Mixed or average reviews - based on 20 Critics What's this?

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Mixed or average reviews- based on 44 Ratings

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  • Summary: The player takes on the role of the main character, who happens to fall into Gamindustri and is immediately hired by one of the four CPUs-Neptune, Noire, Blanc, and Vert-to be their producer and manage their idol careers. Get your training wheels on, ladies, because a new producer is in town and the fate of Gamindustri hangs in the balance! Will you be able to properly raise these CPUs into idols, or will their citizens be stolen away from them by the popular idol group MOB-48!? Teach these girls to sing, dance, and properly promote themselves to the general populace thanks in part to your expertise in training video game idols back on Earth. As the girls' popularity rises, they will be able to join one another in singing duets, or maybe even come together for a full ensemble! Expand
Score distribution:
  1. Positive: 3 out of 20
  2. Negative: 7 out of 20
  1. Jun 18, 2014
    Alone in the Vita library, it's a casual game that has a bit of depth to it, and it's a Japanese game that doesn't have all kinds of weird sexual issues (though, obviously, it's not without them entirely, as evidenced by the fact you can shoot upskirt camera shots during concerts). It's a light, breezy game that's made for a light, breezy time of year, and it's well worth an investment.
  2. 80
    Hyperdimension Neptunia: Producing Perfection is an attempt to blend the idol management sim with the crazy universe of Hyperdimention Neptunia, and it largely works.
  3. Jun 3, 2014
    Unexpectedly challenging and fun, Producing Perfection is an excellent idol simulator that's only held back by its limited amount of content and repetitious gameplay.
  4. Jun 2, 2014
    To get the most out of the experience, Producing Perfection practically mandates that its players have some kind of working knowledge of the Hyperdimension world to enjoy its trappings. If players are in that category, then perhaps there’s enough here to sustain interest, as the excessive dialogue is really only entertaining for those who know the characters and established lore well.
  5. Jun 23, 2014
    Although the gameplay is sometimes too light for its own good, the relaxing nature of the experience, and the likable cast of idols makes the experience worth trying to some degree. Producing Perfection is such a unique title however, that most gamers will probably want to pass over this experience to something with a little more substance.
  6. Jun 24, 2014
    It’s so weird and ephemeral that when I got the credits, I wasn’t sure if the game was finished or about to begin. Sadly, that tells you a lot about the actual content. When it was all over, I was unsure if I had somehow missed the “game” part and just watched the cut scenes.
  7. 20
    The name Producing Perfection has to be a cruel joke; the game “produces” nothing of the sort.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 1 out of 6
  2. Negative: 4 out of 6
  1. Jun 9, 2014
    A silly, fun time. You guide the CPUs along their journey to become J-Pop idols and beat MOB48 (as in AKB48, the current ruler in the IRL idol wars) to get the hearts of their citizens back. It's relatively simple, each day you can do one thing: have lessons so your chosen characters become better performers, hold events like TV appearances and recordings, perform at a concert, or rest and talk to other characters/the CPU you chose to produce. Most of the game is watching scenes play out and occasionally choosing an action to hopefully make the situation better.

    There are only 5 perform-able songs in the game, but concerts are infrequent and you won't be thinking much about the music to begin with, so I don't consider it much of a negative point. This game is about managing an idol, it's not a rhythm game so don't go into it expecting that.

    If you like witty VN's, idols, management, and interacting with cute 2D girls, I recommend this game.
  2. Jul 5, 2014
    The game is good, but very short. I've finished the story 2 times in one day already.

    At least the game seems to run well, but with a game
    like this it can sometimes be hard to tell. Besides, I suppose the PS3 games didn't run perfectly either. That said if you are a fan of the series, you will probably like the game.

    It's a pity though that the game is more expensive than most Vita games and much shorter than you would typically expect of a Neptunia game.
  3. Jun 4, 2014
    To be honest, this game, I had serious doubts about it from the very start. The PVs weren’t that convincing and I somewhat expected your average fan-service game. Why did I buy? Because a fan I am. And as a hardcore Hyperdimension Neptune fan, there’s no way I can miss anything related to it.

    In-between dating sim and Idol game, Idol Neptune PP has actually a lot of exciting but poorly executed ideas. A mysterious group of idols called MOB48 suddenly became so popular that they’re drawing the “shares” that are necessary to Neptune and the other goddesses to rule their respective country. But being popular is no crime and the 4 goddesses decide to strike back by becoming idols themselves.

    Up to you to manage their carrier during the 180 days of the story, with the ultimate goal to reach the top position in shares and in the top 50. It’s not difficult at all : in my second run with Vert, I cleared the game in approximately 90 days. You have a variety of commands shared between “management”, “learning”, “rest”, “move” and “live”. Management is mainly used to increase the number of fans and thus gain shares. Learning will make your heroine progress in singing, dancing, expression, self-confidence, etc. which impact directly the success of your performances. Resting reduces stress and allows you get closer to your girl through dating. Moving will transport you to another country if you aim to perform lives there.

    The trouble is that very quickly you learn to foresee the outcome of every type of event, there are very few surprises and some of them periodically reappear in identical form. You don’t have many negative events and nothing ever stops you in your way to the top. It ends up being boring because you feel no risk of game over. Once you team with another goddess to form a duo, shares are automatically recalculated to your advantage and you you have even less effort to do at this stage (same applies to trio).

    The actual show part exceeded my expectations. Graphically it’s strikingly nicer than the PS3 games, choreography felt good and the little something of fan service makes it a real pleasure for hardcore fans of the series. You can toggle various camera angles, effects, choose between an array of costumes and accessories, which ultimately determine your final score. Despite the limited number of music tracks (only 5!), I never get bored during lives. On the minus side, it’s very difficult to understand the actual levers for success during lives, making them a bit random. Also, the fact that you can only change to goddess from when alone on the stage is quite a letdown. You will only be able to do it in the first stages of a walkthrough. Speaking of fan service, Neptunia PP has a viewer mode similar to Senran Kagura’s dressing room, though far less elaborated or fun.

    On the dating side, Idol Neptune PP is a trainwreck. It’s all the more disappointing that the idea of seducing Noire and the others was seducing in itself. Though dating is normally done by resting, you can trigger events in pretty much every situation. Those ones are far too short and hardly fun at all! I was astonished by how flat the humor felt given that it’s been a great strength in the series so far. Worst of all, there are virtually no original illustration. Even the MOB48 who are at the center of the story aren’t shown, you never come to know what they look like! This is unthinkable in Hyperdimension Neptune. What was Tsunako fu** doing when this game was in development? All this is totally underwhelming and it’s quote surprising coming from Tamsoft who had done an excellent job in the field with Love Application.

    To conclude, Neptune PP seems like a lamentable accident in the trajectory of the series. Management is could be richer, good ideas are misused, it’s visually entertaining but feels incomplete. In fact, I’m under the impression that Neptune PP wanted to be too many things at the same time, without succeeding in any. And like they say “Jack-of-all-trades, Idolmaster of none”.
  4. Jul 17, 2014
    Wow!!,Seriously!!??? I think its an unfinished develop game that they just send to store to Test us if we our Dumb to buy this game! Well...this is the greatest Game to put in a garbage truck. Expand
  5. Jun 3, 2014
    I really like the Neptunia series but this has to be the worst game that I ever played in my entire life. It isn't even a game, it's just a VN but without the interesting story. The plot is paper thin, the "antagonists" never appear in the game after their introduction in the beginning, the conversations feel out of place and the idol management is simply boring.
    Also there are only 5 songs which is a joke for a supposed idol management sim and the game assets are mostly recycled from Neptunia Victory. This is a 5$ mobile game disguised as a full price vita game. It's disappointing to see the Neptunia franchise sink so low.
  6. Jun 3, 2014
    No gameplay. No idol simulation. No fun. Almost no songs (only 5 of them) Terrible localization. This game promises to be an "idol sim" but they spit you in the face with a terrible visual novel-like game. Expand