I gave Mission Pack No. 1 a '6' score, and this one (No. 2) a '10'.
I grew older and decided to refinish Quake 1 single player for the nostalgia. Also for the first time, I played Quake Mission Packs 1 and 2. I completed both within 2 days, so I'm able to compare the two.
The difference between Mission Packs 1 and 2 is stark. I found out that they were created by different companies (Hipnotic and then Rogue or something).
I got lost in some Mission Pack 1 maps, some of which also feel like they were created by the modder community (lower quality than what you'd expect from ID Software).
I appreciate the clean and overall more consistent design of the maps in Mission Pack No. 2. The quality may even be on par with ID Software's map designer.
Unlike No. 1, I did not get lost too easily in No. 2 - even in its "Maze" map. It gave me more run-and-shoot satisfaction.
I recommend this simply if you want more than what single player Quake 1 has to offer you.
Second expansion to the main game Quake. If you loved playing that game you are definitely going to love playing this second expansion, as well as the first expansion. It's a must-play, both of them.
A mission pack for Quake with new levels, weapons, monsters, and music. My enjoyment of this expansion was diminished by a few infuriating traps which killed me practically instantly, which essentially made memorizing these spots critical... which wasn't fun. Nevertheless, it was still a decent expansion with a few memorable levels and a brutal final boss. IMPORTANT: This mission pack is now included for free with Quake!
I've bought this every time it was released but I only got around to replaying it recently, and I have to say... this is poopoo. There are a few interesting architectural features here or there but the majority of both episodes is just one-textured "Pitfall" hallways with one trap to jump through after another. When it comes to the fights, you either get locked in "elevator sections" or an egregious misunderstanding of the mechanics of the game, beginning with the second level where you fight a shambler that's perfectly locked in a cage so as to not hit you, and then minutes later fight a shambler in a totally bare cubic (one-texture, of course) room before even getting the SNG or thunderbolt. The expansion gets considerably weirder from there, with various enemies that generously could be called "super" versions of a handful of the existing enemies and various guns that could similarly generously be called super versions of the original weapons. The two new single player powerups are a belt that makes you jump higher and what is essentially a "partial" pentagram of protection. There are few standouts, including the hell spawn (a spawn that can clone itself, annoying but at least somewhat original).
Frankly, while some valiant attempts were made here or there (shout out to the composer), this is overall a worse expansion compared to the first one in every way and hardly compares to the more popular (and free) Quake total conversion mods. I don't even like the Machinegames episodes but I think I'd still rather play them than this.
Con esto queda demostrado que ID Software no supo nunca hacer buenas expansiones. Ni con Wolfenstein 3d, y ni con Doom, por lo que mis expectativas estuvieron bajas con esta expansion de Quake... y acerté. Al igual que la anterior, no hay una mejora real en la formula, y ademas las nuevas municiones para las armas rompen por completo el juego, en especial la municion alterna para el lanzacohetes. Casi siempre tendras la municion llena y dispara constantemente 4 o 5 misiles que revientan a casi cualquier enemigo. Incluso el jefe final. Ademas no entiendo porque no incluyeron el contenido de la expansion anterior para aprovecharse en el diseño de niveles de esta segunda parte...
Al menos es mejor que las expansiones del Wolfenstein 3d....
In questa espansione nel secondo livello c'è un bug grave dove devi premere due bottoni e scende una piattaforma una volta scesa si sale su e si scende giù precisamente dove c'è il segreto con l'armatura rossa una volta sceso giù dal secreto, ci sono due vie una ti riporta indietro e l'altra dove normalmente dovrebbe comparire una piattaforma per riportarti su ma questa non appare e indipendentemente dai bottoni che premi primo o secondo non scende uguale e rimani bloccato in quella parte e devi ricominciare tutto da capo, vi sconsiglio di giocare a questo DLC e meglio che giocate a QUAKE il primo capitolo intendo.