Manager
Andreas Hackel Lead Artist
Tom Jachmann Engine Programmer
Tilman Mehler Gameplay Programmer / AI Programmer
Boris Bauer Associate Game Designer / Gameplay Programmer
Matthias Kummer Artist
Sascha Jungnickel Creative Director / Lead Game Designer
Michael Schulz Level Designer
Marc Mohring Managing Director
Tim Hesse Executive Producer
Stephan Beier Producer
Claus Wohlgemuth Script Writer / Concept Artist
Mona Mur Music
Melinda Cohen Voice Talent: Violette Summer
Sascha Draeger Voice Talent
Kai-Hendrik Moller Voice Talent
Konstantin Graudus Voice Talent
Tobias Schmidt Voice Talent
Angela Quast Voice Talent
Thomas Wilmering Additional Sounds
Hermann Kopp Additional Sounds
Stephan Schwake Associate Game Designer / Localization Manager
Jorn Muller Engine Programmer / Tools Programmer
Florian Dohrendorf Engine Programmer / Tools Programmer
Claus Praefcke Lead Level Designer / Gameplay Programmer
Christian Teister Gameplay Programmer
Timur Cavusoglu Additional Programming
Christian Bazant Additional Programming
Thomas Bredl Additional Programming
Jens Jankuhn Level Designer
Mario Janiszewski Artist / Level Designer
Robert Luhmann Artist / Additional Animation
Per Niemann Artist
Nils Deitmers Artist
Daniel Moreno Character Artist
Omar Mejia Art Director
Volker Grabs 3d Artist
Markus Heyseler Sound Engineer
Designer/Producer/Programmer credits provided by GameFAQs.
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