• Publisher: Tecmo
  • Release Date: Nov 8, 2005
Metascore

Generally favorable reviews - based on 46 Critics What's this?

User Score

Universal acclaim- based on 21 Ratings

  • Summary: (Project Zero 3: The Tormented) Taking the popular Japanese Horror theme to a whole new terrifying level, Fatal Frame III: The Tormented is a complete Japanese Horror interactive experience as the player takes on the role of Rei, a cursed young woman whose overwhelming guilt and tormented dreams lead her into a formidable world where the lines between reality and nightmares are blurred and the only way out is to solve the mystery of the tattoo. What the player will see in Rei’s dreams is only the beginning of the nightmare, making Fatal Frame III: The Tormented the most terrifying virtual experience to date. [Tecmo] Expand
Score distribution:
  1. Positive: 34 out of 46
  2. Negative: 0 out of 46
  1. Fatal Frame 3 is horror at its best, minus any cheap scares. It does an outstanding job of creeping you out while spinning a deep and distressing story that will get under your skin.
  2. A quality title that doesn't necessarily stray from the proven groundwork laid down by its predecessors, but still manages to give you a good scare.
  3. I loved playing the game--it’s scary as hell. The graphics, gameplay, presentation, and sound are decent and they work very well together.
  4. The Tormented may read more as a mystery than a truly frightening horror story but, if it’s to be a conclusion to this dark and lonely diversion from the beaten track, it will be a fitting and deserving one. [Jan 2005, p.87]

See all 46 Critic Reviews

Score distribution:
  1. Positive: 11 out of 12
  2. Mixed: 0 out of 12
  3. Negative: 1 out of 12
  1. IchigoTahata
    10
    Probably the best horror game i have ever played. No matter how many times i play it, I still jump out of my seat. I think this is the best in the series. You get to play as three different characters and see each characters way of surviving the house. It has a creepy atmosphere , a great storyline and uniqe characters and ghost. The only problem I had with the game was that most the time the characters sound like they are speaking though a crappy microphone but that's it and i highly recommend it to any survival horror fan and the best time to play it? At night with all the lights off hehe. Expand
  2. Instead of pumping lead into the undead or blasting a zombies' brainless head clean of the neck with a shotgun, the protagonist in Fatal Frame forces his or her way through a huge number of ghosts and spirits by taking...pictures of them. Four years after the original Fatal Frame, the 3rd installment was released, starring the 23 years old freelance photographer Rei Kurosawa. Her fiancee was killed in a car accident, and she was drawn into the Fatal Frame premise because she could see his image appearing on one of the photos she had taken during a "haunted house" assignment. There is a major change in the game-play compared to the first two games, being that the actual adventure that takes Rei through and old Japanese manor only takes part in her dreams. While being awake, you can walk freely through her own house, interact with people and pets, check all kinds of books and tapes you find during the game and even develop photos in a special darkroom. With the whole day and night setup, the game is divided into "hours" that can be regarded as missions and "nights", basically a new night begins every time you go to sleep. In certain missions, you may even leave the dreamworld and continue the mission during the next night if desired. Another change is that you take control of different characters (unlike Fatal Frame 2, only one at a time). Regarding the control scheme and overall interaction with the surroundings, items and ghosts, nothing about the formula has been changed. There are always those complaining about too little innovation but I say if it ain't broken don't fix it. As known from the first two games, all playable characters sooner or later get hold of the "Camera Obscura" that can be used to see things invisible for the human eye and actually deal damage to hostile ghosts. So basically you have to make your way through a very old and very dark and creepy Japanese manor and defend yourself against a huge number of ghosts that want you dead while trying to find out the secrets behind the incidents that took part at the manor and the reason why you are there. Taking all that, the Game is inspired to a huge extent by Japanese history and culture. The very well thought about story is not only told within the game itself, but also through various forms of writings such as newspaper articles, diaries and so on. Let me say it directly, there is a LOT to read, and the game really develops its full potential when you take your time to fully dive into its world and actually read the very interesting material that gives a lot of background information and links between the characters. On a different note, you might as well skip all that and just play the game, and still enjoy it. The enemy design in this game is fantastic and contained what I love most about fighting in video games: Getting my ass handed back to me on a silver plate the first time around and come back with a new strategy (or several ones if necessary) to become victorious. The harmful ghosts appear in a large variety with different attacks and attack pattern. I got scared by suddenly appearing ghosts and creepy sound/visual effects many times, the tension when walking through the dark corridors of the mansion is constant and lets the neck on your hair stand up when playing alone or at night. The manor is old, it is dark and mysterious, and that makes it a great surrounding. The fact that many rooms and areas look similar to others gives you a feeling of being lost, which does become better over time since you will be walking back and forth collecting items a lot. You will feel alone and vulnerable, and that is basically what creates survival horror. Some enemies are very tough, this game is no walk in the park, you will have to adjust your strategies and keep up a good item management, even though the game is quite fair with re-spawning healing items and film rolls (the ammunition for the camera so to say, it comes in different types and strengths) in certain places that you might be visiting frequently for that reason.While you might chose to run away from some extremely powerful enemies, you will love to fight some of them again and again as the battle system is very rewarding for learning and improving it. The overall play time on my first walk-through was about 15 hours. I found it very well-balanced, and the way the climax is built up is nearly perfect. As in the first two games, a "mission" mode in which you have to defeat ghosts from the game as well as new ones in a certain time or with the highest score you can get in order to unlock new missions or items. You can also use the points achieved through good photos to buy additional costumes or gimmicks. And who does not want to see glasses or cat-ears on his favorite female (game) character? Expand
  3. Cavador
    7
    Great atmosfere, excellent story, very scary but same old gameplay elements and frustrating game mechanics.
  4. It is really awkward game control and the only satisfying thing in this game is that the atmosphere has a scary views . The uses of language that not really common that this game was originally Japanese , also made the game is hard to understand..

    It is a good game but not Outstanding though
    Expand

See all 12 User Reviews