Description:
Radiant Silvergun, restored by Treasure, is now available. The shoot ‘em up gameplay that made this a legend remains unchanged, but a hidden "Ikaruga-style" shooting mode gives everyone something new. Previously only available in Japan, Radiant Silvergun on Xbox LIVE Arcade also provides leaderboards, co-op play locally or over Xbox LIVE, downloadable replays, and improved visuals making it the version to own.
Initial Release Date: Sep 14, 2011
Publisher: Microsoft Game Studios
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Hiroshi Iuchi
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Written By: story and screenplay: arcade mode,story and screenplay: story mode
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Hiroshi Iuchi
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Produced By: producer: arcade mode,producer: story mode
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Masato Maegawa
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Produced By: executive producer: arcade mode,executive producer: story mode,producer: XBLA staff
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Earnest Yuen
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Produced By: lead producer: Xbox Live Arcade team
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Shôji Hata
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Sound: recording engineer: animation movie sound staff: Story Mode
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Satoshi Murata
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Sound: sound effects: Arcade Mode,sound effects: Story Mode,sound: XBLA staff
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Juichi Tanaka
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Sound: sound effect: animation movie sound staff: Story Mode
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Yôta Tsuruoka
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Sound: director/sound design: animation movie sound staff: Story Mode
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Nahoko Seki
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Visual Effects: CGI: animation movie staff: Story Mode
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Yoji Hori
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Production Management: production manager: animation movie staff, story mode
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Tim Dern
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Art Department: art director: MGS first party central team, Xbox Live Arcade team
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Ogura Kohboh
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Art Department: backgrounds: animation movie staff, story mode
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Osamu Li
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Art Department: backgrounds: animation movie staff, story mode
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Mahiro Maeda
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Art Department: story board: animation movie staff
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Takeshi Satô
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Art Department: backgrounds: animation movie staff, story mode
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Takao Annen
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Animation: animation: animation movie staff, Story Mode
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Hiromi Furuya
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Animation: animation: animation movie staff, Story Mode
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Atsushi Hasebe
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Animation: animation director: animation movie staff, Story Mode,illustrator: animation movie staff, story mode
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Daisaku Hirao
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Animation: animation: animation movie staff, Story Mode
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Okihito Hirose
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Animation: animation: animation movie staff, Story Mode
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Shin Inoie
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Animation: digital retouch: animation movie staff, story mode
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Futoshi Keida
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Animation: animation editor: movie staff, story mode
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Shigeki Kuhara
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Animation: illustrator: animation movie staff, story mode
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Eriko Murata
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Animation: color setting: animation movie staff, story mode
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Mai Nakazato
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Animation: animation: animation movie staff, Story Mode
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Hiromasa Ogura
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Animation: art director: animation movie staff, story mode
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Fujio Suzuki
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Animation: illustrator: animation movie staff, story mode
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Kumiko Tanihira
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Animation: animation check: animation movie staff, Story Mode,animation: animation movie staff, Story Mode
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Takashi Tomioka
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Animation: animation director: animation movie staff, Story Mode
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Yukari Yamaura
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Animation: animation check: animation movie staff, Story Mode,animation: animation movie staff, Story Mode
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Morihiko Yano
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Animation: animation: animation movie staff, Story Mode
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Julien Chergui
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lead test - Europe localization team: Xbox Live Arcade team
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Justin Davis
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milestone acceptance tester: Xbox Live Arcade team: VMC
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Fukuryu
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tyrant programmer: Arcade Mode,tyrant programmer: Story Mode
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Matt Golz
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test manager - MGS first party central team: Xbox Live Arcade team
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Atsushi Horiuchi
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software development engineer - Asia localization team: Xbox Live Arcade team
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Haruko Hosaka
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English translation: Gonzo: Arcade Mode,receptionist: Story Mode,translate: XBLA staff
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Masato Ishida
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program manager - Asia localization team: Xbox Live Arcade team
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Brian James
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graphic designer - MediaLab: Xbox Live Arcade team
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Tyler Keenan
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release management: Xbox Live Arcade team: Volt
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Malika Kherfi
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PM - Europe localization team: Xbox Live Arcade team
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Naoki Kitagawa
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design: XBLA staff,object design: Arcade Mode,object design: Story Mode
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Kji
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debug cooperator: Gonzo: Arcade Mode,debug coordinator: Story Mode
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Tomoko Kometani
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content editor: Asia localization team, Xbox Live Arcade team
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Magali Lucchini
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translation PM - Europe localization team: Xbox Live Arcade team
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Cherie Lutz
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product planning & business team: Xbox Live Arcade team
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Merry
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debug dog: Gonzo: Arcade Mode,debug dog: Story Mode
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Choco Monkey
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inu program: Arcade Mode,inu program: Story Mode
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Atsutomo Nakagawa
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BG/demo/5 bosses/tool program: Arcade Mode,BG/demo/5 bosses/tool program: Story Mode
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Curtis Neal
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production director - MediaLab: Xbox Live Arcade team
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Makoto Ogino
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design: XBLA staff,object design: Arcade Mode,object design: Story Mode
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Maesha Shi
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localization engineer - Europe localization team: Xbox Live Arcade team
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Shirotg
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debug cooperator: Gonzo: Arcade Mode,debug coordinator: Story Mode
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Mac Smith
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user research engineer - MGS first party central team: Xbox Live Arcade team
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E. Suzuki
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object design rookie: Arcade Mode,object design rookie: Story Mode
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Samuel Tharp
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milestone acceptance tester: Xbox Live Arcade team: VMC
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Levente Vero
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localization engineer - Europe localization team: Xbox Live Arcade team
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Waka
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debug cooperator: Gonzo: Arcade Mode,debug coordinator: Story Mode