Three Fourths Home is not for everyone. But it is an experience that, as short as it may be, is worthwhile to play. Through the options it presents you and it’s wonderful aesthetic, Three Fourths Home is a game that I would recommend to anyone who wants to try something new.
There is a real velocity to Three Fourths Home. It sneaks up on you, quietly at first, before suddenly becoming overwhelming. Its closest analogs aren't other games, but works like John Darnielle's novel Wolf in White Van or the haunting music of lo-fi artist Mount Eerie--art that rumbles and groans and then springs into action.
Three Fourths Home is an excellent experimentation in narrative. It's story delivers strong emotions with a meaning, but it's interaction is as brilliant as superfluous.
In spite of its problems, Three Fourths Home still showcases some pretty sharp dialogue and storytelling. And if nothing else, it will make you think twice about how you conduct yourself the next time you’re on the phone with your mom.
If story and interactive fiction interest you, and if you like musing on regret and memory and family, you’ll find something to like in Three Fourths Home.
SummaryA visual short story set in Nebraska, Three Fourths Home follows an extended exchange between Kelly and her family during a drive home through an intense thunderstorm.