The game actually generates emotions: fear of the unknown, an impending sense of dread, and utter confusion due to the mind-bending plot. [Jan 2004, p.56]
This game gives me chills. the story time- story line and timeline fits enough everything. old school scary game It has beautiful graphics back in time and it's very very feels enough to scary. i always haunting by the fallen woman.
Bigger, longer, and scarier than the original, Butterfly not only manages to do exactly what it sets out to do, it also succeeds in becoming one of the best pure adventures on the PlayStation 2 thus far.
While the game isn't terribly difficult and doesn't create an entirely new mold for itself, it still manages to weave an unsettling tale--full of secret sacrificial rites--that draws you inexorably deeper.
Incredibly frightening -- so much so that it’s hard to recommend it to everyone. The game is rather short, but the goodies you can unlock on the title screen mean there’s a bit of replay value for those willing to run through the game on a harder difficulty level.
Exploring the lost village is a terrifying experience that's enhanced by a greatly improved graphics engine and a well-structured soundtrack. Tecmo's latest effort may be flawed and far from innovative, but it's still an enjoyably scary experience. [Feb 2004, p.114]
One of the better survival horror games i have played. The plot, all the little details, enemies, environment, how you go thought the village and try to understand what is happening, is an unique experience. The way the storytelling works, is so horrible and emotional, love it. Play this on a dark place, good sound and try to find a very silent place.
it has beautiful graphics and is very scary, To be worth 10, it only lacked a camera in 3rd or first person because the one in the game is horrible
(It only stays in first when using the camera )
Wow. This game. Fatal Frame 2 was a great sequel in almost all aspects. The story was infinitely better and created a real depth that the first one desperately needed. The graphics were improved and the location offered a lot of variances as it was an entire village rather than one mansion, so you had more indoor and outdoor locations and not nearly as much backtracking. The ghost design was more haunting, and having other characters/survivors around created a lot more tension. The bond between the two main characters was great and really connected them to the story and what happened before you arrived rather than seeing the aftermath through a window. But my god, the gameplay. The gameplay was absolutely horrendous. In the first game, you would aim your camera at ghosts and the longer you stared at them, the more damage you did. There were also 'fatal frame' moves that acted like a parry, and if you shot your camera right as you were about to be hit you got essentially a critical hit. They COMPLETELY changed it in Fatal Frame 2, and severely downgraded it. The combat was now trying to be more complicated and totally failed, as now it was based more on the range. No matter how long you had your camera on an enemy, you had to get close to them. The problem was that unless you got a Fatal Frame shot, you simply didn't do damage. Even strong film against the weakest enemies didn't do much, and really made you want to just run past as many enemies as possible out of annoyance rather than fear or lack of resources. It is such a shame because really, this is a great game in every other way but the core gameplay is so bad that it doesn't make me want to return back to it. Great story, great graphics, horrendous gameplay. If this game had the same gameplay and camera mechanics as the first game, it would probably be one of my favorite games of all time and would bump it up to an eight or nine, maybe even a ten.
Creepy, but can feel like a fetch quest.
Good
- more save points
- the story is again fed in nice little bits, hinting and adding to the mysterious plot
- the controls feel much smoother. Flat land to staircase transition feels fluent. The camera angle transitions are better
- the hand on the shoulder scary part.
- using sister as bait, then getting zero shot. Gameplay strategy. Having twin around and her having unlimited health is helpful.
- character size 2 environments ratio is very imbalanced. This isn't a bad thing. The character is just really small, which gives me a lot of space to run from ghosts, which makes the battles very easy. Most of the ghosts were quite slow, and took a long time to reach me. It was still challenging to get zero shots, but never did I fear the risk of dying.
- the images for each area in the map help a lot
- glad I got to use the abilities this time around. First fatal frame didn't offer enough points for me to try much of them out, plus the limitation of the spirit orbs. I like FF2's ability design much more.
- hearing voices of the dead through the radio added to the creepiness
- enemies start picking up difficulty in chap 5
- those sequences with the red butterflies on the backdrop of grainy black and white film style was Aerie
- the children ghost fight was creepy, gave me goosebumps.
- when I put the camera on mayu when she was trapped in the cell and it showed a circle over her, that was an indirect confirmation that she was a ghost. This was a clever way of telling the player
- random objects move when navigating some areas, giving me a mini jump scare. Like doll falling off shelf after finding doll design plan
- limiting stone mirror is a good idea
- a lot of scary ghosts, like jumping woman, the ring, children. The lights out fights against the twins was scary too.
- ending was sad.
Bad
- there's a lot of health items. Maybe too much.
- majority of the ghosts are too passive. 90% of the fight I'm just standing in front of the ghost and waiting for zero shot. Maybe only had to move a few times. There was no risk of dying which took away a lot of the tension. Even if a battle were to go south I'd have more than enough healing items, to live ten times over. Sometimes the ghosts attack animation we're 10 times slower and their movements, which gave me ridiculous amount of time to just run out of the way. All of this made me feel like I was just running from 1 location to the next going through the plot, rather than being scared for of the next encounter. The survival horror element in fatal frame 2 is definitely weaker than fatal frame 1.
- I do miss the character accumulation when targeting a ghost in ff1 which they took out on ff2
- sequencing issue: after sister gets trapped I was told to go to Osaka house, but I searched the place top to bottom and found nothing. Turns out I had to talk to the white hair boy first before the pinwheel puzzle was triggered. This made no sense, since the protagonist already knows to go to the Osaka house and did examine the altar
- although the twin ghosts were creepy to fight, they also felt a little unfair, since there was no way to discern which twin was the one that could take damage and which one couldn't. This made each fight a 50-50 chance of getting it right. They should have given even just a tiny indication which was the real twin
- still no film swapping shortcut
- chasing red kimono girl was too long. It transitioned from being scary to being annoying.
- Some of the houses felt like a maze. So many rooms and hallways. It didn't help that they almost all look identical. It became hard to remember where certain things were, meaning I had to constantly bring up the map from the menu, which was annoying. A mini map in the corner would have helped a lot.
Summary(Also known as "Project Zero II: Crimson Butterfly") This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky. Mayu, feeli...