Add to that some late-game plot twists, several path-altering choices, a wide variety of obstacles to overcome, multiple endings to discover, and a wealth of small touches (like your character's clothing deteriorating with each narrow escape) and you've got a progressively energetic game set in a fantastic locale: one step beyond everyday life.
The game's events are portrayed with such stark realism that sometimes after playing I almost felt like I had experienced the events alongside the characters.
Un juego excelente que se desarrolla en un mundo arrasado por inundaciones, donde nuestro mayor enemigo es el clima y la naturaleza. A diferencia de juegos donde nos atacan zombies o tenemos arsenales de armas para acabar con nuestros enemigos, tendremos que usar nuestro ingenio para avanzar mientras contemplamos un mundo devastado en ruinas, donde solo unos pocos supervivientes nos acompañara en este breve trayecto que en muchos aspectos puede recordar a "The Last of Us" por tener que sobrevivir con escasos recursos. Un juego diferente que no tiene porque gustar a todo tipo de públicos, pero que refleja uno de los fenómenos naturales que más aterra en Japon. Todavía pendiente de jugar su secuela que parece superar todo lo establecido en el original. No es un juego perfecto, pero no tiene desperdicio alguno.
Disaster Report is a game that quietly came and went for most Americans. Boasting a major franchise in Japan, the entire appeal never seemed to catch on for those on the other side of the Pacific. However, despite some of the cheesier parts of this fledgling game that can bring down the playability for some, Disaster Report offers a truly unique experience. You play Keith Helm, a journalist heading toward his new job on Stiver Island, a manmade island out in some bay off the coast of Japan. On his way toward the centre of the city, however, the entire island is rocked by an earthquake originating from the island itself. Upon waking up, Keith must do his best to navigate the crippled city in an attempt to survive and be rescued. Gameplay is centered around the old-school styled survival-horror games like Silent Hill and Resident Evil, without all the zombies and bizarre creatures trying to take a bite out of you. Instead of fending off mutant creatures, you spend your time solving puzzles to go about navigating the destroyed landscape of Capital City. You encounter several other survivors along your journey, and you are charged with taking care of them. The main difficulty in your survival comes from the constant demand of water. You must consistently drink water to maintain your hydration meter - if you get too thirsty, you lose mobility, making you more prone to being squashed by falling debris or buildings during the constant aftershocks that rock the city. When those quakes do shake the city, your only essential defense is good ol' fashioned duck and cover; fail to duck, and you're likely to get covered in rubble. There are two modes of story to play, following one of two survivors throughout the city. You're free to follow Karen Morris to search for her puppy that she got separated from, or to aid Kelly Austin in finding her younger brother Jason, who got lost during the chaos of the quake. Karen seems a bit maniacal about finding her puppy, so Kelly seems to be the more sane option; however, both sides of the story offer a unique perspective on events, and different puzzles to solve, as well as different areas of the dilapidated island to navigate. There is hardly any music in the game, leaving you to the lonely trotting of the characters footsteps. Some of the sound is a bit shoddy, reflecting the meagerness of the game's development. However, when the quakes begin to rock the island, the sound brings everything to life; the sounds of twisting, turning metal, horrific pounds, and earth shaking rumbles really brings a lot of immersion to the game. Most of the dialogue between characters has voice over, and while it's not always the best acting you'll ever encounter, most is presented with a sense of authenticity and believability. It's not the best game. That much should be said from the start. It has major imperfections, between the visuals and quaint voice-acting. However, Disaster Report offers a unique blend of survival gaming that no other game has really ever matched. The story isn't the most fantastic, and gets a little silly at times (and excessively melodramatic near the end). Yet it remains solid, and enjoyable the whole way through; there is enough differentiation in the gameplay to keep players intrigued, and the ability to collect novelty compasses strewn about the city, and the challenge of unlocking all the different endings, the game boasts a slight replay value. The two difficulties offered are normal and hard - the only difference being that hard cuts your hydration bar by half, making things more cumbersome than difficult; on normal mode, your character is a camel in the Sahara, while on hard, Keith dehydrates faster than someone who just downed an entire salt shaker.
Again, it's by no means perfect. But that certainly doesn't lower the intrigue in this hidden little gem. In this day and age of commercialism in the gaming industry, games that try to go against the grain are rare. Disaster Report is one of those rarities. Are such inventive, unique games always major successes? No, and Disaster Report is an example of such a game. But such experimentation with gaming should definitely be hailed. Thus, Disaster Report - though quaint - remains a fun, intriguing game that's worth a playthru or two by those dedicated PS2 users that remain fixated to their slowly outdated console.
Judged on a visual basis SOS: The Final Escape is average and rarely rises above this level, thereby becoming immediately devoid of gloss, and lost amidst countless other Playstation 2 titles.
Clunky, ugly, and yet bizarrely progressive, Irem's latest survival attempt earns a couple of points for ingenuity and a handful of legitimate thrill-ride type moments. What it doesn't earn, however, is my recommendation.
It flexes its muscles with artistic creativity, much like "Ico" and even "Rez" before it. But those two were much, much stronger in the gameplay department.
Do you want to play a really interesting PlayStation 2 games from those days where weird Japanese games for all over the place that this is the game for you and bad voice acting.
This is a game full of charm and it's place like nothing. I've tried before which is why this is a very consuming game to play.
It took me 4 hours and 20 minutes and I was in to change all the way through so please play it.
SummaryDisaster Report (also known as "SOS: The Final Escape") places you in the role of a newspaper reporter stuck on an island that is continuously hit with severe aftershocks from a major earthquake. The objective is to escape-but to do so with as much of the story behind the destruction of Capital City as possible. Considering the Governmen...