• Publisher: SCEA
  • Release Date: Nov 8, 2005
SOCOM: U.S. Navy SEALs Fireteam Bravo Image
Metascore
82

Generally favorable reviews - based on 44 Critics

User Score
8.6

Generally favorable reviews- based on 59 Ratings

Summary: SOCOM offers fans of the multi-million selling franchise all-new single-player and wireless multiplayer gaming missions in four different Areas of Operation (AO). Players are tasked with completing 14 unique, realistic international single-player missions, including Chile, which is a unique AO only available in the PSP release. As the SEAL commander, the player is supported by an AI teammate executing traditional SOCOM team-based tactical, stealth and action gameplay. After successfully completing a level, players can replay the mission in an entirely new way through the "Instant Action" option, with different objectives, enemy and object placement. In addition, multiple players are able to form clans and take on their friends for team based high-action gameplay in SOCOM Fireteam Bravo via a Wi-Fi connection. [SCEA]
Rating: M
Developer: Zipper Interactive
Genre(s): Modern
Number of Players:1-10 Players
ESRB Descriptors:Violence
Offline Modes:Competitive
Connectivity:Online, Wi-Fi
Online Modes:Competitive, Team Oriented
Number of Online Players:16 Players Online
Cast Credit
Clint Bajakian Music Supervisor
Greg DeBeer Dialog Coordinator
Shawn Rettig Associate Producer
Brian Johnson Production Supervisor
Chuck Doud Music Director
Brad Aldredge Lead Sound Designer
Scott McMahon Cinematic Manager
Gene Strocco Creative Project Supervisor
Gene Strocco Editing Compositing
Shuhei Yoshida Vice President Of Product Development
Aaron McFarland Associate Project Supervisor
Aaron McFarland Editing Compositing
Seth Luisi Senior Producer
Buzz Burrowes Director Of Tools, Technology And Services
Dave Murrant Sound Design Manager
Ron Padua Art Department Lead Designer
Chad Moore Motion Capture Animation Supervisor
Jose Lopez Animation
Erik Buensuceso Sound Design
Lucas Graciano 2d Artist
Nathan Brenholdt Lead Sound Designer
Keith Cook Additional Sound Design
Davina Mackay Audio Project Coordinator
Matt Levine Music Supervisor
Ernest Johnson Music Supervisor
Tammy Tsuyuki Music Production Coordinator
Dwayne Mason Director Of Art & Animation Services Group
Dwayne Mason Director Of Art & Animation Services Group
Greg Jung CG Department Supervisor
Janelle Pitchford CG Coordinator
Dan Inskeep CG Coordinator
Hong Suc Suh Character Design
Christian Vagnatti Character Design
Long Phan Character Design
Paul Fedor Character Design
Paul Fedor Matte Paintings
Sal Arditti Rendering/Modeling
Brett Mcconnell Rendering/Modeling
Nickie Huai Rendering/Modeling
Hock Wong Animation
David Ong Animation
Billy Tai Animation
George Castro Animation
Jacob Patrick Animation
Bill Johnston VFX
Marcello Dos Santos VFX
Ben Norcross CG Artist
Chris Kopotic CG Artist
Thang Pham CG Artist
Devin Olden Editing Compositing
Rick Takahashi Editing Compositing
Ian OiRoarty Photgraphy Supervision
Greg Betz Photgraphy Supervision
Chip Parsons Scanning
Travis Ross Scanning
Tony Lui Scanning
Brian Rausch Manager Of Motion Capture, Animation, And Scanning
Percy Sagun Motion Capture Technical Supervisor
Jake Wilson (Lead) Motion Capture Specialists
Travis Parks Motion Capture Specialists
Sarah Back Motion Capture Specialists
James Scarafone Motion Capture Studio Supervisor
Ryan Beeson Motion Capture Studio Technicians
Doug Hagstrom Motion Capture Studio Technicians
Michael Shinkle (Lead) Motion Capture Tracking
David Ibarra Motion Capture Tracking
Trisha Manbeck Motion Capture Tracking
Ander Bergstrom Motion Capture Tracking
Xou Fang Motion Capture Tracking
Jason Giles Motion Capture Tracking
Jason Rush Motion Capture Tracking
Mike Johnson Audio Post Production Manager
Mike Johnson Cinematic Post Production
Scott Peterson Production Supervisor
Brett Bean Artist
Jake Wilson Motion Capture Specialists (Lead)
Michael Shinkle Motion Capture Tracking (Lead)
Connie Booth Director Of Product Development
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be credited, please read our FAQ.