Episode 4 leaves behind intense mixed feelings. It’s the second episode in a row where the series brings everything that belongs in a classic Telltale game. This installment explores Camina’s past in a much cooler way than a standard flashback. And The Expanse now adds new dimensions to the TV series, especially Camina’s character. Yet, it also feels like the developers had been holding out, not bringing out the most compelling elements of the series until it’s almost over. It gives them momentum for the ending, but why did they wait so long, knowing there’s limited space for this story? I’m still interested to see how it ends and whether there will be some sort teaser for another season. I sure hope so, because I need more of Toussaint in my life, oh captain, my captain!
Unfortunately, having a solid conclusion to this episode is not enough to make up for the extremely dull gameplay loop and lack of urgency present in the episode. You find yourself almost forgetting it is a Telltale title due to the illusion of choice that is everywhere. Not only do your actions feel pointless, but the plot derails and things get a bit odd in terms of plot-relevancy. Moreover, in a game where narrative is the main gameplay loop, it's hard to fully immerse yourself if the choices aren't impactful, no matter how good the atmosphere and ambience is. Hopefully, the final episode of the series can wrap it up on somewhat of a positive note.
The Expanse: A Telltale Series Episode 4 is largely forgettable, following the same blueprint of the previous episode: a slog of dull gameplay that occupies most of the runtime before a brief end finally picks up enough momentum to jolt you awake for the credits. However, this time you aren't even presented with a single meaningful choice set piece to ground the events in your own interpretation of the character, displaying such a stark lack of player agency that it doesn't even feel much like a Telltale game.