- Publisher: SCEA
- Release Date: Aug 27, 2002
Summary:
SOCOM: U.S. Navy SEALs places you in the role of an elite SEAL commander whose team is asked to fight terrorists in more than 12 of the most deadly missions ever. Engage enemy terrorists with fellow SEAL team members via intense team-based gameplay. Utilize the SOCOM headset to communicate and plan strategies with fellow SEALs in single player and online play.
| Rating: | M |
|---|---|
| Developer: | Zipper Interactive |
| Genre(s): | Tactical Shooters |
| Number of Players: | 1-16 Players |
| ESRB Descriptors: | Blood, Violence |
| Sound: | Dolby Pro Logic II |
| Connectivity: | Online |
| Resolution: | 480p, Widescreen |
| Cast | Credit |
|---|---|
| Jeremy Soule | Music |
| Keith Silverstein | Voice: Spectre |
| Shawn Rettig | Producer |
| Brian Soderberg | Programmer |
| Rick Jarvis | Programmer |
| Bob Gutmann | Multiplayer Lead Programmer |
| Mark Heinen | Programmer |
| Doug Wilcox | Animation Lead |
| Julian Soule | Music |
| Mike Gutmann | AI Lead Programmer |
| David Kern | Art Lead |
| Seth Luisi | Producer |
| Curt Menn | Voice: Boomer |
| Commander May | Voice: Kahuna |
| Andrew Chaikan | Voice: Jester |
| Monica Murray | Voice: HQ |
| Dawn Hershey | Casting |
| Russ Philips | Art Director |
| Erin Korus | Test Director |
| David Korus | Programmer |
| Eric Housden | Programmer |
| Henrik Lind | Programmer |
| Graham Kays | Lead Level Designer |
| Arnel Ramac | Level Designer |
| Jeff Betterley | Level Designer |
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