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Description: When the action starts things get a little sketchy.

Overview

Platforms:
  • PC
Initial Release Date: Dec 31, 1996
Developer:
  • Microforum
Publisher: Microforum
Genres:

Credits

John Romero
Directed By
American McGee
Written By: scenario
Sandy Petersen
Written By: scenario
John Romero
Written By: scenario
Tim Willits
Written By: scenario
J.S. Gilbert
Cast: Dank
Matt Mark
Cast: Scud
David Locke
Cast: Additional Voices
Trent Reznor
Cast: Ranger
Douglas Grounds
Produced By: executive producer: Macintosh
Steve Hutchins
Produced By: senior producer: SEGA Saturn
Michael S. Jablonn
Produced By: associate producer: SEGA Saturn
Paul Lange
Produced By: executive producer: Lobotomy
Thaine Lyman
Produced By: producer: Windows
Laird M. Malamed
Produced By: senior executive producer: Windows
Brian McNeely
Produced By: executive producer: Lobotomy
Reinaldo Normand
Produced By: executive producer: Zeebo
André Penha
Produced By: executive producer: Zeebo
Paul Trowe
Produced By: producer: Windows Mobile
Scott Branston
Sound: sound effects editor: SEGA Saturn
Aubrey Hodges
Sound: sound: Nintendo 64
Scott Patterson
Sound: sound system: Nintendo 64
Trent Reznor
Sound: sound
Adrian Carmack
Art Department: graphics
Kevin Chung
Art Department: artist: SEGA Saturn
Kevin Cloud
Art Department: graphics
Sukru Gilman
Art Department: lead artist: Nintendo 64
Francisco Gracia
Art Department: artist: Nintendo 64
Bert Huntsinger
Art Department: artist: Nintendo 64
Eric Klokstad
Art Department: artist: SEGA Saturn
Paul Steed
Art Department: graphics
John Van Deusen
Art Department: additional art: SEGA Saturn
Michael Abrash
programmer
Glenda Adams
programmer: Macintosh
Julie Shipnes Allen
programmer: Macintosh
Scott Allen
packaging: SEGA Saturn
Pedro Almeida
associate: Zeebo
Robert Amirkhan
tester: SEGA of America
Kevin Armstrong
programmer: Macintosh
Debra Austin
print design and production: Nintendo 64
Nicolas Azizian
tester: SEGA of America
Ademir José Barba
programmer: Zeebo
Matthew Beal
production tester: Windows
Jim Berkenhoff
qa tester: Windows Mobile
Nate Birkholz
testing manager: Macintosh
Scott Branston
additional level designer: SEGA Saturn
Bruce Burkhalter
programmer: Macintosh,technical director: Macintosh
Robert J. Bussey
marketing: Macintosh
Evan Button
quality assurance floor lead: Windows
Michael Callahan
tester: SEGA of America
John Carmack
programmer
Brad Carraway
associate brand manager: Windows
John Cash
programmer
Sunny T. Chu
lead tester: Nintendo 64
Kevin Chung
additional level designer: SEGA Saturn
Curtis Clarkson
manual: SEGA Saturn
Mark Coates
additional level designer: SEGA Saturn,game designer: SEGA Saturn,project manager: SEGA Saturn
Ken Cobb
programmer: Macintosh
Rachelle Craite
technical assistance: Windows Mobile
Cesar Dantas de Castro
programmer: Zeebo
Rafael Dazcal
programmer: Zeebo
Ricardo Destro
programmer: Zeebo
Sean Doidge
lead tester: SEGA Saturn
Ezra Dreisbach
programmer: SEGA Saturn 3D engine,programmer: SEGA Saturn
Randy Estrella
tester: Nintendo 64
Nick Falzon
QA project lead: Windows
Arnold Feener
tester: SEGA of America
Ben Fisher
design: Dank & Scuz Sega-ized by
Edgar Vilela Gadbem
associate: Zeebo
Steve Glick
qa test team: Windows
Shawn Green
project manager
Rick Greer
tester: SEGA of America
Mauricio Antonio Guerta
programmer: Zeebo
Paul Haugerud
programming lead: SEGA Saturn
Stephen Hinds
qa tester: Windows Mobile
Steve Holmes
qa test team: Windows
Aaron Hommes
tester: SEGA of America
Michael Houston
design: Dank & Scuz original concept & execution
Donna Jackson
business assistant
Michael Jackson
qa test team: Windows
Brian Johnson
software development manager: Nintendo 64
Jeff B. Junio
tester: SEGA of America
David Kirsch
programmer: Windows Mobile
Eric Klokstad
additional level designer: SEGA Saturn
Paul Knutzen
game designer: SEGA Saturn,level designer: SEGA Saturn
Kevin Kraff
brand manager: Windows
Tom Kristensen
quality assurance: SEGA Saturn
David P. Lawson
development tools: SEGA Saturn
Jared Keahi Lazaro
tester: Nintendo 64
Jean-Claude Lefebvre
tester: SEGA of America
David Locke
design: Dank & Scuz Sega-ized by
Heriberto Martinez Manrique
chief engineer: Zeebo
Michale McCollum
lead tester: SEGA Saturn
American McGee
level designer
Jon Mongelluzzo
print design and production: Nintendo 64
Marcus Montgomery
tester: SEGA of America
Kenneth Moore
engineer: Windows Mobile
Shawn Murphy
print design and production: Nintendo 64
Rafael Nanya
chief engineer: Zeebo
Abraham Navarro
tester: SEGA of America
Brian S. Nesse
technical assistance: Macintosh
Sean Palmer
tester: Nintendo 64
Sandy Petersen
level designer
Andrew Petterson
installer: Windows
John Romero
level designer,tools programmer
Robert Sablan
test manager: Nintendo 64
Al Schilling
product manager: Macintosh
Robert Schonfisch
packaging: SEGA Saturn
Patrick Schreiber
additional programmer: SEGA Saturn
Paul Schreiber
development tools: SEGA Saturn,programmer: SEGA Saturn
Aaron Seeler
programmer: Nintendo 64
Erin Shems
print design and production: Nintendo 64
Jason Shigenaka
tester: Nintendo 64
Andrew Stein
product manager: SEGA Saturn
Mark Subotnick
product specialist: SEGA Saturn
Cindy Swanson
marketing: Macintosh
Peter Tamte
executive director: Macintosh
Adam Tourkow
qa test team: Windows
Jeff Truax
lead tester: Nintendo 64
Ed Tucker
tester: Nintendo 64
Rob Vaterlaus
programmer: Macintosh
Ferdinand Villar
assistant lead tester: SEGA Saturn
Kevin Wang
tester: Nintendo 64
Scott Warren
programmer: Macintosh
Dusty Welch
senior director: Windows global brand managemnet
Jay Wilbur
business
Tim Willits
level designer
Greg Winslow
design: Dank & Scuz Sega-ized by
Dave Young
print design and production: Nintendo 64
John Yuill
additional programmer: SEGA Saturn,development tools: SEGA Saturn
David Alexander
Music Department: additional music producer: SEGA Saturn
Sascha Dikiciyan
Music Department: additional music producer: SEGA Saturn
Aubrey Hodges
Music Department: music: Nintendo 64
Sonic Mayhem
Music Department: additional music: SEGA Saturn