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  • Publisher: Konami
  • Release Date: Mar 4, 2008
  • Also On: PSP
Silent Hill: Origins Image
  • Summary: The renowned Silent Hill survival horror series continues on the PS2 with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of a lone truck driver who becomes trapped in Silent Hill, players must escape the city’s horrific inhabitants and confront the strange hallucinations that have haunted him since childhood. Featuring enhanced graphics, sound and control, Silent Hill Origins sets a new standard for this survival horror classic. Silent Hill Origins features a dark story that explores the events prior to the original Silent Hill and reflects the troubled past of the main character, Travis Grady. An enhanced camera system elevates the sense of fear and horror that surrounds your every step. Updated controls allow for more fluid combat and detailed exploration of the environment. Encounter horrific new creatures, challenging new puzzles and uncover the mysteries behind the town as you try to escape the clutches of Silent Hill. Silent Hill Origins features an original soundtrack by famed series composer Akira Yamaoka. [Konami] Expand
Score distribution:
  1. Positive: 6 out of 22
  2. Negative: 0 out of 22
  1. Even if some of the aspects have gone downhill when compared to the PSP version, the game still remains the same from a gameplay perspective and overall story point of view.
  2. Silent Hill Origins is a solid entry in the franchise.
  3. Adventure fans and fans of past Silent Hill games will find a lot to enjoy with Silent Hill Origins for the PS2.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 2 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 1 out of 3
  1. So far it's the last game in the series to use fixed camera angles. It's not as good as its predecessors, but it does at least live up to the name of Silent Hill. I also liked that your only weapons could break, so you're never truly safe. Combat in this game is a bit difficult, which can either be frustrating or make the game more thrilling - I found it to be more thrilling, because combat in SH games isn't supposed to be easy. You're supposed to want to run instead of fight. Also the atmosphere is great, like most of the series, and though the graphics are a bit too clean at times (the opening house on fire sequence is a bit cheesy looking and the final boss is the same way). The other monsters are some of the most twisted and disturbing in the series. Also it has a sort of sense of incoherency, which has always been pleasing to me in the Silent Hill series. Expand
    • 0 of 1 users said yes
  2. JosephStewart
    7
    I'm a real big Silent Hill fan, and mostly liked the game. Only 3 problems: 1. Not enough descriptive text (many curiosities are given no description when pressing x) 2. No free look (I want to see whats in that corner! WTF!!) 3. Combat is HARD. Some monsters can just spin around and hit you even though they aren't supposed to, and until you get guns, combat can be a real pain. And I mean a real pain, both in-game and out. Expand
    • 0 of 1 users said yes
  3. Chaosritter
    2
    Silent Hill Origins is nothing but a poorly made wanna-be action-adventure who only lives of the big name. The combat system fails hard since the weapons break after 2 -3 monsters and you can't block nor parry, there are also way too many monster who are too fast and too strong that you could defeat them in CC without getting hit from every side, the balky camera and laggy controls make it almost impossible to attack first.It seems like the NPC's are only there because you also met them in the predecessor and Travis isn't able to show any kind of emotion. The story is quite interesting but pointless in the end and almost unrelated to the mainplot. It's also the shortest game in the series (~8 hours). Since it's a prequel i don't care about the lack of new content, but they also fucked up the good things: there are just a few humanoid monster left, the rest looks like badly mutated animals and stuff you put in a microwave for too long. The NPC's have nothing to say at all, everytime you meet them you'll hear nothing but "GTFO! NOW!", the promoted prehistory is nothing but a selling point. The possibility to switch between the normal and alternative world is quite interesting, but pointless since nothing you do affects the other side, you have to play the straight-line way all time long. They also overused the rust-effect in the alternative world and forgot almost everything else, soon you don't mind if you're in the normal or alternative world. This game's nothing but a steamy pile of fail who was only made to boost the PSP sales and badly ported after the goal was reached. Save your money, pirate it if you're a masochistic hardcore fan or watch the story sequences on YouTube and save time. It wasn't even made by Team Silent, so it isn't a real SH at all. Thanks for reading and excuse my syntax, english isn't my native language. Expand
    • 1 of 2 users said yes
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