Metascore
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7.4

Mixed or average reviews- based on 159 Ratings

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  • Summary: While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a menacing and powerful force. After witnessing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a derangedWhile investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a menacing and powerful force. After witnessing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a daunting journey to unravel that which is behind this evil force. Expand
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Score distribution:
  1. Positive: 17 out of 34
  2. Negative: 10 out of 34
  1. Oct 17, 2014
    10
    The Evil Within is a varied, deep, challenging and long game. Shinji Mikami and Tango Gameworks scare us, they mix puzzles and third personThe Evil Within is a varied, deep, challenging and long game. Shinji Mikami and Tango Gameworks scare us, they mix puzzles and third person shooting in a reborn survival horror that is visually poor. The Keeper, the Alpha mastodon and other ugly deformed will make you have nightmares. Expand
  2. Oct 17, 2014
    10
    The Evil Within is a varied, deep, challenging and long game. Shinji Mikami and Tango Gameworks scare us, they mix puzzles and third personThe Evil Within is a varied, deep, challenging and long game. Shinji Mikami and Tango Gameworks scare us, they mix puzzles and third person shooting in a reborn survival horror that is visually poor. The Keeper, the Alpha mastodon and other ugly deformed will make you have nightmares. Expand
  3. Oct 14, 2014
    10
    its a good time for the AAA survival horror genre. terrifying ambience, really tough gameplay (in the Dark Souls style of natural difficulty,its a good time for the AAA survival horror genre. terrifying ambience, really tough gameplay (in the Dark Souls style of natural difficulty, not scripted trial-and-error), and the graphics are also pretty good. horror or not, Shinji Mikami's games are always a blast to play through, and this is no exception Expand
  4. Jun 7, 2015
    7
    The gameplay is evidence of Shinji Mikami's remarkable skill and expertise. Collectibles and other game design elements felt more fun than inThe gameplay is evidence of Shinji Mikami's remarkable skill and expertise. Collectibles and other game design elements felt more fun than in similar games I played. The artistic visual design adds a lot to the experience. PS3 performance is adequate, not perfect but not worth critical attention, since the gameplay and artistic work is more focused on in the game.

    I went back and played several chapters and boss fights and remained excited. The campaign was longer than I'd anticipated, at 16 hours.

    I do hesitate to give a high score since the experience was tense (a plus to some) and there's been a lot of similar games.
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  5. Oct 23, 2014
    5
    This review contains spoilers, click expand to view. Again you are before a extremely difficult horror-survival game and you'll surely get disappointed if you're only interested in completing it to enjoy the history behind it. The facts are way too crazy for anyone to get minimally involved. But the worst part is that one I said before: even in the supposedly easiest difficulty level, you’ll face too much hard work to play it as an enjoyable game. Believe me, I don’t often have trouble with advancing in games like these, but this one is trouble for sure. And that’s not even good if you’re thinking that being hard is a feature that dares the player to play more and more. The checkpoints are pretty rare, so whenever you fail and die in the game, you’re set back in like 20 minutes before. So, just imagine that if you fail 3 times, you’ll spend an hour playing at the same place in the game and not seeing any new stuff while you play it. For example, you’ll get bored like I did right when you reach in Chapter 3… I got stuck there and I’ve heard and seen many people that had the same problem. It looks like the developers didn’t care about players who play only to enjoy a –movie-like game and don’t wanna spend a life trying to pass hard levels. They should have followed a similar gameplay difficulty of “The Last of Us” – easy (if you want to), brilliant and it’ll even become a movie (that you were not forced to play too much to see the end). Expand
  6. Jun 30, 2015
    4
    iukk what a horrible game!! Much things about a psichologyst history doesn`t make sense and if yoy play re4 or re 6 , is the same, noiukk what a horrible game!! Much things about a psichologyst history doesn`t make sense and if yoy play re4 or re 6 , is the same, no innovations, and extreme action and destruction scenarios is not a survival game... Expand
  7. Oct 20, 2014
    0
    This game is only intended to be survival-horror. But after first blinking enemy you find that they are common in this game. And fightingThis game is only intended to be survival-horror. But after first blinking enemy you find that they are common in this game. And fighting with enemy, who love to teleport behind you back is frustrating.

    Also game design is lame, areas are pretty small but empty, nothing to see. Paired with "darkness" -- most of the time you screen shows some abstract 2d picture (badly textured wall).
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