• Publisher: Crave
  • Release Date: May 10, 2004
Future Tactics: The Uprising Image
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Mixed or average reviews - based on 25 Critics What's this?

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  • Summary: Packed with action, Future Tactics is a turn-based tactical RPG that looks and feels like an action/platform game. Built around a highly complex turn-based battle engine, the adventure showcases a single-player Story Mode, as well as a two-player Battle Mode. The plot is set in the not too distant future, when Earth as we know it has succumbed to a race of extra-dimensional creatures. Now the final hope for restoring order to the planet rests on the shoulders of a young boy, his sister and a rag-tag assembly of unlikely warriors. Future Tactics: The Uprising features: 18 stylized and high-polygon characters interacting in rich, full 3D environments; Unique, number-free turn-based tactical combat system designed to keep players immersed in the action, not the stats; 19 action-packed, highly intense levels waiting to be conquered; Massively deformable terrain. Landscape can be permanently destroyed, leaving behind craters and canyons; Compelling storyline told through fully animated and voiced cut scenes; Two-player customizable battle mode lets gamers tweak handicaps, power-ups and victory conditions; Experience point system allows custom building of team members, allocating upgrades as players see fit; Boot Camp tutorial mode allows novice players to learn good tactics right away. [Crave Entertainment] Expand
Score distribution:
  1. Positive: 1 out of 25
  2. Negative: 3 out of 25
  1. One cool thing is that the terrain in the game can be destroyed
  2. If it hadn't tried to be so cutesy and cartoon-like it would have been more gripping. It's by no means a bad game and it is quite endearing and strangely addictive in its own way, but with so many truly great console games coming out at the moment, this seems a little out of place.
  3. Funny, challenging and at times addictive.
  4. Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]

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